Ki-84 Hei

Broooooooooooo what!?!!?!
I never check AB but what in the absolute shit is this thing doing at 7.7?
Isn’t it just a Ki-84 but with a different set of guns, the same thing found at like 5.3?

What kind of insanity is this?

I don’t play AB but regardless of ground or air, when a vehicle has a hard hitting gun the aiming indicator makes it super effective and it will be way higher in BR than in RB.

A vehicle doesn’t need to be good in 1 vs. 1 to be able to get kills. So a vehicle can be objectively bad (for the BR) but still be effective overall.

Hard hitting doesn’t mean it should be amidst jets as a prop plane.

Hey, I don’t make the rules

You speak as if people only play ground battles, air to air its impossible to play with a Ki-84, you don’t have a single plane in the tree in the same rank that is as high BR as the plane, you get pulled into lobbies with all jet teams and missiles, you are a sitting duck as a prop plane.
If you don’t play AB or the plane itself then you shouldn’t opine on something you have no experience of.

As it turns out, I have a lot of experience on how the game works and how Gaijin operates.

Which you seem be lacking or you simply don’t understand it.

Hard hitting guns in arcade are the equivalent of crazy turning planes in RB.

They might be objectively bad but they are braindead to use.
Because the average player has the skill of a potato, objective performance ratings hardly play any role.

Combine it with the fact that this is a team game and you can simply get kills by „kill stealing“ or cleaning up someone who is busy fighting someone or has lost any advantage doing so, other metrics apply apart from simple 1 vs. 1 dog fight abilities.

You’re not addressing the issue at all — you’re just describing how Gaijin justifies bad BR placements with stats.

Saying “hard-hitting guns in AB compensate for everything” ignores the actual matchmaking reality. At 7.7 AB, the Ki-84 hei is almost permanently uptiered into jet teams with missiles. It doesn’t get to fight props, so its supposed strengths vs prop aircraft are irrelevant in practice.

Yes, you can occasionally pick up kills by third-partying, that’s true for any aircraft at any BR. That doesn’t mean the aircraft is balanced or playable in its own bracket. A plane being able to “clean up” does not address:

lack of engagement control
inability to disengage
missile-equipped jets dictating every fight
having no same-BR lineup support in the tree

You’re also proving the core problem: stat-based balancing. If an aircraft is only flown by experienced players farming mistakes, the stats stay inflated while the average player abandons it entirely. That’s not balance, that’s survivorship bias.