King Tiger - Trophy from the battle of Ogledow

Kind of baffled by your logic here. So you’re saying that event vehicles don’t change winrates, and its “strange” to suggest an event vehicle as a solution to a missing kind of vehicle in a tech-tree… Isn’t this literally the core problem with suggesting a King Tiger for the USSR, and the entire point I was also trying to make? I can’t tell if you’re agreeing with me in a long-winded way, or if you disagree.

You also still seem to fail to understand what I mean by a niche. The battle-doctrine of the USSR did not produce a King Tiger equivalent. The solution isn’t to add a King Tiger as an event vehicle, it seems you at least agree with that. But if you want to play the USSR with gameplay comparable to a King Tiger, I was simply suggesting a vehicle I know is tried and true similar. When I said niche, I was specifically talking about a gameplay niche. For the USSR, anything akin to a King Tiger would be a niche in its playstyle, such as the 248. It has a faster reload than the T-44-100, which is arguably the closest thing to a King Tiger you can get for the USSR. It has a non-overpressure cannon/ammunition, but great pen, somewhat decent reload, and incredible frontal armor. Only reason its 7.0 instead of 6.7 is probably because of its superior mobility.

It sounds like these players should be making a discussion post begging Gaijin to nerf the King Tiger again then, rather than suggesting they get one as well. And I am not saying this from any malicious place, as despite being a Germany main I have more time spent playing Russia in all honesty. I’ve found in my years playing the game that Russian tanks require more movement and map knowledge than German tanks, but with good enough game-sense they can easily outclass them.

The King Tiger only feels OP because a lot of Russian players I’ve seen in my matches develop bad habits from playing earlier Soviet tanks. The T-34 and KV-1 both bounce rounds like its nobody’s business. The players get used to brawling as their main form of combat. Flanking or sniping are afterthoughts when your cannon can easily pen at close range from the front. However, when you get to 6.7, they start to struggle. The IS-2 is not a brawler, it serves best as a mid-range sniper. The T-44 is not a brawler, it does its best while flanking. The King Tiger is a brawler. Yes it can snipe pretty well, but its superior in close-range frontal fighting with its reload speed, penetration, and great armor. Every single weak spot it has (excluding the MG port since its hard to hit) is its side and rear armor. I’ve seen Germany players APLENTY not understand this. They overextend, get flanked by one guy, half the team dies, match is over. Competent Russian players lean into their vehicles’ strengths, and win at rates that clearly Gaijin thinks is more than acceptable, because I remember them a couple years back moving the IS-2 from 6.0 and 6.3 to 6.3 and 6.7, which I thought was overkill. I thought the T-44 should be 6.3, and the (FM) variant is overtiered at 6.3. Yet apparently they perform more than well enough at these battle ratings, despite serving different roles than the Tiger II.

Moral of the story is don’t underestimate a player who flanks with the IS-2, one shots a King Tiger, then rolls back into cover. Sometimes, that does more to win the game than a guy in a Tiger II who tries the same strategy, only kills the enemy’s turret crew, then gets killed by the enemy’s teammate before he can even get his 7.5 aced reload in. The IS-2 is no slouch, and also one of the most satisfying tanks to get kills with. You clearly know that judging by your stats.

Tiger II & IS-2 (1944) vs. M103


As you can see, the BR471D round is two times more likely to get a lucky shot through the hull on a tank that is infamously hard to pen the hull on, specifically because it is curved angled armor. The two green spots are guaranteed, while adjacent spots around them are yellow, but not shown by the protection analysis. For the Tiger II its basically impossible to go through the hull at that distance (500 meters).

Also I find it hilarious that you bring that up, I made an entire post about how it confused me the T29 got a reload nerf while the Tiger II 105 didn’t, despite having better ammunition, mobility, and even some may argue armor, all while still being at 7.0. They at least since then nerfed the ammunition a bit. Maybe if it comes back for the anniversary, like the Maus, the influx of players using it will encourage them to nerf the reload too, bring it on par with the T29. Because right now it has a much better argument for being OP than the standard King Tiger does.

i love how everyone says no to russia but no one says no to britain but me for copy paste

I didn’t say no, but I voted no. The French have a reason to get a Panther, theirs is kinda unique. The Soviet one is funny I suppose, and that’s about it for other countries getting Panthers. I think the Brits have plenty enough medium tanks. The Soviets definitely don’t need any more German tanks than they already have.

Also just for the record, I jumped into one match right after I made my reply, since I haven’t played the IS-2 in a while and was feeling nostalgic. It was a full 7.7 uptier on Breslau, did some mid-range sniping and held some flanks for my teammates. Got 12 kills and a nuke.

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britain is in a better state at this br range than france honestly why its okay for them to have that at that br

britain mains try not to claim the world challenge level impossible

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I personally like collecting vehicles with interesting histories. That said, Britain does have other options regarding Panthers. There’s always the REME Panthers built for the British Post-War and the Jagdpanther they uparmored. Those should probably be unique enough to satisfy the no C&P crowd. The real challenge is figuring out how to add something like Tiger 131, given that Bovington owns the IP/Copyright on it and probably has some say in where it goes.

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yeah tiger 131 will most probably never be added as i can bet they made contract with wargaming to not add it to any other game then theres

No? The tiger 2 is also proposed as a premium vehicle which would have GIANT impact on game balance, rather than it being an event vehicle.

I do inderstand what you mean, however i do disagree with that explanation of a term.

Yes, i do find that logic bad for the environment. I want trees to be different as much as possible. That being said, i do also get frustraited when gaijin adds USSRs or german techs (e.g. leopard 1/2 clones, T-72 and T-34 clones, YAK and Me109 clones, ect) to other trees covering that with “adding a gameplay difference to that tree”, “Making the completr experience in that tree”, or how do they call it in the EN version of the news.

And the reason im arguing here with you is because i never see any backlash in adding those machines from the foreign community, for example when they did thai subtree with particulary soviet (or chinese based on a gameplay) top tier machine, or when they added the eastern germany techs to Germany.
But if its adding something to USSR - its “no keep it unique”.

Tho the ones you suggest either event or just dont have similar to tiger 2 gameplay, or both.

The 248 is 6.7 tho its still not even close to a tiger 2 gameplay in my opinion. I have both and while playing king tiger is basically sweeping keyboard with my face and getting kills, the 248 is maybe even more skill based than IS-2.

I do agree with that tho they do it all the time. I mean, look at panzer 4s. Basically 4.7 machinery sitting 3.3-4.0 and no one does anything. Because idk, germans are so weak players? Or the wehraboos coming to play that game always choose germany as starting country making that tanks look weak? Or any other reason that somehow makes IS-2 as effective and universal as Tiger 2 in Gaijin’s eyes.

You can easily outplay german players, thats for sure. But outclassing a king tiger? Doubt its possible. Maybe the T34 of the US can do something with it, but there are hardly any machine found in the USSR’s 6.3-6.7 which matches the King Tiger’s universality and efficiency. At least that’s my opinion as of one who started with germans and now played each and every 6.7 lineup in game.

Taking as granted that “both players pmay equally good”, neither IS-2 or the Object 248 stands well against tiger 2. Tho i may agree that both those tabks can be efficient against an entire enemy lineups. Just that they take much more from a player to be so.

That actually has much sense put to it. I cannot disagree with that closely all of the USSR machines teach player to cut distance and play agressively at the start. Tho those machines mostly do this because of the weaker cannons, and taking their armor as ‘invincible’ even on high distances is quite generous.

Tho it is pretty bad even at that position, as it lacks shooting speed, frontal armor, penetration and angles. Yes, it can be used like that, but taking that Tiger 2 has point-and-delete gameplay as it plays mostly against weaker-armored machines mostly, the IS-2 still requires to aim for weaker spots while having huge reload while still required to play against top notch armor.

I do agree its best as flanker, but it also still requires to keep close to the enemy, making it similar to early t-34s

Now, that i just disagree with. Its not JUST brawler. Its a universal delete machine. Its equally good as a close-range offence machine a s it is good as long range defence machine. Some might even argue that it’s sniler options are even better than brawler.

Its not SO good tho as its turret remains a weak spot. Most of the cannons can penetrate it fromtally fron close range, including IS-2. Thy the point is, Tiger 2 has all the instruments to not let them do it.
And even when penetrated, it has high chances to either loose consciousness without loosing cannon, or loose cannon without being oneshotted… The one thing any IS lacks strongly

Basic is-2 still positions at 6.3, tho starting at 5.7 it still is crazy to see. And thats the only reason i think that USSR should get Tiger 2 - because either it will skyrocket in efficiency and show just how bad Gaijin’s game balance is based on how weak germans play, or it will just make USSR’s lineup more universal which it lacks now. Tho i still think that its really not necessary AND even bad for the environment if gaijin will somehow address that problem.
But for now i only see them copy-pasting everything everywhere except USSR. Which is grrat for the USSR as they get somewhat most unique machines, but also bad for them as their regulars get cloned everywhere and they obliged to play against both their strong machines and nato strong machines.

I suggest that thats entirely because of how stupidly weak german teams perform now. Because me muself playing Panzer 4s against Jumbos and Tiger 1s against IS-2s 90% of the time - i have never had any issues with that, and i saw both sides strong. But now Panzer 4s dont even MEET the jumbo, and the Tigers usually olay against t-34-85s. And still manage to loose easily!

Ah yes, thats the entire reason i got me nearly all 122s in that game. The kills with that cannon are much more satisfying than with long german 88mm. Tho, judging by the same stats, you might as well notice that my most beloved 122 is IS-6. Which plays against tiger 2s alot BUT has two weakness’s removed - weak armor and SUPER LONG reload, so it plays equally good sgainst tiger 2s and against Leopard-alikes and Pattons.

Tho i dont see a huge difference, and judging by my expirience using Both tiger 2 and is-2 i would certainly shoot cannon first. But then, if i use Tiger 2, i have all chances to flank it right there as it has 7 sec reload. And IS has some chances of reloading AFTER the M103 repairs its cannon.

As i got more expirienced i started hating playing Tiger 2s as they are just boring - slow, efficient, scary for newbies against them.
But the one tiger i always found stupidly ineffective was the Tiger 105.
It may just be me, but having practically same damage as tiger 88, it has practically the same penetration, but reloads twice slowly and sometimes has ridiculous ricochets. And moreover, it acts worse than basit tiger 2 against light armor. So i never got a hand of this tiger, even playing same efficiency as Sla16 makes me somehow feel underperforming.

+1, captured vehicles are a big part of the game, and its even more true in SIM battles.
I would love to see more and more captured vehicles in the game

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I’d say it’s 50/50 depending on the terms of the partnerships

-1; Let’s just give every tree a Tiger II, M4 Sherman and T-34-85 /s

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already did with Sherman and coming close to with T-34 so…

Yeah, and it has been massively critiqued by a large portion of the player base. Why play one tree over another when they all have the same stuff, and every is shooting at identical vehicles. We are becoming World of Tanks with suggestions like this.

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Well, never heard a great criticism to shermans and 34s, but i do believe mass portion of players critiques them too.
And having that in mind, the only audience Gaijin seems to listen to are chinese atm