I think we could do with an overhaul for how TPods lock.
Currnetly they just lock centre mass and then you can adjust it, but never had much success with that. I think every vehicle needs to 2-3 targettable points. So you then just snap tpod onto which ever target point you want and it would hit that point.
Would also help with naval that also does the same thing when firing things like PGMs at ships
but f&f locking needs an overhaul, that you dont need 90% of the vehicle to be visible as well, should be able to fire at things if the turret alone shows as well
Not too mention things like PGMs and AGM-65s should have a range of about 20kms (against stationary target and dropped from a little height) but tpods dont let you lock on till 13kms.
Hmm… To be honest I’ve not taken the PGMs on the Gr1 in a while, but now TPod keybinds have been added. I might try it again, but using the Gr7, it wont let you lock onto a vehicle if further than about 13kms