Be it they may be getting louder and louder, it’s commonly the same few that are stoking the whinge…
They also ignore the points and advice given to keepup that whinge.
Be it they may be getting louder and louder, it’s commonly the same few that are stoking the whinge…
They also ignore the points and advice given to keepup that whinge.
There is only so much “realistic” content that can be added before more steps must be taken. I (believe) they have undergone an engine update once before, and it may be something that could be looming in the next few years again. I would like to see some gameplay things addressed, but I can’t speak on what could be happening or when because I don’t know how far out they plan content wise. We (as the playerbase) could be focused on this next major update, but they could be planned out until the end of this year or beyond.
Are they getting louder?
Because if so i sure as hell didn’t notice any of it.
Sure there are unhappy forum threads but nothing unprecedented.
In the past we even had a player-revolt, multiple gaming news were reporting on it. So compared to the past the voices that are getting louder are still whispering… Because at the moment there isn’t anything close going on.
Well we had the whole research blowback that forced Gaijin to do something.
We’ve had several CC’s release polls advocating for changes that got over 10k votes - changes yet to be made.
On these forums, the top posts always seem to be something negative.
Ive been here since the beta. Havent seen this level of dissatisfaction for around 8 years or so.
Maybe im wrong but im seeing something.
Then ofcourse theres the title of this post…
All these great decisions really worked.
Wonder what happened in 2020 to cause this growth, must have been something genius.
Oh boy, making Covid the only reason Warthunder made growth. Explain the doubling of the playerbase from Feb 2022 to Feb 2024. That wasn’t still Covid.
What explains the lack of growth from 2014 to 2020 but caused growth in 2020?
Dunno, perhaps the game wasn’t well known. I can’t make a determination about the game’s growth because I don’t have all of the information about the game/company that would make a determination possible. Neat thing is that you don’t have that information either. Regardless, Warthunder is successful.
I’m not the one who is implying it’s Gaijin’s business strategy and good decisions that created the success… those things didn’t cause any growth in the 7 years prior either until early 2020 there is a sudden spike that does not appear to have a different explanation.
Except perhaps
At best you can argue it was a good business decision to try and financially benefit from a global crisis.
Or maybe it was this update that released 54 new vehicles along with the Isreali Ground tree, the A-10s, and high quality graphics updates.
Update “Wind of Change” - War Thunder Wiki
Covid did have something to do with it, but people don’t join a game and continue to play it if it isn’t a good game. If the game’s numbers fell around 12-18 months and then stayed lower, then Covid could be the ONLY reason player number went up, but it isn’t. Warthunder is a good, successful game.
lol That’s never been the primary focus of devs, just the primary focus of players.
Focus of devs has been the entire game. We got an entirely new replay feature that took far more dev time than any vehicle could.
AI overhaul requires far more labor than vehicles as well.
Players focus on vehicles cause they’re low-labor and thus faster to pump out than the more labor intensive features Gaijin’s working on.
You just missed one of the largest player revolts and wave of negative reviews in Steam’s history.
That no one listened to cause devs clearly stated to use the special form before the review bombing even started.
You’d have to wonder how many of those accounts that did that ‘bomb’ were sub 100 hours…
That is 2 years later though
Gaming in general saw a huge surge of new players during the kung-flu.
Oh bother, I did mix up the years didn’t I? Still works out though, cause around that time the playerbase started to shoot up again.
Viking fury got added in March 2020 and added the Swedish tree, flares, and CCIP mechanics. Pretty good update then too.
2024- New replay feature, one of the largest features of WT’s history.
2023- Fire effects.
Economy overhaul.
Missile flight physics.
2022- Scout & strike UAVs.
Fire extinguishers for aircraft.
Incendiary ordnance.
Replay rewind.
UHQ textures.
2021- Ship-launched aircraft.
Wimdy.
Terrain deformation.
Guided bombs.
Commander sights.
HUDs.
Variable-wing sweep.
2020- VTOL.
Dagor engine 6.
Volumetric rounds that ended pixel shooting and thus improved heavy tank survivability.
CCIP and flares.|
Radial menu.
Thanks, I was curious of when the new engine was implemented.
Indirect competitors cannot be compared to a direct competitor. Simple as is. WOT is only good for 1 gamemode being a historically inaccurate arcadey potato and carrot shooter.