Can AGM-114Ls even launch without a radar lock? Like is it as easy as using optics to designate a target and then it’s good to go?
I’d think it’d be like radar missiles on planes where you’d have to at least select the target on the radar HUD and then lock and fire at that. If that’s the case, anyone who has used the Apache radar knows it’s hard to find a valid target (i.e not a wreck or a friendly). So I don’t think it’d be overpowered. Worst case could make smoke disable the lock but keep inertial guidance so it’d perform similarly to Vikhrs going through and hitting stationary targets in smoke.
Perhaps? Some of the best parts that make no difference in this game, unfortunately, is the C4i integrations, and the other Longbow related developments for datalink communication.
It has a better transmission and rotor blades, so it has better flight performance that 64D.
I’m not sure about ordinance, but it seems right now, that anything that would gain parity with the Vikhr, would surpass it.
In other words, it’s not the 64E being superior, but certain Hellfires and Brimstones that would make them incredibly potent. I’m not sure the game is ready for that. Also, what you do for one, you have to do for the other. So LMUR’s and Kh-29T’s are at least on the table, if not Hermes-A.
I couldnt find a confirming source for that. Some saids 11, some said 9 others 8. So Im guessing different versions of the same missile? But not sure. Though wouldnt surprise me either if gaijin just C&P them over from another variant of the Hellfire went “they are close enough” changed the name and left it at that without looking further. Might go ask over in the heli thread
Honestly we’ve seen how powerful PARS is Spike is gonna be NUTS launched from the air especially if theyre direct fire or toggle
Efit: Wish theyd add a toggle feature between top down and Direct fire for capable missles