Says who? MOST maps you can still figthing at longer ranges, even after the changes, in those you still have the advantage of the better round with the rangefinder
Huertgen, Middle East, Seversk-13, 38th Parallel, Alaska, Iberian Castle, Campania, Japan, Vietnam, Test Site, and North Holland are all short range maps. Finland, Tunisia, Golden Quarry, Normandy, and Spaceport have places where you can snipe, but very heavily encourage or focus on CQC fighting, and often times you won’t even have the option of fighting at long range. Just because something isn’t an outright city map (which several of those are) doesn’t mean it’s long range. That makes 34 out of 43 maps short ranged, with less than a fourth of the maps in the game being anywhere near what you’d call a sniping map that favours something like the Leopard 1, or, for that matter, favours any tank that’s designed explicitly for the type of long-range combat that’s expected of tanks in real life.
If two tanks crest a hill to shoot each other at the same time, who do you think gets the shot off first? The guy with the rangefinder who has to wait for his gun to stop bucking up and down, or the guy with the stabiliser who can just shoot and reverse, and whether he hits or not gets out before the first guy even gets the shot off?
It id much faster and have a larger explosive mass, which btw the being faster also helps you at targetting those fast lights tanks that youre constantly complaining as you will need to lead way less.
I don’t know what game you’re playing, but leading a light tank is almost never the problem with killing one.
youre acting like a mx 800 can melt you down you from the front, you can kill him way more easily than he does, and if he gets in to your flank then thats on you, again you are acting like there is no counterplay to fast ifv unless you have armor and thats no the case, youre just being hyperbolic for the sake of argument.
It very demonstrably can melt you from the front, if you’re in a Leopard. So can essentially every autocannon at that BR against the Leopard 1. It is not that there is not counter play, it is that you are so heavily outmatched and have such a smaller margin of error than the light tank (who can typically afford to miss much more than you can, and doesn’t need to worry about accuracy, even if it isn’t stabilised). Further, I did not argue that mobility was not an advantage; in several places I mention it as helping. My point is that, with the factors in place and without a stabiliser, the mobility is not enough to “make” the tank, despite what a lot of people seem to think.
literally all of the other have 11.3 km/h or less
Any reverse gear over 7-8 km/h is enough for most situations; more is better and can make a big difference, but meeting that baseline level of reverse speed is the important thing. 11 km/h reverse is plenty.
Simply dont play the leopard as a light tank, first you dont need to as you do have the penetration to engage targets from the front and second the leopard works better at longer ranges.
You might have the firepower to engage targets from the front, but so do literally all other medium tanks at this BR, and they have enough armour to give them a margin of error. In the Leo 1, if you miss an important component, you are dead. Other tanks still have a chance to bounce or dampen some of the damage, but literally everything can kill you from the front in the Leo 1, even the XM800T. It’s like saying a Stuart is perfectly balanced at 8.0 because it can kill other light vehicles, is fast, and dies just as quickly to them as they do to it. Just because there’s counterplay doesn’t mean it’s balanced enough to stay in the same BR.