I’m not the one who is implying it’s Gaijin’s business strategy and good decisions that created the success… those things didn’t cause any growth in the 7 years prior either until early 2020 there is a sudden spike that does not appear to have a different explanation.
Except perhaps
At best you can argue it was a good business decision to try and financially benefit from a global crisis.
Or maybe it was this update that released 54 new vehicles along with the Isreali Ground tree, the A-10s, and high quality graphics updates. Update “Wind of Change” - War Thunder Wiki
Covid did have something to do with it, but people don’t join a game and continue to play it if it isn’t a good game. If the game’s numbers fell around 12-18 months and then stayed lower, then Covid could be the ONLY reason player number went up, but it isn’t. Warthunder is a good, successful game.
lol That’s never been the primary focus of devs, just the primary focus of players.
Focus of devs has been the entire game. We got an entirely new replay feature that took far more dev time than any vehicle could.
AI overhaul requires far more labor than vehicles as well.
Players focus on vehicles cause they’re low-labor and thus faster to pump out than the more labor intensive features Gaijin’s working on.
2024- New replay feature, one of the largest features of WT’s history.
2023- Fire effects.
Economy overhaul.
Missile flight physics.
2022- Scout & strike UAVs.
Fire extinguishers for aircraft.
Incendiary ordnance.
Replay rewind.
UHQ textures.
2021- Ship-launched aircraft.
Wimdy.
Terrain deformation.
Guided bombs.
Commander sights.
HUDs.
Variable-wing sweep.
2020- VTOL.
Dagor engine 6.
Volumetric rounds that ended pixel shooting and thus improved heavy tank survivability.
CCIP and flares.|
Radial menu.
Indirect competitors cannot be compared to a direct competitor. Simple as is. WOT is only good for 1 gamemode being a historically inaccurate arcadey potato and carrot shooter.
Do you expect a Russian company that works in Hungary to care what other companies do? Aside from this War Thunder has no competition, please name me a game that has the sheer amount of vehicles this game has. Answer there is none and business has nothing to do with it.
If I have to bring up Enlisted, its main competition is Hell Let Loose, Red Orchestra/Rising Storm, WWII Online, Rising Storm II, and Post Scriptum(Squad 1944). Who oh my goodness ended up beating Enlisted at the game cause the devs and Gaijin got too greedy. So people left.
War Thunder however and I’ll repeat since you clearly do not understand it at all. Has no direct competition, its competition is games focused on specific game modes. However, once a direct competition has Air, Ground, and Naval in 1 game rather than 3 cough War Gaming comes into play then Gajin has competition other wise they do not for a long time. Also insulting people will not prove a point.
I just think new vehicles totally fresh or copy will get old after a week but game mechanics and features visual and sound details that they add after each update is what makes me want to play the game more which sadly they didn’t add much for this update and I just left the game after a short while
I am very curious at what you had to say even if it was flagged. I wish I could still view it, but they had to make the flagging system even more abusable.
Well came back after 2 month, played two days and i only want to quit.
I feel that half of the time, there’re cheaters.
Oh well, i gues that i’ll take another 3 month break.
Veiled insults are obvious, and un-needed… The fact you write it off as that, is just you trying to sound smart, but being a dismissive non-contributive aggressor.
Like for like, there is no other game, and as they said, that ‘equivalent’ is a shit gamemode, with a crappier graphics engine.
The fact that AW went the way it did, shows that WT ain’t going anywhere… There’s no equivalent.
So the fact the company reacted to the review bombing doesn’t mean the review bombing had any real effect on player numbers at the time. I’ve replotted the Steam numbers for average players and peak players by month, normalized to the January of each year. I think this shows the lack of any real unusual impact last year directly attributable to the event you’re talking about, and also the challenge they’re facing with the new event system not giving them their annual April traffic boost.
I do think the effect of the event system was meant more to “counteract the summer dip” by running continuous events pretty much all year, so lower peaks and higher troughs, and also how, coming out of a positive but still unremarkable year in 2023, as compared to 2022 or 2020, they could be more inclined to change things up now. So while the year isn’t starting well for them exactly, they could still turn this around.
Personally I think 2021 or 2023 are the more typical traffic pattern. 2020 was an outlier because of covid, and I suspect 2022 was an outlier as well because of a keen interest among young men worldwide in the tools of modern war that year, for some (rather obvious) reason…
My personal theory is that Gaijin has shot themselves in the foot with excessive grind with their dumb “infinite event” scheme. To earn the rewards the average player either needs to put in too many hours or sweat too hard. Players used to get longer breaks between events but now it’s non stop. Other developers have known for years that your player retention gimmicks need to be easy to keep people hooked even if they have other games or IRL activities competing for player time. Gaijin is just excessively greedy when setting the bar for their events.