laser can’t be locked with stabilization thing (red square) while spice250 flying towards enemy, this thing ruins spice250 + brimstone gameplay, if it’s possible gaijin should fix that. https://youtu.be/ZaFb2CvwRlE?si=MWYQbtEb9OhwrVMX&t=40
It would help to separate target-point stabilization from laser designation here, because they are different functions. SPICE 250 uses its own electro-optical/INS guidance logic and normally does not require continuous laser illumination, while another selected weapon may require the targeting pod’s laser/designator state.
Could you list the aircraft and the exact input sequence: selected weapon, sight mode, stabilization command, laser command and the point at which the red square can no longer be moved or locked? Please also test SPICE alone before mixing it with Brimstone selection. If the control remains blocked after weapon release, attach the client replay, server replay and .clog with a video showing the HUD and key presses. That will distinguish an intended weapon-management limitation from a reproducible control-state bug.
I hate this bug so much, spice 250s no longer behave like they used to (slaving to HMD in 3rd person) and I can’t use spice 250s and brimstones simultaneously. I made a report and forum post showing off the whole thing and still no update.