That’d put a larger focus on strategy, positioning and long term thinking. You could go for as many kills as possible, or you could do other objectives to help your team. Plus, respawns would make kills worth less in the end, you’d get less for say, 3 kills than you would now, counterproductive. A lot of people enjoy slower paced gameplay, myself included, whereas currently, the game is too focused on instant action and carnage, making 5 minute long matches, and the only people who find that fun are people that like Ultrakill or kids with short attention spans.
The end of war thunder in one thread…
But what we can expect from a community that still thinking that german it’s weak and russians are the most op thing in all game.
RIP war thunder, not a great game, but not horrible as wot.
Like that, you can just eat grass or drink some mechanic used oil barrel.
I think you don’t enjoy slow paced gameplay either. you enjoy that 5 minute AFK period between AF and furball zone.
I do enjoy slow paced gameplay actually, i like the climb and i never stay AFK while doing so, and i don’t care for the furball, that’s just an easy way to get killed, i like longer, drawn out 1v1s. Feel free to disagree but i do enjoy it
How about no? How about, idk, you respect what other people think instead of being salty some people are different than you? You’re not at all being productive to the discussion, if anyone should leave it’s you…
I just hope that wt implements it in a fun and different way then just making maps bigger and changing zones just a little bit, maybe Im just being pessimistic however I’ve always wanted a reason to return to playing wt
I agree, i don’t think longer matches would be bad if we got more objectives or a more reactive battlefield, like with more AI planes that actually fight back, or a moving armored battalion that has an objective to reach, where one team needs to destroy or cripple the other team’s units to allow theirs to advance (suggestion for those that want strike plane based win conditions). Then also add more spawn points that split the teams evenly so the action doesn’t go just to the middle of the map, there’s plenty of things that could make longer matches without making the game drag on or be just a deathmatch. More objectives for RB matches that are win requirements would help
I feel like it would be great for the game to be more dynamic so then each match wouldn’t play the same, I think that’s the problem with the game with me is that it just feels very repetitive and kinda boring however with more dynamic game modes it would make the game more enjoyable, however being a lil pessimistic I think that gaijin goal is to do the bare minimum to please the player base however that is just me
Yeah, they absolutely wanna maintain the status quo they made, which is unfortunate. I’ve taken a break since Leviathans cause the current state of the game, any mode, is unbearable. If any of these suggestions are added, i’d come back, Air’s my main mode
The majority of the community is made up of people that have no idea how to play well and will result in choices such as the infamous economy choice where people apparently lost more games and thus wanted better rewards for losing than for winning. If anything that poll should have shown anyone with a brain that the community cannot be trusted to make decisions that are good for the players, if those decisions rely on even the slightest understand of the game. Paired with the average player being complete garbage at the game and the average cc being exactly as garbage, I do not see how the inclusion of 95% of ccs will be beneficial at all.
I usually play both but used to a lot in 2023 but now currently with a job and everything I just want the game to be enjoyable when I log on for the night but every time I just leave and go play like arena breakout or terraria so yknow not really gonna stress if they don’t release this change in a positive way
I personally find the core mechanics of ARB fun as a fighter main, i honestly think that a whole separate gamemode focusing more on bombers would be great. Having the match end on tickets prematurely can be very annoying in logn matches already.
I fully agree with everything the OP said. I don’t know if my comment will mean much, but I still want to share my thoughts. I’ve been playing since 2015, back when the game had something magical that drew me in. Today that magic is gone, but I’m still tied to War Thunder because of the vehicles, their models, and the original idea behind it.
I started ARB in 2017 and since then I’ve spent thousands of matches in this mode, but I’ve become completely disillusioned with it. The changes last year gave me some hope, but in the end it was just a huge disappointment. The team size reduction switch is almost pointless — out of 20 matches maybe 2 are smaller games at top tier. Most of the time it feels like a 16v16 Call of Duty Shipment match. Just missile spam, no real objectives, no real air combat feeling — only survival and luck. Battles last 4 minutes, there’s no sense of purpose, just pure team deathmatch. And as OP said, that kills the desire to play, especially after all the trailers and advertising.
Then there’s the BR system, which I still can’t wrap my head around. Planes are forced to fight opponents they have no chance against. Like a Cold War MiG-23 facing aircraft with AIM-9Ms, or trying to fly against F-18s, F-16s, or MiG-29s at 12.3/12.7 BR. It’s simply not fun.
There used to be ARB EC, which made much more sense for air battles — but it disappeared, and we never got an explanation. That’s the kind of mode this game really needs.
The maps are good, but ALL ground targets are in the same spot, we have big maps but only use the center of each one.
Another unfair aspect of ARB is the number of attack-bombers planes per team: Team A has 4 bombers and 4 attack aircraft, Team B only has 2, and the rest are fighters.
Just mho. o7
Isn’t having good, fun battles also a reward?
Shouldn’t be only about SLs/RPs
Both should be made perfectly playable in a single mode.
I’m glad this thread exists and I do hope something comes out of it, but you can’t really fix ARB if gaijin themselves don’t know what this mode is supposed to be.
Is it a PvP mode? Then why do attackers, and ESPECIALLY bombers exist within it? These types of aircraft can’t compete vs fighters (tho there are exceptions), so why are they there? Why is hyper strong AF AAA there? If one team wins the PvP fight, then the other team should just lose, instead of being able to camp the AF forever.
Or maybe it’s a PvPvE mode? If so, then why do bombers have absolutely NOTHING to do except bomb useless bases that have no impact on the match?
If PvE is a factor in ARB, then why are there no objectives? Killing random AI units to drain tickets just BARELY qualifies as an objective, considering these units don’t do anything on their own and exist just to be shot.
Until gaijin figures out what ARB is supposed to be, there’s no fixing it. And I highly doubt they ever will, as it would take a considerable amount of effort to turn it into a real mode where every vehicle matters and real objectives exist.
I don’t want to see him anywhere near BR suggestions or changes. He was a massive supporter of ruining the A-10 and Su-25 under the logic of “it’s better to let one aircraft suffer than a whole rank under it”. But for him, it wasn’t just one plane he applied that logic to. The F-104 was also a victim. And more and more people starter applying that logic to anything they thought was unfair until it defeated the very point of said argument.
“Hey, your favourite aircraft deserves to be made terrible or put into a BR it will never be fun to fly again because the player base refuses to adopt a different combat approach to counter it. And Gaijin will make statements short of promises to make sure they aren’t completely ruined but will move goalposts on implementing them to the point they never happen.”
Defyn can respectfully kick rocks. No CC, regardless of long they’ve played or how good they are should be brought in to make gameplay changes. They can leave a suggestion or comment like everyone else.
The win condition of destroying 4 bases and last the airfield its very useful for bombers players, but I think we need more bases to make it more balanced and so more bombers players (especially at top tier) can get points. Maybe bigger map with more players??
Also I remember destroying all AI ground was a win condition, so the higher BR, they can add more and more AI ground units
give this man a medal