what is my nationality have anything to do with you showing off Arcade results instead of RB ones?
Don’t search the answer to that question, because it’s “nothing,…”
what is my nationality have anything to do with you showing off Arcade results instead of RB ones?
Don’t search the answer to that question, because it’s “nothing,…”
As a CC it would be nice to have Isawyourunaway. And to add a little about maps, majority of maps needs a rework of terrain to make it more smoother; for example Afghanistan is desperately in need of more polygons.
i play arcade… you can see the history graph for proof of my stats… i wqnt to learn arb but i can only farm ai or ground… im not competitive enough for pvp
a few things:
The main issue in Air RB is the fact that there isn’t diversity in game play.
The matches looks more like a competitive CoD/CS where everyone is cruched together and if you want to survive you must have the most agile and accelerating aircraft (with the best missiles and flares/chaff in top tier). The thing is that all aircrafts were not build for the same purpose, thus having a small agile jet vs strike jet isn’t fair for the strike jet if you push the gameplay towards competitive dogfights on a small map with a lot of players for example.
Also there are some weapon systems that are useless like anti-ship missiles since attacking a ship wont earn you much SL and weapons systems that are nerfed or inexistent in WT that make some planes even more useless since it’s their main “weapon” and without it they are just a bunch of flying targets. (Not to mention nerfed planes #BritishTopTier)
I think having today air RB is good for some very competitive players, but there must be other modes.
My ideas :
For top tier :
There could be for planes with a good radar and BWR missiles a mode where the players fight on long ranges and try to be out of the “No Escape Zone”.
There could also be a mod called “Wild Wiesel”, where the main objective is to destroy enemy SAM with anti-radiation missiles and other air-to-ground weapons.
An other mode could be “Behind enemy lines” where you have to destroy a target (on land or in the air) behind enemy lines without being seen and come back to you base. If you get spotted it will alert enemy planes and SAM batteries that will close on you.
More for prop bombers :
4) A mode where you have to destroy a taget with your bomber formation. (When you spawn, you spawn with several bombers (like in test flight) and inside of the formation you choose where you want to be as a player. Then when you get attacked, the enemy players have to destroy the formations and find you (the bomber players) before you bomb the taget.
EC :
5) On big enough maps, destroying airfileds would require destroying airfields AAA/SAM and destroying enemy runways so that players could not land/take off and must spawn on an other one.
Someone also had the idea of destroying and/or defending a convoy.
Defending a downed pilot/s until rescue heli/plane come picks them up.
For naval airplanes : Hunting and sinking an enemy submarine thanks to an AI anti submarine hunter that will locate the submarine once a zone is “safer” from some naval units/enemy players
Also for naval airplanes : Put an indication of how much weigth they can carry to be able to take off from a carrier (PS : a fully loaded Buccaneer can’t take off fully loaded)
Correct also the Buccaneer bombs when drop from the bomb bay!!!
Thank you for reading.
Saying that like it’s some bad thing.
All of the proposals are fantastic and i sure do hope Gaijin properly listens to this (even if i think they won’t). Only thing i disagree is having modes in the ARB rotation strike aircraft are “required” if you want to win. I think that’d cause more issues and frustration. HOWEVER, objectives that do help your team win that do suggest the use of strikers (say in X mode there are parts of the map covered by air defenses, belonging to both teams, and a strike aircraft can destroy this AA, opening that part of the map for their team and decreasing the enemy’s team tickets) is a fantastic proposition, specially if the rewards are good.
Another concern i have is associated with decompression, but also is it’s own issue, All-Aspect Missiles at low BRs. The A-10 and Su-25 already went up in BR a little, but them having 9Ls at 10.3 or 10.7, where they still fight flareless planes still is stupid, i would suggest removing their All-Aspects, or allowing the use of anachronistic or not accurate flare pods for aircraft that suffer the most from All-Aspect missiles at these BRs, like the F-4C.
Lastly, i think bringing in CCs to help the community in this case isn’t smart. Most CCs are very good at the game, more so than the average player, so it would be hard for them to understand the common player’s concerns and issues. Only exception to this is Tim’s Variety and Spookston (altought he is a GRB player, just an example), but bringing just one or two CCs is fairly meaningless.
Hopefully the snail listens and we win big, that might just make me come back properly.
P.S: An addition. No matter what doesn’t or does change, the minimum we should ask for is more SL and RP multipliers for both Arcade (for the early game and newer players, they’d benefit) and RB. And cheaper repair costs for Rank 4-6 aircraft, specially bombers like the B-29s, Tu-4s, the like, they are still a bit expensive for how much they can earn, more so if they get an uptier.
If you voted for the matches to be longer and more dynamic but not respawns how tf would that work in an enjoyable way
That’d put a larger focus on strategy, positioning and long term thinking. You could go for as many kills as possible, or you could do other objectives to help your team. Plus, respawns would make kills worth less in the end, you’d get less for say, 3 kills than you would now, counterproductive. A lot of people enjoy slower paced gameplay, myself included, whereas currently, the game is too focused on instant action and carnage, making 5 minute long matches, and the only people who find that fun are people that like Ultrakill or kids with short attention spans.
The end of war thunder in one thread…
But what we can expect from a community that still thinking that german it’s weak and russians are the most op thing in all game.
RIP war thunder, not a great game, but not horrible as wot.
Like that, you can just eat grass or drink some mechanic used oil barrel.
I think you don’t enjoy slow paced gameplay either. you enjoy that 5 minute AFK period between AF and furball zone.
I do enjoy slow paced gameplay actually, i like the climb and i never stay AFK while doing so, and i don’t care for the furball, that’s just an easy way to get killed, i like longer, drawn out 1v1s. Feel free to disagree but i do enjoy it
well. get out of the thread then if you love 1 respawn 90 minute game. There’s a mode for that and it’s called taking off 7 minutes after everyone took off.
How about no? How about, idk, you respect what other people think instead of being salty some people are different than you? You’re not at all being productive to the discussion, if anyone should leave it’s you…
I just hope that wt implements it in a fun and different way then just making maps bigger and changing zones just a little bit, maybe Im just being pessimistic however I’ve always wanted a reason to return to playing wt
I agree, i don’t think longer matches would be bad if we got more objectives or a more reactive battlefield, like with more AI planes that actually fight back, or a moving armored battalion that has an objective to reach, where one team needs to destroy or cripple the other team’s units to allow theirs to advance (suggestion for those that want strike plane based win conditions). Then also add more spawn points that split the teams evenly so the action doesn’t go just to the middle of the map, there’s plenty of things that could make longer matches without making the game drag on or be just a deathmatch. More objectives for RB matches that are win requirements would help
I feel like it would be great for the game to be more dynamic so then each match wouldn’t play the same, I think that’s the problem with the game with me is that it just feels very repetitive and kinda boring however with more dynamic game modes it would make the game more enjoyable, however being a lil pessimistic I think that gaijin goal is to do the bare minimum to please the player base however that is just me
Yeah, they absolutely wanna maintain the status quo they made, which is unfortunate. I’ve taken a break since Leviathans cause the current state of the game, any mode, is unbearable. If any of these suggestions are added, i’d come back, Air’s my main mode
The majority of the community is made up of people that have no idea how to play well and will result in choices such as the infamous economy choice where people apparently lost more games and thus wanted better rewards for losing than for winning. If anything that poll should have shown anyone with a brain that the community cannot be trusted to make decisions that are good for the players, if those decisions rely on even the slightest understand of the game. Paired with the average player being complete garbage at the game and the average cc being exactly as garbage, I do not see how the inclusion of 95% of ccs will be beneficial at all.
I usually play both but used to a lot in 2023 but now currently with a job and everything I just want the game to be enjoyable when I log on for the night but every time I just leave and go play like arena breakout or terraria so yknow not really gonna stress if they don’t release this change in a positive way