All laser beams have some degree of divergence due to Difraction.
Also you cannot be hoping to hit an incoming missile’s seeker with a beam spot of few milimeters.
And one more thing, which is very important:: The laser’s divergence cannot be arbitrarily small because diffraction sets a fundamental limit proportional to the wavelength divided by the beam diameter.
Modern LDIRCM systems operate in the near-IR, typically around 1–2 µm wavelength.
At Turret exit Aperture of 20mm, and Divergence of 0.1mrad, (which is quite conservative, but still achievable):
The spot diameter would be ~200mm at 2 km distance.
(The minimum physicaly possible Divergence at this wavelength would be 0.03mrad)
I personally think this is unrealistically small. I assume most systems can produce a spot with diameter up to 500mm at 2km range, to be able to reliably illuminate the missile. As the missile closes in, the spot would be less in diameter obviously, but higher in intensity.
Good luck hitting an incoming missile with a small beam 5-10 mm in diameter for any reasonable amount of time.
Neither is LDIRCM and Gaijin’s implementation is complete fantasy.
As I already answered to another person: currently it is not properly modelled ingame. It is completely static and simply covers the port and starboard hemispheres of the helicopter. (For Mi-28NM).
If they implement it correctly, ingame we will only see difference when multiple missiles approach from vastly different angles, or when missiles that acquire image of the target before launch are used (for example R-74, R-74M2 and AIM-9X.




