Legitimacy of intercepting SAMS with AAM missies (CAS always coming out on top)

This is to question the legitimacy of SAM interception with air to air missiles within ranges of 20-30kms for example with the BUK-3–and to also question the fact why CAS must always be on top as time progresses.

A good few matches in customs had alerted me to the fact that despite having these advanced SAM systems in the game, seasoned pilots seem to continuously finding way to cheese there war around any sort of response, that be in the form of shooting SAMS with AAMS or IR missiles.

Spent all day in customs watching this process, and hardened pilots within a reasonable range of 16-20kms will fire of AAMs with each SAM that’s fired with relative ease to intercept them, and fire off their munitions to continue onwards.

While I understand war thunder is not a sim (despite having a simulator mode) compared to DCS, such tactics are rare and in-between and almost always traditional methods are used to counter SAMs as seen there. Another thing to add is that they also aren’t easily spoofed by a clutter of dumb rockets piling the radar, but obviously here in War Thunder, players know to do this to clutter the radar and make it harder to engage quick decisive locks.

The gist of it, it still seems CAS has the upper in hand in almost all scenarios and is only put off for so long. No obviously in normal battles this has no meaning since maps are too small for long range SAMS to server any sort of purpose, but in customs with large maps do a sensible amount of testing paints a different story, if bigger maps are to be implemented.

And I don’t see why players want to see anti-radiation missiles added in a state where CAS already has enough to work with.

This is mainly hinting to CAS’s ability to use overwhelming force, against air defense systems that aren’t meant to deal with such force and will never be in the position of a layered multi-defense that would make it that much harder for a single pilot to achieve his/her goal.

I would like a constructive amount of insight on this.

Eh, shouldve added proper RCS for munitions long time ago

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Seems fine to me. Given that most of the SAMs have more missiles than most of the CAS aircraft have. Especially if they’ve given up most of their missiles for A2G weapons.

And I dont really see the difference when a SPAA shoots all the CAS’s weapons out the sky. Fired PGMs the other day from the GR1 and all were shot down by a single Pantsir long before they got close.

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I think its typically the other way around with this often times its just the spaa are shooting off at what is labeled “rocket” just when the spaa missile hits it sometimes it gives the munition destruction award to the ATA missile instead.

It’s more so the problem that for example, the Buk M3 only has 6 missiles, per launcher(2)12 total)). With most mixed loadouts CAS carries, that can very easily overwhelm any SPAA, and that’s only the 1st interaction, not including any other CAS interactions from a different aircraft, on top of that you’ll have to go to a point to refill once you’ve depleted your ammo box, which isn’t guaranteed because point isn’t a safe place too be in a large AA system.

And staying stationary is almost always a death sentence.

It’s more so what variables SPAA have to deal with relative to what CAS has to deal with.

No, pilots that no what they are doing, especially helicopter pilots. Will fire off a missile or AGM last minute to ethier hit the oncoming SAM missile, or spoof the lock if it’s a PAntsir or ITO-90 relying on LOS and able to track multiple targets.

That’s because that was a Pantsir that is an SPAA system designed to protect the actual SAMS. Close to medium range air defence, almost no other nation has anything close to that platform.

Taking the Pantsir out of the equation, you have nations with just normal SAMS that can’t keep up with overwhelming munitions, sure statistically SAMS + ammo crate may outnumber CAS munitions, but in practice that doesn’t mean they can keep up with multiple fired at them, that’s what I’m getting at. So the fact that CAS can somehow shoot down SAMS with their own missiles flying in a straight line is giving them more of an advantage they do NOT need.

Me simply firing 2 rocket pods to screw enemy radar over before dropping 8 GBU and 6 AGM lol

Haha nice, not an option for the GR1 unfortunately

Cas has never been fair so why start now?

True, just a shame the GR4 isnt 11.7, its about equal in performance to something like the F-111F imo

Main reason is that there´s no surprise factor. Meaning in a square of the map, will be probably to have Air defenses.

Ground CAS is super compressed its why the phantoms are the same BR as the F35 despite having skyflash and more missiles and having the same amount of 1000lb bombs.

Compression problem and poor balancing

Buddy my point is aircraft aren’t actually locking and shooting at spaa missiles they are launching at other targets and the game is just showing the spaa missile that intercepts the ata missiles as being destroyed by ata missile instead of the other way round its a glitch you see it all the time with smoke grenades “destroying” an atg missile when the tank dies.

its pretty funny honestly lol Imagine spaa players crying about the targets they chose to shoot…we should just gib them all an I win button allready so they dont even need to think…

This sounds about as stupid as helicopters being able to spray unguided rockets in the direction of incoming SAMs to detonate them away from the helicopter, which to my knowledge is no longer possible.

If this is actually an intended feature, it sure is a stupid one. If we want to ever truly solve the CAS problem’s actual causes, the intended counters need to actually work consistently.

Then why are people able to intetionally and consistently do this is my question.

Remember, I said these are experienced pilots that know what they are doing.

This isnt a “mistake” or misguidance.

Its an aircraft able from 40kms able to get within 15kms of me flying straight doing this exact thing Im talking about

Spaa has always been at the bottom of the chain so Im not sure what youre on about.

Not unguided rockets, the atgms they carry.

Most noticeable with the Pantsir, if they fire a few last minute, the lock can switch to the munitions instead of the helicopter, this is a known issue.

They aren’t you are legitimately just seeing spaa players shooting down munitions and it constantly glitching out over and over again, I have in all of matches one time on accident shot down a pantsir missile by shooting off zuni’s right as it was near me. It seems entirely likely that they are either just getting lucky and happen to be dropping ordinance as your missile is about to strike, or better yet the object ends up taking away the radar signature of the missile and gets targeted instead. And could you at least provide us with a clip of it if its so common?