Lets Talk About The Object 279 Issue. Currently 5.8+ KDR on Average

I’ll take a 360 pen APHE over a 400 pen APFSDS. One is going to overpen IFVs, the other is going to obliterate literally everything it hits. Nothing at 8.7 has the armor to consistently deal with 360 pen KE with normalization. Look at the pen diagram vs the Chieftan, which is the next best armored tank of the BR. So yeah, best round, best armor, amazing reload for the cannon size, nearly as fast as MBTs. 279 is clearly an outlier.

Also, what MBT has a worse round than the chieftan at 8.7? 298 pen apds is pathetic.

T-55s and Object 279 have less pen than Chieftain’s APDS round.

I’m not sure if this is trolling or just stupidity. What you are trying to pen is the horizontal plate above the track. You are trying to pen a plate at 90 degrees. About 1 ft above or below is 100mm of armor. Its like ricosheting off a french light and calling it ‘well armored’.

T55 AMD and AM-1 both have 600 pen atgms. Both have a APFSDS round that pens more at 0 and 30. Russia also comprises 80%+ of the heavily armored vehicles at 8.7, so the round sees nearly nothing it can’t point and click.

OBJ 279 has more pen flat and 30. While less at 60 on paper, its also a solid round so it gets normalization. Look at the pen map on the 140-280mm chieftan turret. There are large sections of 170mm armor at 57 degrees that can be penned which shows massive increase in effectiveness over the paper numbers.

It is flat armor. Side armor even. Just Russian Fairytale stats and scuffed bias. I deserved that kill and that IS-6 has no business surviving that shot unscratched.

Ffs man, learn what you are shooting at. You are shooting at perfectly HORIZONTAL armor. Not flat armor. Its like shooting the top of the engine deck from the side and saying you shoudl have OHK’d the tank.

Was a flawless sideshot in my book, and sideshots should at the very least severely cripple a tank.

What an awful take. You hit the most heavily armored place you could and call it flawless. True Trumpian logic.

Chieftain prototypes are circa 1960’s, so both it and the 279 should share BR.

I already told you all of those light tanks need to fuck off into their respective eras, if anything in this game gets a special pass its not specifically the Russians, its all of the damn time traveling go-karts.

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Eras don’t matter, capability does.
All light tanks might be under-BR’d, but they’re far more balanced currently than on an unrealistically imbalanced era-system.

Thermals/LRF vs tanks that don’t have it is in no way balanced. Its like saying someone with chams playing against someone without is balanced.

Eh… depends.
It gets complicated, but many thermal or LRF stuff is perfectly balanced against stuff without either depends on the other capabilities.

at the BR we are talking about, Thermal/LRF is held almost entirely in the hands of light tanks who already have most of the advantages.

So you don’t care about balance at all? Because era-based MM would be completely unplayable with only a tiny number of viable vehicles and battleranks completely comprised of one nation. You wouldn’t be able to find a game. HARD pass.

Thermals aren’t nearly as good as you make them seem. Its not hard to spot most tanks in cities or hill peeking, which is 80% of gameplay. While thermals do give additional capabilites, almost universally they are taken into account when given BRs. Look at the Warrior, sitting at 8.3 with a barely functional autocannon and horrifically slow missiles. Almost completely non-functional but has thermals so sits way higher than it can account for.

As much as you complain about lights, its almost NEVER light tanks that are at the top of your score charts in this BR range. A bunch even have thermals. Even the things like the Type 16 that are leagues above anything at their BR will rarely get more than 2 kills due to the prevalence of autocannon vehicles and .50+ top mounts.

Every tank being able to pen every other tank, from any range and angle, at its respective BR is not balance.

Are you high my dude? Even gen 1 thermals make worlds of difference in spotting on any map that isn’t an open field with zero trees, buildings, or hills. Which is the majority of maps in this game.

Have you even tried killing a Type 16 with a 50? Even with a 14.5 you will be spending at least a dozen seconds picking apart each single crew member, if you even penetrate, and you better hope it doesn’t get a chance to shoot back. And the reason they do poorly is because they suffer from premium player syndrome.

Yes, 60-80 tons is the limit in tank building. If you exceed it, the tank will suffer from a lot of defects coming from the materials that are unable to sustain such a weight.

I see what you mean, tanks can be used to defend a country of course, but that the strategic view. On a smaller scale, the tactical view, tanks have to attack in order to be useful.
In 1940, France used tanks to defend itself of course, but they were used to conqer back cities that were lost, like the battle of France where the B1 proved to be a very powerful machine.

The M18 is a tank destroyer, idk why the game classifies it as a light tank but whatever. Its main role is to destroy heavy tanks, like any other TD.
Yes light tanks can in some cases destroy heavies, but their primary role is reconnaissance. In game, they face tanks from the past while also having a incredible buff in survivability which makes it really weird.

Why is everyone having a fair chance of playing the game not balanced? literal definition of balanced.

Sounds like you are bad at spotting tanks. Most of these maps are very predictable with tanks going to specific locations nearly every game. While atgm carriers do get a better use out of thermals due to their sedintary nature, almost all vehicles should be using binocs for spotting rather than sitting with their turret over a ridge. Showing nothing to your enemy before you fire is infinitely better than scanning with your turret exposed, since nothing has commander thermals until ~10.0.

Turns out, you don’t need to kill each crewman to disable a vehicle. You kill the gunner or loader and the kill is often yours. However, your argument has the assumption of perfect gunnery from the Type 16 and poor gunnery on your part. If the Type 16 is head on to you, you OHK it with nearly any round at the BR. If its side on to you, your .50 is going to be popping crewmen very fast. In return, a Type 16 under .50 fire has to aim pretty precisely to get a disable on a lot of heavy tanks. Especially tanks like the OBJ 279 with most of its weak points being just a few pixels scattered across heavier plates. And not only that, you have a lot of other IFVs at the BR that are weakper than the Type 16 that go down even easier. Sounds like you have to maker your opponent a better player than yourself in order for you to be significantly disadvantaged. Interesting argument.

This is actually wrong, or possibly a misconception on these forums. Per Doctrine Light Tanks are for “troop transport, support for infantry, support for anti-armor warfare, and reconnaissance”

Notice that by Doctrine light tanks are for Anti-Armor warfare aka tank and other armored vehicle hunting.

Which the snail didn’t properly model in game. The o279 is cast armor, so it is vastly over performing in game because with cast armor you need about 20% more thickness to get the same effect as rolled steel.