Largest Player Drop Since 2015

You’d have to wonder how many of those accounts that did that ‘bomb’ were sub 100 hours…

That is 2 years later though

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Gaming in general saw a huge surge of new players during the kung-flu.

Oh bother, I did mix up the years didn’t I? Still works out though, cause around that time the playerbase started to shoot up again.

Viking fury got added in March 2020 and added the Swedish tree, flares, and CCIP mechanics. Pretty good update then too.

2024- New replay feature, one of the largest features of WT’s history.
2023- Fire effects.
Economy overhaul.
Missile flight physics.
2022- Scout & strike UAVs.
Fire extinguishers for aircraft.
Incendiary ordnance.
Replay rewind.
UHQ textures.
2021- Ship-launched aircraft.
Wimdy.
Terrain deformation.
Guided bombs.
Commander sights.
HUDs.
Variable-wing sweep.
2020- VTOL.
Dagor engine 6.
Volumetric rounds that ended pixel shooting and thus improved heavy tank survivability.
CCIP and flares.|
Radial menu.

Thanks, I was curious of when the new engine was implemented.

Indirect competitors cannot be compared to a direct competitor. Simple as is. WOT is only good for 1 gamemode being a historically inaccurate arcadey potato and carrot shooter.

Dude the largest player revolt was in 2014 with the Skypolice. The review bombing in May 2023.

As of April 2024 it is getting quiter not louder. That was my point.

So no i didn’t miss anything.

Do you expect a Russian company that works in Hungary to care what other companies do? Aside from this War Thunder has no competition, please name me a game that has the sheer amount of vehicles this game has. Answer there is none and business has nothing to do with it.

If I have to bring up Enlisted, its main competition is Hell Let Loose, Red Orchestra/Rising Storm, WWII Online, Rising Storm II, and Post Scriptum(Squad 1944). Who oh my goodness ended up beating Enlisted at the game cause the devs and Gaijin got too greedy. So people left.

War Thunder however and I’ll repeat since you clearly do not understand it at all. Has no direct competition, its competition is games focused on specific game modes. However, once a direct competition has Air, Ground, and Naval in 1 game rather than 3 cough War Gaming comes into play then Gajin has competition other wise they do not for a long time. Also insulting people will not prove a point.

I just think new vehicles totally fresh or copy will get old after a week but game mechanics and features visual and sound details that they add after each update is what makes me want to play the game more which sadly they didn’t add much for this update and I just left the game after a short while

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I am very curious at what you had to say even if it was flagged. I wish I could still view it, but they had to make the flagging system even more abusable.

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Well came back after 2 month, played two days and i only want to quit.
I feel that half of the time, there’re cheaters.
Oh well, i gues that i’ll take another 3 month break.

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Veiled insults are obvious, and un-needed… The fact you write it off as that, is just you trying to sound smart, but being a dismissive non-contributive aggressor.

Like for like, there is no other game, and as they said, that ‘equivalent’ is a shit gamemode, with a crappier graphics engine.

The fact that AW went the way it did, shows that WT ain’t going anywhere… There’s no equivalent.

So the fact the company reacted to the review bombing doesn’t mean the review bombing had any real effect on player numbers at the time. I’ve replotted the Steam numbers for average players and peak players by month, normalized to the January of each year. I think this shows the lack of any real unusual impact last year directly attributable to the event you’re talking about, and also the challenge they’re facing with the new event system not giving them their annual April traffic boost.

Spoiler


I do think the effect of the event system was meant more to “counteract the summer dip” by running continuous events pretty much all year, so lower peaks and higher troughs, and also how, coming out of a positive but still unremarkable year in 2023, as compared to 2022 or 2020, they could be more inclined to change things up now. So while the year isn’t starting well for them exactly, they could still turn this around.

Personally I think 2021 or 2023 are the more typical traffic pattern. 2020 was an outlier because of covid, and I suspect 2022 was an outlier as well because of a keen interest among young men worldwide in the tools of modern war that year, for some (rather obvious) reason…

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My personal theory is that Gaijin has shot themselves in the foot with excessive grind with their dumb “infinite event” scheme. To earn the rewards the average player either needs to put in too many hours or sweat too hard. Players used to get longer breaks between events but now it’s non stop. Other developers have known for years that your player retention gimmicks need to be easy to keep people hooked even if they have other games or IRL activities competing for player time. Gaijin is just excessively greedy when setting the bar for their events.

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It’s certainly the biggest change to their Steam audience pattern we’ve seen to date that didn’t involve any external non-game factors. But the point in doing it was to trade in their March-April peak and avoid the May-June trough. So it’s still too early to tell if that’ll work yet, or was the right move, I’d say.

“The Dunning-Kruger effect occurs when a person’s lack of knowledge and skill in a certain area causes them to overestimate their own competence.”
Man’s trying to tell me this isn’t an insult when we all know it is. Cause it doesn’t take a person 15 years to figure how to look up a definition.

I know, but the issue is that the moderators here can’t see an insult to save themselves to be honest.

True. Good thing I put the definition so if one does appear. They can just read the definition.

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The real thing is probably due to the recent South East Asia to Middle East Undersea Cable being damaged causing High Ping from this region. I came from Indonesia, and it’s literally almost a week and there’s no solution to it. This make (maybe) most player from SEA dropping significantly due to this undersea cable being damaged.

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