Lets do a Rerun of the Advanced Modules vote

My vote is positive, so I support this addition, is good to see that ground vehicles get a bit more of love from the developers.

All playable assets should have as much modeled as can be practically implemented, across the board. No matter which nation. No matter TT or premium.

Some people want to twist this in to a “you just want it to make [insert favorite pet tank here] weaker!” Which is silly. No. It should be for all, and favor no one.

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So long as bombers survivability is improved to previous levels.

a young man is sitting in a bentley car and giving the middle finger

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The Problems With Damage Models In War Thunder
This video sums it up very well.
We need reworked damage models for aircraft, alongside modules.
More modules in tanks would add realism but potentially hurt gameplay.
that’s the main decision to be made here I feel.

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Spoiler

Cough shameless plug Cough
Should Bombers get a damage model update?

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I will say the turret basket additions for the Leo 2 are frustrating. I don’t mind the other additions such as power modules etc, but the baskets are huuuugggeee.

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I’d love planes getting advanced modules.

IL2:GB is aiming towards that direction per their latest devblog, so I feel it’s only fair Warthunder maintains parity given its history as being an off-shoot of an IL2 game.

I’d especially love if engine damage was more than just a drop in horsepower and instead caused issues with gear switching, radiator control, prop pitch/RPM control or ability to throttle things as well as the HP drop.

I’d love if we had sth like radio/electrical systems getting shot out would remove team-chat and quick-messaging (T-4-1 and the like).

I’d love if you could hit guns in the wings and doing so jam them or maybe even cause an ammo-rack like you can with bombs already.

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I think you should add a vote for the turret baskets in specific
I still support the advanced modules things like the FCS optics power systems ect are all good

But the turret baskets are the only bad part imo maybe it would have been fine if they added them as a separate part that affected spall and stuff but currently it just makes the hitbox for the ring way too huge on every single vehicle its implemented on

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advanced models for all

K, its added

Would love it on all vehicles, especially on planes. Imagine shooting a critical part of the jet that controls its A2G with FCS, SMS, CCIP electronics etc… Will no longer be able to fire it either land or unable to drop the load as it crashes etc…

I did some research online, found out if the Stores management system (SMS) is damaged, the pilot cannot fire its weapons for all jets that have it. Even the CCIP can be damaged unbaling CAS from dropping precise strikes and dropping bombs, rockets if SMS still functional. Direct wired bomb rack on older jets or planes can also be damaged unbaling the plane from dropping its payload without the use of computer input. Basically drop them manually.

In WT, they don’t have that modeled in, jets can still fire their weapons after being damaged and drop their bombs and fire A2A missiles etc…Got to even the playing field against tanks you know. Tanks have damage modules, helis are still getting their modules, jets should also receive that.

imagine a modelled AVBAY…

imagine if you shoot down the Power generators of a Eurofighters the cockpit turns off but you can still fly with the Take me home panel and on batterypower

imagine modelled MAWS modules

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Advanced modules were a terrible idea. Just rewards low skill players making horrid shots.

well then vote like you feel

If the shot was horrible, it would not of critically damaged the vehicle.

I or someone else should not be able to shoot right above a guy’s track and disable them.
(The part of the track in contact with the ground, ofc)

If a critical part is there, why would it not disable them?

Or is there some weird post pen stuff going on?

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The turret baskets…
They were not a good change, and having them on every tank just makes it worse. I’d say to remove them from the game tbh.

I dont believe they have it working like how it should irl but they should be added.

If turret baskets are to be removed, they should at least remove autoloader damage disabling reloading too.

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