it isn’t acceptable since unlike the Maus for the predesessor of Germany, Japan never had even one F16. The F16 AJ was just a concepted proposal, that was decided against. Not even a prototype. And now with the F15 J, at basically the same br, you don’t have the excuse to fill a hole in capability, that also could be filled by teamwork. Like the US that have many bases in Japan, that would fill the lacking capability. But War Thunder doesn’t care about that…
no, the Maus was never added as a placeholder. It was like every other tank at that time, a normal tank. It was never added as a placeholder. Unlike the F 16 AJ, that was, and now, where it isn’t needed anymore, still isn’t removed.
what? it either dominates, or gets dominated. So it sufferes…
I think your defenition of suffering is weired here.
As I wrote (bc we balance everything through a 1 D-Matchmaker), but the MM has limitations.
And I wouldn’t say it works good, if you have to remove a tank of the first days bc of those limitations.
Yes the game changed, but for the worse, requireing such things to happen. Requireing the gameplay change of esp heavies, that now have to deal with decade newer AA or IFV’s etc that get balanced against tanks, bc of their modern munitions being against tanks way better, than agaisnt the AA-needs they were introduced for. Like R3’s…
it isn’t unworkable for sure, but do you want your only balancing system to be not unworkable, or do you want it to be actually good?
no vehicle is build for +1. Vehicles are build for the threats and tasks they had at the time they were designed. And those go completely ignored in this game, and that is a big issue imo, esp when those tasks aren’t even in game or get rewarded (like escorting heavy bombers over large distances, or using modern mbt’s over actual distances), which imo they should aim to include, not exclude for a Counterstrike-like 3 lane Map-design.
Edit:
Don’t get me wrong, for arcade having such simple and small maps is fine, but not for realistic or sim, that unlike the changes in air still rely on bigger versions of the often arcade or rb maps with now the same objectives.
I think we need EC for tanks and like the group that wants EC air for RB, I think there should also be a more EC like (esp since you can get out of the match before it ends and jip without much loss) ground battle, like they kind of tried out a bit with the april fools update.