Ok so is it me or when you drop a nuke you get LESS rewards than staying in the whole match particularly Battle mode in a game? Is there a reason? I would get around 5-6,000 rp (with premium) after dropping a nuke but will get around 9,000-12,000 rp staying at the whole match (only the 60 kills type match). I don’t get it.
Nukes cut the match short thus reducing your total time and your rewards. Rewards are tied to activity and playtime.
If you have a short match you could literally kill the entire enemy team 2 times over and end a match in 5 mins and still probably get less rewards than a good 5-10 kill 20minute match.
Ok, well then I want Gaijin to give players alot more rewards dropping a nuke then
You don’t have to drop the nuke you do know that?
Bit old but still mostly applicable.
For GRB in particular, rewards are tied to tank, not match.
Score 1000 points in tank A and live 20 minutes gives different results to
Score 1000 points in tank A, live 10 minutes and then respawn in tank B and live 10 minutes in it without getting and more score.
Each second, you earn 0.71 RP. This is then multiplied by win/loss, vehicle economy modifier, boosters, skill bonus, premium and most importantly, activity%.
Activity% is a function that takes (time spent alive in tank X; score earned in tank X) and outputs a percentage.