Let's talk about bots in Naval (AI controlled vessels added by game to battle)

Ain’t no-one making you post anything in particular, nor stopping you from posting anything you want… except you.

I have a headache

Those dumb bots are nice training for my Pe-8 honestly, It’s a frag every 45 seconds

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That I find interesting, unless you are doing it from altitude because the bots seem to be able to shoot me down effortlessly below 8000 feet.

Yeah, I’m more used to get them at 13-15kft

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If your team failed to protect cap point from a single omaha cruiser moving in straight line that is entirely on you all.

Unless you are on 10% and going in straight line that is not gonna happen. Those bots update the lead very slowly so any effort from you and you wont get shot.

Lmao, right

It was said 1000 times, you get SL amount proportional to dmg dealt (and other factors), the “kill” gives you only small additional reward.

Tl:dr if you are losing to passive bots, it is you problem

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Your entire post is absolute hand waving garbage. 10% of what? Update what? Who said what 1000 times ? Cruiser, what cruiser ?? Where did this mythical ship appear in the topic ??? Your information is based on … ? Right, nothing. Just lots of make believe posturing with no real citation, pretending that using a (" ") quote forum reference is a sole basis for proof, which it obviously isn’t. This is coupled with the usual personal attacks on skill for which you have no basis. Also your education and grammar is so obviously poor it sounds like a 12 year olds illiterate attempt at trolling on Steam. Your argument is childish, your logic is banal idiocy, and your proof is non-existent. I was really hoping this topic would generate actual debate and discussion instead of the tedious low-brow immature garbage found on Reddit. How sad. 😑

CoffeeBean your answer confirms much of what I have suspected having played naval from day one. I appreciate that the number of naval players is far less than the other disciplines. Perhaps it is so that bots are a necessary evil as a filler, my only question was should their ability to decide a match be curtailed or constrained. But thank you for your thoughtful and insightful post.

Anywhere within 3 miles of the magical mystery bo(a)ts and you’re going to be in the centre of an amazing fireworks display.

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As I am entering this debate vary late, I have something I would like to add. I am not actually apposed to Gaijin having bots in Naval, since i think it decreases the wait time. Yea, its better to have real opponants, but that is another topic. My real issue is tasks. I find the tasks that require you to kill “players” (ie. player at capture point, at 5000 meters, etc) a royal pain and frustrating thing. If Gaijin places bots in the game, that can kill you, then you should get credit for killing them as well. When over half the team is bots, wtf. So often I realize that I have 0 kills for my task cuz they were all bots. I had a similar issue with Ground Battles were an AA had to shoot down Players. I submitted a report and showed they were players. The moderator stated, they ejected (J’d out) before crashing/dieing, so they became bots…even though the player was shooting the crap out of my AA. He also said Try harder. I found this intolerable and asked is this was meant to make the tasks intentionally harder? He did not reply to this. Out of malice or just to get back to his vulnerable vehicle…"Of course they J out, why wouldn’t they? I stated that this was a cheep and unfair mechanic that makes the task too frustrating, and unfairly so!!

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Better late than never, and I agree. If the bots are intended to make the grind harder then give an appropriate reward. Tasks, challenges or at least credit toward medals, that doesn’t cost the Snail jack and at least for the effort you get SOMETHING (Hey Snail it’s a GAME, Remember? )🫤🙄

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but if you have to make kills for BP-tasks it makes angry to see how sometimes you don’t even get a assist if a bot kills a vessel which you crippled down earlier to a few %

oh yes ! How I agree with you - I don’t have the impression that bots are so much easier to kill than real players. I see no reason to frustrate the players trying to make BP tasks this way. Even if the bots (in arcade) can be identified.

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Right, But I mostly Play Realistic Naval, so hard to identify bots until after you kill them and get their name. At least mark bots so you know who are players for task completions. Trying to do 27 Cable 5K range kills is hard enough since so many come at you closing the distance so you have to run and weave to fight and keep 5k distance.

There are too many stupid bot names. I’ve seen people mimic a name similar to a bot, so you wouldn’t even know it was a player, unless you knew all the bot names. You cannot just constantly check the scoreboard to see who is not a bot.
Long story short, I got torpedoed by one of these bot look-alike names and was very surprised that bot released torpedoes, only to find out it was a player. He was in a Japanese ship, so he stayed at long range and just used his torpedoes. Was going in a straight line to upper part of the map (map with these huge islands), knowing there are no enemies to shoot at where I was at first (and there should be no torpedoes incoming).

As it is, we definitely need more rewards for killing bots. Many times they are harder to kill than players lol, as many of the bots start to bob and weave the moment a shell falls next to them. Doing the tasks that require player kills or even just a requirement that you need a win as well is very annoying. This got very old and tiresome a long time ago. Doing the same crap and paying thousands of SLs to change tasks daily is very frustrating. 3.5 years of non stop BP events now… you pay for it (if you don’t get to level 125) and still have to suffer with these crappy tasks… and the rewards are not even that worth it after 3 months.

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Apparently they did nerf bots into oblivion and now they will literally sit outside of the cap and be free kills. The issue? Many naval matches will literally be a 2v2 PVP and all of the other spots will be occupied by players, so losing is insanely easy if for some reason the enemy caps ONE point but you don’t.

I agree that bots shouldn’t be OP, but be stupid enough to not go after caps and being incapable of killing you? At this point you should just play a duel on a custom match.

The bots aren’t accurate at all and barely fire at you to begin with. They are also usually the worst ships possible in the BR bracket. At 4.7 all the bots are are the awful turretless destroyers and the cruisers are the ones with prmarily casemate cannons.

Second, they are supposed to take the place of players and should act somewhat like a player would. They are absolutely just free rp and sl. You can either single them out because they are so easy to identify or ignore them to attack players and they usually won’t fire at you anyway. The anti-aircraft fire is the same as player controlled ships anyway because noone ever controls them and are autofired anyway.

Honestly I don’t see how they could make them any worse.

The bots AA fire is insanely accurate and why Gajinn has to give them ships with already absurd AA capability is stupid. Why so many SKR-1s and PR-206 bots? Why not give them low tier ships instead.

Anyone who flies planes routinely surely knows what I am talking about, getting sniped by absurd bot AA from ridiculous range. There anti-aircraft fire is absolutely not the same as player controlled ships, it is far in excess of what player controlled ships are capable of. Also they have unlimited ammo and there guns never overheat, which is a huge contributor to why they are so OP in AA role.

Please Gajinn, do something about the bots absurd AA fire!

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Me: Oh Im gonna dive on that enemy destroyer while it isnt paying attention.
AI patrol boat 8 km away: NOT ON MY WATCH!

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Because Laserdestroy will argue that water doesn’t feel wet because he never put his hand in it. Honestly I think it’s a left over mechanic just as Coffee Bean stated, because I as well have been playing naval from day one, and then they were necessary for padding.
Now the time has come to nerf them significantly, or remove the coding that allows them to capture points or shoot at aircraft farther than 2000 meters away. But the Snail doesn’t have time to do it.

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