Lets Talk About The Object 279 Issue. Currently 5.8+ KDR on Average

You are terribly wrong, yet again. 100/105mm APDS rounds have solid spalling and will OHK stuff from any angle without any issue.

One T-54 and not even half a dozen of French tanks are the only 7.3 - 8.0 tanks without APDS and HEAT. This means conventional AP slingers are in vast minority at that BR bracket.

My horizons are perfectly fine, but you are the one here who still don’t want to admit hard facts, chemical and sabot rounds are in vast majority at ~7.7, please stop with your nonsense “arguments”.

By a lot you mean shells from <10 tanks in 7.3 - 8.0 range and autocannons. Pretty effective armor I would say.

First of all, BMP-2s are at 8.7 and they are far from common in 7.7 games.

I’m sure people bring Panthers and T-34s to a 7.7 game, instead of bringing HEAT slingers that can penetrate stuff with almost the same efficiency at their own BRs.
I’m sure you would feel awesome bouncing a round from 5.3 WW2 medium that’s being operated by some not so smart guy. It feels great bouncing stuff, it doesn’t matter what shell it is, right ?
This is next level cope.

Rats are often very small and very fast, meaning they have no issues coming to you. Also, being static around cap points is just a perfect way to get CAS’d or lolpenned by something coming for that cap.

Half a dozen tanks without APDS and HEAT at 7.3 - 8.0 range surely aren’t anywhere close to being 20% of total tank number at that BR. Seriously, what are you smoking before you write that stuff down.

Oh yet another massive cope, you can also try bringing M60 TTS to top tier, it has pretty good armor coverage against all those unspaded tanks wielding HEAT lmao.

Loads of post WW2 heavies are bad, T32E1 included. They’ve lost their identity and got powercrept pretty hard.

Their 7.3 - 7.7 lineup isn’t very good to say the least.
Playing tanks that are completely overshadowed by tanks from other nations just one BR step higher isn’t something I would call the be a pleasant experience, but to each their own.

It generally does exactly that, it’s nothing unusual seeing mediums with better armor than heavies that are 4 BR steps below them, no wonder you shouldn’t compare those.
One of the rare exception to this rule is Panther, that thing has better frontal armor profile than some heavies at his BR, which is kinda funny.

Had no issues killing this thing from the sides with 8.0 APDS.

EU and my time of play varies a lot depending on the day, but afternoons are most common.
Today I’ve played 20+ games in my M60 and seen 279 twice. First one was blown to pieces by German heli, second one was OHK’d from the side by my 8.0 APDS.

They are humans at the end of the day, I’ve yet to see anyone that doesn’t have thousands of deaths, which means even good players are getting caught off guard, and a lot.
You simply can’t rely on that, there are too many variables present for you to be in total control.

If you know where they are, it’s very easy to point your gun at that direction and wait for them. This is true for many FPS games as well, if you have good “crosshair placement” you don’t need to have god aim, reflexes or flicks, enemies will simply place themselves in your sight.

Thinking that awareness will make you almost immune to mistakes is quite foolish.

Getting penned in your heavy by everything you come across is one of the worst feelings in the game. You are better off taking a medium at that point, it will actually have some mobility and decent reload speed, armor is almost useless at that point as well.
Heavies should be hard to destroy, so seeing stuff like T32E1 getting absolutely curb stomped by ATGM/HEAT/APDS slingers is actually sad to watch.

I agree with you. AMX-50s can get penned as easily as other heavies around their BR, but at least they have better mobility and much better reload, so they actually feel like mediums that can on occasion save your ass, without really hindering your gameplay too much.

We have to agree on this one as well.
Heavies are hard to balance, either they are really strong, or really crap, it’s really hard to hit the sweet spot.

Sarcasm, right?

Regardless of what the Thunderskill numbers report. Object 279 in my experience (which isn’t much), will get 5 or 6 kills in a match easily. Most times my team gets nuked, it’s due to Object 279 player.

https://youtu.be/0GN5mDHNrpw read the video description for my opinion of the obj 279. I earned my obj279 during the event. Here are my stats for the two main 8.7 tanks in the lineup as well

still have the coupon and waiting till it goes up in price

If this was only true man. Had ammo in Tiger 2 turret bustle just disappear, it would only set off if several are hit, never managed to even ammo rack an AMX, except AMX30-Super turret bustle. It really matters on number of ammo being hit. Tiger 2 has much more dangerous storage, same with Leo2 ammo stored in hull.

depends on how much ammo you bring in the leo2. not more then 16 and and you are clear in the hull

Yeah, but if not then its a deathtrap.

Skill issue then, all my friends who purchased the VIDAR are reaching into 3:1 at a minimum.

You do realize above 1:1 means you’re good right?
Being 2:1 or 3:1 doesn’t mean something is OP or you’re bad.

Every market transaction takes a 15% provision iirc.
Considering the price of 279 is well over 600 GJN, they are removing quite a bit of GJN from the market that way.

Happened to me multiple times as well, so I think people just can’t, or simply don’t want to see many non-USSR tanks doing the same exact things they cry about for years now.

So the fact that my friends’ account averages are below their averages in the VIDAR is meaningless, then?

1:1 is the minimum performance standard for a player that isn’t a parasite to their team. If a player who doesn’t manage 1:1 on average gets 1.3:1 with VIDAR, it means the vehicle is making up for their skill issue. Ergo, a vehicle is overtuned for the BR.

VIDAR at 7.7 is busted, regardless of anyone’s K/D with it.

But why are we even talking about it in a thread about 279 ?

Ask the person who brought the VIDAR up initially.

279 remains a bully too effective to be allowed in the early cold war pool with the likes of AMX-50 and T32E1. Perhaps even too effective against 8.0 as well with stabilized APHE touting excellent performance.

Maus is accused of the same, but against 6.7. Many heavies are too effective in -1.0 matches. The most egregious ones are “feast or famine” depending on matchup instead of consistent performance across their entire potential enemy matches.

Depends on the vehicle.
If I get 1:1 in M-18, but 3:1 in M4A2 & 279, and 2:1 in VIDAR.
They’re all different tanks with different roles and comforts.

If 279 is OP then M4A2 should be 4.3, just saying.

I have a wonderful report to share with you all.
Gaijin has made the decision to miss 279 in this BR adjustment!

Love for Soviet Russia destroys stats!
Cheers!

… topic is on fire, so raising the BR is probably inevitable. But I am disappointed that Gaijin made the decision not to raise the BR in the first place.

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Hey hey hey the 279 and IS-7 is a special case bro one of them is 600 bucks and another one is 2000, if it wasn’t for their performance they wouldn’t worth shit bro remember pay to win not pay to lose bro, look at the price of the T-10A we all know why because it sucks

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Yes.

I always find it puzzling how the general attitude by this playerbase ranges from “git gud” to “this is too frustrating to bother with” depending on which particular challenge/obstacle you’re talking about.

Basically 7.3 to 9.0 yeah.

It saddens me a bit to read stuff like this, because I doubt I’d be playing this game, if that was a thing. The vehicles I like to play the most, are WW2 heavies, and the WW2 tank destroyers that specialise in hunting them, and which would have no sense to exist if said vehicles were gone (just like the perpetual issue of “what about SPAA?” when people discuss a tank-only mode).

Of course having heavy tanks in game makes balance harder. Any new added plane, ship, or vehicle complicates the equation of getting a balanced game. If the solution is to give up, let’s make it a T-34 vs Pz IV game and call it a day. If I was interested in playing very limited and well-defined lineups, I’d go with IL-2 Tank Crew that recreates Kursk. And if I wanted to shoot without having to worry about armour at all, I’d go with pretty much any shooter game out there. I definitely wouldn’t seek out a game about armoured vehicles…

From a gameplay POV, the only reason to bother adding a vehicle (with all the 3D assets etc that go into it) is so that people will play it. If people are to play it, that means the vehicle should be competitive. And for it to be competitive, it should bring something to the battlefield and be able to play to its strengths at least some of the time.

What we have, instead, is a multi-layered onion of imbalance. Small maps, mission types focused on mobility, CAS discount for lights, balance made to minimise the importance of armour, and so on. Which is depressing.

Of course, from a holistic POV, there is another reason to add vehicles to the game, even if they’re not competitive. To draw players in, and then let the slot-machine-like construction of WT do the rest to make them stay, for a time at least. If you don’t treat your game as a game, or if you treat it like a collectible game (gotta catch 'em all etc etc) and don’t really care about the actual playing experience, then it makes sense that you would add vehicles upon vehicles without worrying too much about “meta”.

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I agree it 100% does need to be moved up, however. Moving it to 9.0 is not going to fix the issue, unless 9.0-10.0 is decompressed. A lot of these more technologically advanced tanks do. However they shouldn’t be fighting Abrams and Leopards for gods sake.

A solution would be to hard lock the 279 to only see 8.3s in down tiers, until BR decompression at those higher BRs occurs. Thermal dart slingers should not be fighting any early Cold War Vehicles.

Here is how the ideal BR segregation should be:

Interwar/Midwar: 1.0-4.7
Latewar/Early Postwar: 5.0-7.7
Early Cold War: 7.7-9.0
Early “Modern” MBTs: 9.0-10.0
Modern Era: 10.0-15.0

Extending BRs out and having it be more era focused with some exceptions to vehicles that are not capable at all in their “historical” bracket would go a long way to making the game way more balanced.

Put it bluntly the 279 is very good, but not that good. It is like what the Ariete has to deal with in Air RB with undogeable missiles and being sub sonic, with no flares.

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The biggest issue I see with the 279 is not the tank itself but how the opposing team deal with it. The majority of observations I make are players panic shooting it, facing it head on with no tactic, or caught off guard by it.

Yes there are plenty of guns in it’s BR range that really don’t have much hope but there are also plenty of guns that when aimed correctly cut it up. The entire tank is basically a tub of tnt with most crew packed into a soup bowl.

Approach a 279 appropriately and aim accordingly and in 6 months nobody will care if it exists much like the Maus is now.

It’s not always the tank that’s the issue but the majority of players who face said tank that’s the issue. You’ll be surprised when you actually adjust your strategy to counter. And you cannot expect any tank you play to face any other tank in equal measure.

(Also bombs and direct arty hits make it looks silly most of the time)