Player frustration has become louder and louder over the years due to the main focus of developers ONLY being directed towards adding vehicles and vehicle balance.
Thus far, from a business decision, it seems to have worked out. Their playerbase has shown very strong, consistent growth, even with this most recent dropoff.
However, dissenting voices are getting louder and louder and there’s been little to no response from the devs.
The question is will this development model continue to work?
Or has it run its course?
I personally think this path of development may be running its course and Gaijin is going to have to put some more effort into game play, game modes, and their AI.
There is only so much “realistic” content that can be added before more steps must be taken. I (believe) they have undergone an engine update once before, and it may be something that could be looming in the next few years again. I would like to see some gameplay things addressed, but I can’t speak on what could be happening or when because I don’t know how far out they plan content wise. We (as the playerbase) could be focused on this next major update, but they could be planned out until the end of this year or beyond.
Because if so i sure as hell didn’t notice any of it.
Sure there are unhappy forum threads but nothing unprecedented.
In the past we even had a player-revolt, multiple gaming news were reporting on it. So compared to the past the voices that are getting louder are still whispering… Because at the moment there isn’t anything close going on.
Oh boy, making Covid the only reason Warthunder made growth. Explain the doubling of the playerbase from Feb 2022 to Feb 2024. That wasn’t still Covid.
Dunno, perhaps the game wasn’t well known. I can’t make a determination about the game’s growth because I don’t have all of the information about the game/company that would make a determination possible. Neat thing is that you don’t have that information either. Regardless, Warthunder is successful.
I’m not the one who is implying it’s Gaijin’s business strategy and good decisions that created the success… those things didn’t cause any growth in the 7 years prior either until early 2020 there is a sudden spike that does not appear to have a different explanation.
Except perhaps
At best you can argue it was a good business decision to try and financially benefit from a global crisis.
Or maybe it was this update that released 54 new vehicles along with the Isreali Ground tree, the A-10s, and high quality graphics updates. Update “Wind of Change” - War Thunder Wiki
Covid did have something to do with it, but people don’t join a game and continue to play it if it isn’t a good game. If the game’s numbers fell around 12-18 months and then stayed lower, then Covid could be the ONLY reason player number went up, but it isn’t. Warthunder is a good, successful game.
lol That’s never been the primary focus of devs, just the primary focus of players.
Focus of devs has been the entire game. We got an entirely new replay feature that took far more dev time than any vehicle could.
AI overhaul requires far more labor than vehicles as well.
Players focus on vehicles cause they’re low-labor and thus faster to pump out than the more labor intensive features Gaijin’s working on.
2024- New replay feature, one of the largest features of WT’s history.
2023- Fire effects.
Economy overhaul.
Missile flight physics.
2022- Scout & strike UAVs.
Fire extinguishers for aircraft.
Incendiary ordnance.
Replay rewind.
UHQ textures.
2021- Ship-launched aircraft.
Wimdy.
Terrain deformation.
Guided bombs.
Commander sights.
HUDs.
Variable-wing sweep.
2020- VTOL.
Dagor engine 6.
Volumetric rounds that ended pixel shooting and thus improved heavy tank survivability.
CCIP and flares.|
Radial menu.