Yea… Good luck with that. Flying high will make ur bombs intercepted easily flying low will make u to get closer. My poor A10C 😭
Please use OTOMATIC, it’s the real name
Sorry, it was late and I was tired and hot. It won’t happen again 🫡
He’s a pro-Russian troll and a gaslighter.
You better behave yourself soldier! You have been warned and you won’t get away with it next time! 🫡
It seems the SLM has about a 20km death zone, if you pull off before that range or if you are at least not closing in and you’re somewhat fast, you can evade it. You can also evade it more easily if you get really close (and still fast), but if you don’t kill them, you might eat the missile on your way out.
For low altitude runs, GNSS weapons at least can still get considerably range, like 10-15km, maybe more. 20km is stretching it though, unless you are using the Kh-38 or glide bombs maybe. Maybe hammers, PGMs or the AGM-130 can get good range from low altitude launches as well, well hammer I feel definitely can.
A-10C is going be very dead though. It is forced to be close and low, especially with the SLM existing. But the problem there now is that, breaking LOS isn’t enough anymore with LOAL stuff. You will just die if people get their missiles off on you. Only the ARH missiles you can reliably defeat.
It’s was due time for AAs to ditch SACLOS guidance as just breaking LoS from the truck itself was pretty easy.
We will see. I m feelin it havent said it last word
HMD on the A-10 is really nice
One thing I though about that could make it survive against the new IR missiles is to continuously flare. The new “IIR” missiles just have both existing type of IRCCMs, with a starting FoV of 5°, it’s pretty easy to trigger the seeker shutoff and abuse that to prevent getting locked onto. If it does lock onto you (and FoV goes to 0.25°), I don’t think you can do much about it though.
I’ll maybe try the A-10C out a bit after the update, but I suspect it’s just not going to be that good. Wish they would fix the stupid rocket CCRP bug though, would be really helpful.
Yea… Rocket CCRP would be great. They havent implemented it to the game i think. CCIP on APKWS is bugged for some unknown spaghetti code reason.
Tho from what i ve seen (keyword xD). New spaa are crap at close ranges due to their vertical launch and everyone knows what it means to get close with a10 :D
We could also get radar jammer. Since it sits at 12.0 same with new spaa thats kinda not funni
We don’t need radar jammers, we need proper decompression of ground as 12.0 simply isn’t enough anymore. AAs are, in my opinion, even more compressed than MBTs, which speaks volumes.
Oh yeah I meant the CCIP, annoying bug. APKWS would be very useful with it, but without it, it’s pretty easy to make them overfly the target or fall short.
Rocket CCRP would be really cool to have too.
I think at the ranges you can jam te wez, so to speak, of the new SAMs, you become extremely vulnerable to proxy fuse vehicles. The 2s38 stays very common at least, so there’s usually going to be at least one to kill you then.
Im certain you have misunderstood or misread mode name. Its called ground targets battle
Personally, I dont really care about this addition because kh38 carriers will mostly use mt version because its still efficient even against new spaa unless you are straight flying brick.
At this point (when teams consist of random countries (china and us vs ussr and israel for example)), devs should allow matchmaker to allow ussr play against ussr, germany - vs germany etc. It would be more balanced than what we have rn. Also kh38 enjoyers will have a chance to taste their own medicine.
U can mark the spot where u have ur sight stabilized at. Then deactivate sight stab and viola u have ur ccip. U have to be quick so that marker wont disappear
I ve killed countless pantsirs with that
The core problem is the size of the map. When you insert air defense asset, which is normally operated dozens of km behind the front line, into 1200x1200m battle space few hundreds meters from front line, it can never end well.
10x10km maps with more spawn location options would solve so many issues…
That would also give enemy CAS 5 - 8km more freedom to approach the battlefield.
That an 10x10km maps is 13 minutes just to cross it.
Well… Yes but also cas would have to take some time on spotting to get this 4+ kills. If gaqjackjob really wants realism then they should get rid of these small cramped crap maps on top tier grb
Never occurred to you that spawns can be placed elsewhere then edge of the map?
Some can be placed in rear (for support vehicles) some close to the frontline (for those who wish to knife fight)…
Most forward spawns can be limited to light/scout vehicles…
Possibilities are endless…