Depends on what you call camping. Defending zones is the goal of the game so I don’t see where the fun will be if you just call in arty and clear all the zone by yourslef.
CAS is already annoying enough and does a good job with campers.
Yes and you can use CAS, teamwork or just take its barrel down.
I mean, playing an open top vehicle is already a pain, let’s not add buffed arty to make them even more useless.
Its semi-aerodynamic shape intended to deflect the shockwave and prevent the tank from rolling over. The 4 tracks served to traverse the radioactive pyroclastic sludge that the Nuke caused, partially or fully burying the city underneath.
The problem is, there’s no player that would get such stats, because these stats make no sense at all too. These are absolutely made up numbers.
No player is scoring 6 kills per battle on average, no player has 80+% death ratio while doing this.
It is one thing to attempt to diverge an incoming shockwave from distance. It is entirely another to have a 1000lb bomb incoming from a 60degree angle under you x2. This also doesn’t account for the crew concussion it would incur.
This partly comes back to HE not being modeled correctly. Also the armor would sustain damage (I have used armor plates that show pitting and damage as they are get eaten away from laboratory testing). So if you targeted the same spot multiple times, the armor should break down but in game it does not.
A single skilled player winning his 2-3 matches per day isn’t impossible, I’m not familiar with the BR but there are a lot of BRs that are guaranteed wins because one side is spamming ground strikers and bombers and other nations just spawn fighters because of a lack of options, playing in a squad of 4 can also guarantee high winrates.
And if you win games it means you won’t die, if you’re farming AI planes and ground targets in the background it doesn’t seem out of the realm of possibilities.
Stats even out a lot more once more players use it, you never know how a single player is using a vehicle but stats are going to be higher.
Volumetric hits aren’t RNG tho.
All deterministic.
Object 279 wasn’t built cause it was determined its expense didn’t justify the features it provided.
Also if HE shells were modeled correctly the 279 would simply have its turret ring knocked out every hit and be useless. Which is another reason they likely don’t fix it.
Single skilled player will not be s oring 6 kills per battle and winning 98% of his games.
You may have never been succesful in Air RB so you have no idea how it works. Check the leaderboards. No one in the entire game is getting stats like this in a goddamn boat named Do-335, even with heavy use of AF camping.
Often you can’t even get 6 kills because enemy team melts or they dive below their teammates. And if someone in another fast plane with good climb manages to smash you, then what? You now have to score 8 kills 3 times to make up for this. It’s simply not happening.
And of course fuy died 9/10 after killing these 6 guys. Who or what kills him?
Squad of 4 will ruin your kills per battle.
And there’s also no such guy in the leaderboards, who would be scoring 6 KPB on average. Simply because even the most skilled stat padders are not able to get such numbers due to how the game is constructed.
Thunderskill is using made up numbers or is fed fake data for a lot of featured vehicles. Either way, these numbers can not be trusted and mean absolutely nothing.
Again, they count AI kills as well, shooting down a few AI planes is hardly impressive.
Either way TS is fine, and the only source if info we have, generally you just ignore the vehicles with lower player counts due to a lack of sample size, but even Gaijin doesn’t consider a low sample size which is why most minor nation vehicles are overtiered.