“Detonation prob” in code appears to refer to the probability of the vehicle in question to catastrophically explode after death due to ammo cook off (like when you blast a panther and the only thing left is a crater) and not the probability of ammo itself exploding. Those values are stored server-side or elsewhere in client data under a different name.
A friend and I did some testing and 0.15 Detonation prob generally adheres to the chance a vehicle will be reduced to a crater.
I lmao every time people say that object 279 is balanced at 8.7 because it gets fisted in 9.7 games without taking into consideration that russia has other 8.7 vehicles that you can use effectively in full uptiers and take the object 279 only when it’s a full downtier/+0.3 uptier and play an FPS game while the enemies play survival horror.
hey hey hey we don’t care! when you have a cash cow why would you allow anyone to take it away from you? you will 100% trying to defend it against anyone who tryna take it away from you, does it strike you as abnormal?
Honestly, if you have any skills, you can do the same thing with King Tiger in a downtier, it’s worse because the reload is quicker.
Not a lot of -.7/ -1 tanks down there could pen king tiger, even if it does the turret is an extremely small area, also remember that ww2 era tank has bad optic/sight zoom, which means it’s even harder to aim for the weakspot and land an accurate shot in distance, and the long 88mm will even one-tab anywhere and kill the most armored tank like fat jumbo, only when the super pershing and T34 comes in and you have to aim, preferably the lfp or the small plate around the main gun of T34, having played both Object 279 and King tiger in a full downtier, I’d say they are pretty close in term of their threat level, it is not harder to get a nuke in a king tiger compare to object 279 in a full downtier.
I have to disagree. The mantlet of the KT is an insane weaspot that any tank can pen … and right behind that you’ve got 3 out of 5 crew members and the ammo rack.
The KT might have the advantage in long range engagements but that rarely ever happens and that’s about it.
The 279 has speed, mobility, armour and the best AP shell in the game while also having a very good reload for a gun that big. Even HEATFS can pen it from the front.
We can test anytime the KT vs -1 BR and the same with the 279, you’ll notice a big difference.
Dude, never said that a 8.7 T-55 is as good as a 9.7 leo so what’s your point? Ofc when you are in a full uptier your vehicles will be lacking, but this lineup is far from being unplayable on uptiers
Never said that.
You are the one that is trying to portray Russian 8.7 lineup as something special that can be used, let me quote you, “effectively in full uptiers”.
This simply isn’t true.
You are moving goalposts now.
Any 7.7 will struggle much more in full uptiers than 8.7s, just because at 8.0 you enter a completely new era, where tanks will have stabilization and darts, while you will lack both.
That being said, 7.3 - 7.7 full uptiers are probably one of the worst in the game.
Dude, this entire discussion is about object 279 being MAUS v2.0, which is pretty much impossible to balance.
No tank at 9.7 can play as braindeadly at 8.7-9.7 games as the object can at 7.7-8.7. Russian 8.7 are absolutely competetive at 9.7 games, some of them even featuring composite armor, which a lot of 9.7 vehicles are lacking.