Lack of Rewards

Ok so is it me or when you drop a nuke you get LESS rewards than staying in the whole match particularly Battle mode in a game? Is there a reason? I would get around 5-6,000 rp (with premium) after dropping a nuke but will get around 9,000-12,000 rp staying at the whole match (only the 60 kills type match). I don’t get it.

Nukes cut the match short thus reducing your total time and your rewards. Rewards are tied to activity and playtime.

If you have a short match you could literally kill the entire enemy team 2 times over and end a match in 5 mins and still probably get less rewards than a good 5-10 kill 20minute match.

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Ok, well then I want Gaijin to give players alot more rewards dropping a nuke then

You don’t have to drop the nuke you do know that?

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Bit old but still mostly applicable.

For GRB in particular, rewards are tied to tank, not match.

Score 1000 points in tank A and live 20 minutes gives different results to

Score 1000 points in tank A, live 10 minutes and then respawn in tank B and live 10 minutes in it without getting and more score.

Each second, you earn 0.71 RP. This is then multiplied by win/loss, vehicle economy modifier, boosters, skill bonus, premium and most importantly, activity%.

Activity% is a function that takes (time spent alive in tank X; score earned in tank X) and outputs a percentage.