Kings of Battle - Rumor Round-Up and Discussion (Part 1)

it can the passenger on the side should have an infrared image monitor in the launch vehicle to control the missile since its not fire and forget its remotely controlled

i feel they are gonna artificially nerf them by giving them less range and damage and maybe same problems as the pars

eh with more spike carriers at one point they gotta reword the targeting

what was actually tested with just the 3bm22 was an ukranian aps, and it also did extremely well against it

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Actually, Not really needed. Same range as the PGMs and AGM-65 have (in theory) its mostly the more advanced guidance and the fact you can take a lot lot more. Tornado Gr4 can take 12. Gr9A, 18.

So wouldnt need any range handicap, besides would likely need manually targetting (if nothing else, Id not trust it having some form of IFF) so it would be capped by Tpods anyway. I doubt Gr4 would get anything better than TIALD.

As for damage. that would suck, but if it was modeled right, it should at least hit weakspots

FAF system likes to attack everything except weakspots in war thunder

i may have confused it then

Fires 18 Brimstones, kills entire friendly team, including those in Helis and planes

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could the gr9a theoreticaly just act like a better KA 52 ? lol, just spawn hover at airfield shoot all your missles and land again, that would be fun

they really need to rework the system since its completely uneffective and unreliable

for one thing they could make us actualy choose if we would want top attack or direct hit

pls no

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Yep, you can rearm a Gr7 by landing on a heli pad and then it just spawns you in the air already flying.

So you could fire from any heli pad basically, outside of LoS and range of anything, and just keep landing

hey at least it would be a change of pace and russia would lose its air superiority for once

Yeah, that would be good, so many Hellfires miss when close because they try to top attack

if they could fix PARS they would be cancer since for what i know this are the features of PARS 3 LR

  • if they lose lock of a target they wil lland on the last place the target was seen at.
  • they can regain lock of the target if it enters its field of vision
  • the missiles will attempt to avoid obstacles when firing to a target
  • they can be changed to top attack or direct fire

If you know more about it it could be cool to list them aswell.

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being able to lock at the turret and to target the top of it would also be nice

Sounds a lot like Brimstone to be honest.

except that if it loses lock on of a terget it can regain lock instead of saying “No enemies?” before blowing midair

I think we could do with an overhaul for how TPods lock.

Currnetly they just lock centre mass and then you can adjust it, but never had much success with that. I think every vehicle needs to 2-3 targettable points. So you then just snap tpod onto which ever target point you want and it would hit that point.

Would also help with naval that also does the same thing when firing things like PGMs at ships