LDIRCM overpowered (balance this feature)

True but at the end of the day this is a video game. I think DLIRCM being able to defend against a few missiles is “okay” but only so much before it becomes a complete game breaking feature.

Also on the topic of ARH, that’s also another issue that plagues helicopters, blade radar returns not being modelled at all is yet another balance issue.

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Blade radar returns wouldn’t do much imo, MP kinda just screws it over, at least in my eyes…

True but it is better than being able to just hover slightly and pop chaff a few times, it completely trivializes helicopter gameplay, as opposed to actually having to dive and move around if you don’t want to instantly die.

What also plagues Russian helis, is the fact all the Mi-24’s with IRCMs don’t work at all to deflect anything.

Nor seemingly does HIRSS.

Ironic you won’t respond to my previous comment :))

Almost like you don’t want to admit to your lies, or continue with your train of thought.

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I mean, bringing past balance transgressions to justify something broken existing now is not the best of arguments. But here is your (+1). I have no interest in what you are going to say, because it is always something contrived.

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You are literally the only person who says things that are contrived.

Have you even flown the heli you think is so OP yet?

And see, I’m not calling the UHT OP, I haven’t flown it. I just know its strengths and weaknesses.

And to add on, Russian DIRCM has been non-functional for how many years now? Without working?

Yet day 1 of everyone getting LDIRCM, it works on everyone’s helis.
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I think it is pretty absurd to suggest that the Mi-28NM needs to go down in BR at all if its DIRCM is nerfed. The fact of the matter is its DIRCM is not why it is 13.0 to begin with— and mind you, the two most effective counters to its missiles are Panstirs, which are on the same team. You are not going to convince me that a vehicle with 8 LMURs; DIRCM or not; deserves to face an M1A1 who’s best aircraft are F4 Phantoms, F-111Fs, and AH-64As, and best SPAA is the ADATS, who’s radar and guidance would maybe be able to destroy a couple supersonic LMURs out of a volley of 8 before they hit the team. Genuinely, if Gaijin properly decompressed tank BRs to fill the gap to aircraft that vehicle should still be 15.0. Sorry.

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Man oh man id love to see the Mi28nm go down to 12.7 again /s Oh no it cant just hover anymore at a reasonable distance to be completely untouchable for any aarh spaa? Thats gotta suck if youd actually have to be careful and sneaky again in a heli.

Honestly, gaijins explanation why the mi28nm, ah64e and z10me need to be at the same BR like the UHT again, which they are completely invincible for at any distance and that is basically dead as soon as they see him would make 2026 for me. Id maybe make a poster of gaijins explanation and put it up in my demotivation room.

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I just had a game with russians in my team. I really needed to test how Mi-28NM and Tiger UHT are balanced.

So I spawned the UHT with new 12 ATGM loadout. Flew to the closest Mi-28NM player (there are always several spawned, cause lol…they wreck enemy teams). I fired all my 12 PARS towards an hovering Mi-28 over like 3km. Usually a safe and easy kill. Not a single one hit. Mi-28 is just impossible to fight for certain nations.Stinger, Pars, Iris, Sidewinders, Amraam, Spike…all just don’t work. While older systems like VT-1 missiles, Guns or Roland III might theoretical work (SACLOS), but suffer from their poor range & bad radar.

Lmur btw easily shots down enemy helis and thanks to their agressive lofting they’re also hard to intercept. Currently DIRCM helis are unbalanced. There are others, but for reasons I don’t really understand its mainly the russian one which gets spammed out. Apaches and Z10ME are rare. Pretty much. Thats why I consider Mi-28 as too strong. Its just spammed out that much, its killing GRB entirely. The other helis are like niche ones. You rarely notice them.

I haven’t played 13.0 in a good while, 12.7 seems fine for avoiding the DLIRCM spam, but playing IRIS-T at 13.0 is borderline pointless and depressing (not to mention that IRIS-T can’t intercept anything reliably because IIR seekers are not modeled). Someone pressing “H” to hover is all it takes for them to win any IRIS-T standoff, and watching my missiles be deflected is the most moronic and game-breaking crap this game has ever done.

This feature being balanced cannot come soon enough, it’s been almost a year.

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Why are you like that bro? So toxic.

Why do Russian helis always get the bad end of the stick eh? They’re the most fragile, apart from the KA-50, and 52, they’re higher in br generally than their counterparts, and things like the IRCM don’t even work properly!

Did you know 1 12.7mm round can literally take your whole tail off in an Mi-24?

The Mi-24s are so horrible to play because they’re unrealistically fragile.

Meanwhile an AH-1G, or Alouette can fly after taking several large caliber 60mm > rounds.

Like what…?