Anywhere within 3 miles of the magical mystery bo(a)ts and you’re going to be in the centre of an amazing fireworks display.
As I am entering this debate vary late, I have something I would like to add. I am not actually apposed to Gaijin having bots in Naval, since i think it decreases the wait time. Yea, its better to have real opponants, but that is another topic. My real issue is tasks. I find the tasks that require you to kill “players” (ie. player at capture point, at 5000 meters, etc) a royal pain and frustrating thing. If Gaijin places bots in the game, that can kill you, then you should get credit for killing them as well. When over half the team is bots, wtf. So often I realize that I have 0 kills for my task cuz they were all bots. I had a similar issue with Ground Battles were an AA had to shoot down Players. I submitted a report and showed they were players. The moderator stated, they ejected (J’d out) before crashing/dieing, so they became bots…even though the player was shooting the crap out of my AA. He also said Try harder. I found this intolerable and asked is this was meant to make the tasks intentionally harder? He did not reply to this. Out of malice or just to get back to his vulnerable vehicle…"Of course they J out, why wouldn’t they? I stated that this was a cheep and unfair mechanic that makes the task too frustrating, and unfairly so!!
Better late than never, and I agree. If the bots are intended to make the grind harder then give an appropriate reward. Tasks, challenges or at least credit toward medals, that doesn’t cost the Snail jack and at least for the effort you get SOMETHING (Hey Snail it’s a GAME, Remember? )🫤🙄
but if you have to make kills for BP-tasks it makes angry to see how sometimes you don’t even get a assist if a bot kills a vessel which you crippled down earlier to a few %
oh yes ! How I agree with you - I don’t have the impression that bots are so much easier to kill than real players. I see no reason to frustrate the players trying to make BP tasks this way. Even if the bots (in arcade) can be identified.
Right, But I mostly Play Realistic Naval, so hard to identify bots until after you kill them and get their name. At least mark bots so you know who are players for task completions. Trying to do 27 Cable 5K range kills is hard enough since so many come at you closing the distance so you have to run and weave to fight and keep 5k distance.
There are too many stupid bot names. I’ve seen people mimic a name similar to a bot, so you wouldn’t even know it was a player, unless you knew all the bot names. You cannot just constantly check the scoreboard to see who is not a bot.
Long story short, I got torpedoed by one of these bot look-alike names and was very surprised that bot released torpedoes, only to find out it was a player. He was in a Japanese ship, so he stayed at long range and just used his torpedoes. Was going in a straight line to upper part of the map (map with these huge islands), knowing there are no enemies to shoot at where I was at first (and there should be no torpedoes incoming).
As it is, we definitely need more rewards for killing bots. Many times they are harder to kill than players lol, as many of the bots start to bob and weave the moment a shell falls next to them. Doing the tasks that require player kills or even just a requirement that you need a win as well is very annoying. This got very old and tiresome a long time ago. Doing the same crap and paying thousands of SLs to change tasks daily is very frustrating. 3.5 years of non stop BP events now… you pay for it (if you don’t get to level 125) and still have to suffer with these crappy tasks… and the rewards are not even that worth it after 3 months.
Apparently they did nerf bots into oblivion and now they will literally sit outside of the cap and be free kills. The issue? Many naval matches will literally be a 2v2 PVP and all of the other spots will be occupied by players, so losing is insanely easy if for some reason the enemy caps ONE point but you don’t.
I agree that bots shouldn’t be OP, but be stupid enough to not go after caps and being incapable of killing you? At this point you should just play a duel on a custom match.
The bots aren’t accurate at all and barely fire at you to begin with. They are also usually the worst ships possible in the BR bracket. At 4.7 all the bots are are the awful turretless destroyers and the cruisers are the ones with prmarily casemate cannons.
Second, they are supposed to take the place of players and should act somewhat like a player would. They are absolutely just free rp and sl. You can either single them out because they are so easy to identify or ignore them to attack players and they usually won’t fire at you anyway. The anti-aircraft fire is the same as player controlled ships anyway because noone ever controls them and are autofired anyway.
Honestly I don’t see how they could make them any worse.
The bots AA fire is insanely accurate and why Gajinn has to give them ships with already absurd AA capability is stupid. Why so many SKR-1s and PR-206 bots? Why not give them low tier ships instead.
Anyone who flies planes routinely surely knows what I am talking about, getting sniped by absurd bot AA from ridiculous range. There anti-aircraft fire is absolutely not the same as player controlled ships, it is far in excess of what player controlled ships are capable of. Also they have unlimited ammo and there guns never overheat, which is a huge contributor to why they are so OP in AA role.
Please Gajinn, do something about the bots absurd AA fire!
Me: Oh Im gonna dive on that enemy destroyer while it isnt paying attention.
AI patrol boat 8 km away: NOT ON MY WATCH!
Because Laserdestroy will argue that water doesn’t feel wet because he never put his hand in it. Honestly I think it’s a left over mechanic just as Coffee Bean stated, because I as well have been playing naval from day one, and then they were necessary for padding.
Now the time has come to nerf them significantly, or remove the coding that allows them to capture points or shoot at aircraft farther than 2000 meters away. But the Snail doesn’t have time to do it.
You dont get the point.
We dont argue about the naval ccombat effectiveness of the Bots. We argue about
- insane AA firepower (one-hitting up to 12 km away) of some Vessels (SkR, or f.e. 206 with a deadly 5km radius)
- Sometimes influencing the outcome of a battle massively. f.e. Domination Batlles caus eon one side Bots drive in the zone but not on the other side of the map cause “reasons” or decapping zones u cannot fire on and there only limited numbers of real players on the map. Fe. example map african gulf zones b and c. even zone A cause bots drive relentölessly for the a cap.
- Massively influencing battle outcome in some matchups: f.e. 6.3 BB without air defence but a bot close by. or killing Float planes - denying them a cap.
and so on
I was sniped by bots over 6 km a hundred times. That is not playing a game. then the game plays u. " days ago i got amoreck explosion cause by a bot salvo. Pure RNG.
And yes, u r right… they are easy targets and do (usually) no big dmg to Ships… (boats on the other hand)
I understand the points.
Player automatic AA does the same thing. Remove automatic targeting from player ships and require manual targeting to fire those guns without player control at boats or planes.
If you got killed in an aircraft at 12km, you were killed by a player. Only radar guided proxy shells from larger guns are going to do that, or a Bravy/Douglas.
Yes, bots will cap points. That is good that they actually do stuff instead of simply being cannon fodder to farm SL from.
Again, they aren’t there for free kills, so they accomplish tasks. If you can’t keep bots from massively influencing the battle, then you need to learn to play better. If you do near them they will usually attack you, especially in boats and planes. If they are capping points and players aren’t that is your team’s fault. If they shoot down a floatplane then you obviously got to close, and thisnis mimiced by player ships auto-gunners anyway. So it’s no different from a player doing it.
I cannot imagine this happening because I regularly get within 3 km of bots in my destroyers and they don’t even target me. The destroyers don’t, the light cruisers don’t, and the frigates don’t.
Usually the bots do get costals on par with the BR of the game, usually granting them 4.0 or 4.3 costals from Russia whoch are strong. The destoyers are usually awful single battery, gun shield protected (if any at all) destoyers with decent AA batteries that can kill boats. Nothing new for boats because player ships auto attack boats with AA batteries anyway.
I understand navals problems quite well. The AA fire isn’t just a bot thing, its an overall problem for all ships with dedicated AA. The whole bit about bots capping points is absolutely laziness or poor planning on your part. If noone can feel the need to spawn a costal or destroyer to go cap one of two of the inland points you deserve to lose because you got outplayed by the most braindead bots to have existed.
Man i know u know everything abot this game. U have seen all in your few rounds.
If i getting killed in a floatplane… must be my fault not the new spawned SKR bot 6km away … u k now it because u have so much experience. How many rounds in Ship carrying Floatplanes have u done?
Ofcourse u know how it feels not being able to bomb BB´s because of insane Bot airdefence. U have plenty of rounds in BBs ( u have 10)
My point is not WHAT bots are doing but HOW.
Their effect is to random. Some examples again:
U get an SKR on ur side… nice (depending on the map). U get an british destroyer … hello one shot target… sucks.
U get a domination map? Bots are driving in the zone…fine. Or they are driving parelel outside of the zone … sucks. So Battle is decided whos bots are dumber.
Bot kills ur plane in air from 6 km away with one shot proximity fuse… not nice. Ur own Bots (4 of them shooting) at a plane 2 km away for 2 minutes not even damaging it.
Ur bots drives through the zone not capping it. Enemy bot crashes into island in the zone, so not drving through but capping it.
U simply have not the experience in high tier (With LOTS, i mean LOOOOTS of Bots). So u dont understand this problem quite well. And if bots dont shoot on you probaly they shoot more on players dealing dmg. Like the midmap AA in Air RB.
Oh cool, you have no arguments left so you say I don’t have any experience and mock my knowledge. I don’t have to prove anything to you, and I will go on enjoying naval because I understand how to counter other ships/boats and prevent losses, unlike you. Good luck in your future naval engagements.
The named bot AA fire is one of the most broken things in WT, and I don’t say that lightly.
They also probably shouldn’t cap points, I can agree with that.
Yeah … Except he is totally right. About everything
Ok then… I will say it…
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So… any more nonsense… any more antagonistic and or harassment and or trying to grief any members…
Then Warnings will be necessary…
Thread Cleaned up…
So YOU can define WHAT and WHERE the enemy bots are spawning while u in air?
You say u kill the SKR in Domiation with ur Fuso before u go into a plane… good luck hitting them… and wasting ur rounds.
Attention to the battlefield is ur solution? How about a bot on african golf map going for cap/decap “C” while u r in a cruiser? … there is no line of sight. U can point him out for ur team and we all know how well this works. "U get a domination map? Bots are driving in the zone…fine. Or they are driving parelel outside of the zone … sucks. " Pls tell me how u manage this by “paying attention on the battle field”.
I dont soy that bots are “bad”. My argument is, that bots ARE inconsistent.
They are nice piniatas, u have something to shoot at all the time, u get at last som rp/sl, perhaps it is even more fun with bots then without regarding the active player base in naval. My point is still: They influence the outcome on certain maps a lot. Maybe the influence isnt that big like the funny matchmaker does, but its still there. You maybe think its tolerable. i for myself think its an annoyance… esspecially the AA effect. Maybe its because i usally play air-ab. And i can wreak havoc in BRs without bots.
And this “skil issue” is so lame. I´ve seen ur service-record. And probably u know what to do quite well. But you are not the only one ;)
And its much easier to handle some problems when playing in a squad… so do you play in a squad usually?