Less FPS and drops

Please stick to the topic.

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Currently running everything maxed at 4k in DX12 with RT on and PTGI.

Specs:
MSI X870E Carbon
9800X3D
5080 FE
Corsair Dominator 6200 2 x 32Gb
Samsung 990 Pro

Normally run the games around 120-140 fps in Ground RB without issue. Now I notice my FPS will drop and stutter around 20fps, predominantly when a bomb is dropped on the battlefield. It does not matter if it’s next to me, or if I’m looking at it. This lasts for 5 or so seconds. Sometimes tabbing out of the game and coming back seems to help, but maybe this is just killing time until it’s resolving.

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Tabbing in and out helps me briefly as well. For example my fps is capped at 116 with gsync, sometimes in the beginning of the game i see it 120, somehow overriding the control panel settings. When i tab out and back in, i see it at 116. I did try without gsync, and different drivers suspecting it a driver comparibility issue but didnt help with stutters.

I also noticed today that my vram almost maxes out at 1440p 120fps. I got 4070 with 12gb vram and i dont think it should max out like this. Perhaps a vram leakage combined with other problems?

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Could you try to record just 1 of your game (in tank) with MSI afterburner/rivatuner overlay on (gpu and cpu temp/usage, power consumption, temps, VRAM allocation/usage, RAM usage, CPU and GPU core clock speed, and of course FPS with a graph)

Something similar to this :

Ty !!

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I haven’t played tanks for over a year, i hear it is even more pain in the rear than air :) but i can do that with air battles and post it here.

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Would be awesome thank you so much!!

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log1.zip (56.8 KB)

HWINFO log of a ground rb test drive

Dip in the framerate at the end is when I shot a nearby tank and it exploded.
I am using this site to plot the log:

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first screenshoot is in the hangar second test drive and the last in game lol it was never like that

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Yeah there seems to be a cpu problem it seems. Which cpu are you using?

Have you tried checking any background apps running? It shouldn’t still affect like this but it just might.

War thunder seems to take advantage of threaded optimization from nvidia control panel. Can you maybe try to enable it and try?

Extra steps would be to download processor lasso and set performance cores on cpu affinity to the game. ( simply download and install processor lasso, open the game while the program is on, tab out to open the program, right click on aces.exe and set core affinity to performance cores only).

These steps at least used to fix my stutters on VR and gave me a 10+% performance room. Worth to try.

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really?
I tested it and it seemed like it didn’t do anything…
might give it one more try to make sure then.

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my cpu temp in game was the same like in the test drive im 100% sure nothing running in the backround and treaded optimization was already active im using i5-1135G7+ GTX 1650 laptop my cooling is pretty good my cpu temp should not look like that

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That with assigning only p-cores to the game had helped me with the stutters in VR. The game used to get slow the more time spent in a match while gpu utilization decreased with it. It was (and probably still is) a problem about cpu. I turned the threaded opt on and used processor lasso, and it became butter smooth, that is to say until this last update. Worth trying.

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Yeah in that case probably the last updated messed it up yours as well. I mean i use all those (also tried without) and now, nothing helps. Gotta wait for the devs to figure it out.

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Even if it’s on a laptop 82°C in warthunder holy

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So, tried my laptop, annoying FPS drops there, just like on my Xbox Series X. Lowest temperature is 85°C now.

Compared to inZOI, 74°C at most on highest settings with also SmartZOI enabled. For the people who dont know about this game, its usually a lot more demanding than WT

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From what I’ve seen, high temps are caused by a heavy single core load (in my case CPU core 2)
When using HWinfo only my core number 2 was at 80%, pulling close to the maximum power consumption for a single core.
The game seems to not rely on multi-core advantage.

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That’s quite normal actually. Games mostly utilize one core and offload the “unimportant” workload to others. That’s why it is important to assign the game only to performance cores in intel. My game utilizes core-1 so i overclocked that one as well. Also helped a bit.

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yeah, game is using core 2 on my system too. What I found out is that when stutters happen, this core is usually maxed out or close to max.

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i’ve tried everything and only underclocking gpu helps with the stutters. Before update i ran oc on gpu and everything was fine.

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Please feel free to add a click on “I have the same issue” on @ZarathustraE 's bug report if you have not done so already 👍