As of now, on dev server kh38 got GNSS added to their guidence. This means few things
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They can shoot behind a cover (eg hill/mountain) without exposing themselves to enemy aa fire. (EDIT) THIS IS NOT TOTALLY TRUE, EXPLANATION IN REPLY #55
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Absolute buff to the range. Without GNSS it need lock to fire which capped its range at 10-12km. But now they can without any constraint that isnt motor burn time which means they got A LOT more range. Speaking about 20km or even 30km range well beyond any spaa range (YET AGAIN)
This is ofc absolutely unbalanced. Glabjob promised to fix ALL CAS problem but they made it even worse.
What can spaa do when they dont get much ammo. IRIS-T has 16 missiles where u have to counter 6 missiles + plane (that ofc sits beyond your range and wont be killed). Point being ammo will run out VERY FAST.
IRIS-T is the best (currently) with its ammo count and overall effectiveness. Other spaa get very few missiles (eg TAN SAM and SLAMRAAM)
Other missed thing is matchmaking. Germany and ussr plays 8/10 times together so if you are playing against germany or ussr, you play against the best SPAA and buffed kh38. Good luck
Talking about hipocrisy
Glababajob added GPS to kh38 which mean its now LOAL. For anyone that doesnt know. Some time ago glibjob rejected FnF brimstones cuz they were LOAL. For now it doesnt work yet as GPS and IR doesnt work with eachother
TLDR:
Globblob didnt fix anything
This is ofc dev server but things have to be said before all-knowing snail forgets
54 Likes
Will it be able to capture moving targets using GNSS?
1 Like
AASM 250 Hammer SBU 64’s have had IR guidance with IOG+GNSS since they were added with the Rafale in Update Storm Warning last year.
On the live server, doesn’t matter, you can’t fire them in GNSS mode, you still need line of sight to lock on to either the ground or the target before launching. The satellite is just a backup guidance mode if lock is lost.
edit - even then, I’m not 100% sure whether its even using the GNSS at all. Dropping the laser on laser+IOG+GNSS weapons doesn’t backup to GNSS
Have you tested them on the dev server? Have they actually changed the IR+GNSS behaviour for the Hammer/Kh-38? Or is it still the same as its been with the Hammers?
27 Likes
I knew that Gaijin wouldn’t be able to resist buffing the Soviet nation. With the introduction of new SPAA for other nations. And how quickly they made a long-range air respawn, which they had been asking for all these years, so as not to appear and respawn right in the zone of action of the Pantsir. They do everything for the USSR, they don’t give a damn about others. And there is already news that the USSR will receive a BUK M3 with a range of up to 70 km, they can’t give someone a new weapon while leaving the USSR without something more powerful.
18 Likes
What ?
You could lock and fire in POINT mode before at well over 13km of range.
10 Likes
I swear people just look at stat card and they get all angry over numbers… even funnier with range considering any and all guided (TV or IR) A2G is limited by it lock range. Doesnt matter if missile says it range 10km, 20km or brazillion km - it will be restricted by it lock range (which is in itself, by absolute maximum if we ever reach that, limited by render distance of about 20km)
18 Likes
No, it’s just like every other GNSS bomb, but its guidance is partial then switches to laser IIRC
Yeah, they don’t get that the stat cards are like, the most helpless and useless thing, in the game maybe.
5 Likes
It doesn’t even make a difference for the MT because you can or rather need to do a point lock anyways. If anything it buffed the 38ML
https://community.gaijin.net/issues/p/warthunder/i/VmDVm6m2gZxP

Sounds like they still haven’t fixed the dropping laser turns on IOG instead of GNSS bug. But GNSS mode does work for ML, assuming you unticked the “Turn on laser before launch” toggle
Still defaults to point lock
3 Likes
penguin missle has 2km lock range but 50 km iog launch, would that make her even more op?
5 Likes
Thanks.
It seems like the GNSS coordinates aren’t set in the weapon if you launch with the laser on.
And launching in GNSS mode with the laser off, turning the laser on then off again midflight seems to wipe the coordinates.
Its noticeable with the Hammer because it uses a pretty odd flight path. Not lofting, but instead tries to maintain altitude until near the target. Ends up flying right over the target keeping its altitude.
38MT Lofts, ML goes direct even on GNSS
edit - I assumed you meant after turning the laser off?
On the dev? Currently on the live server the ML’s don’t even use IOG if you launch with the laser on, and turn it off midflight.
It may seem to use IOG if its already on a terminal approach path, after the loft. But its just gliding on its momentum. If you turn the laser off during the loft, it just keeps lofting.
On dev yes, will check it out further, just making sure I didn’t mess up. Pure GNSS mode btw, never turned on laser
Ah, I assumed you meant launching with it on and turning it off, my bad
Whats the IOG drift like for Kh-38?
Okay it does loft a little, turning on laser midflight works as always, turning it off switches to IOG and basically wipes GNSS. Noticeable IOG drift, not significant enough to make a difference anyways because of big warhead lol
2 Likes
W8 u cant launch them when u activate target point?
Not from behind cover. IR/TV weapons use a different locking mechanism.
In 3rd person, it just activates the mouse locking system where it tries to lock up where your mouse is aiming.
And in 1st person, its just going to try and ground lock whatever object is between you and the target point.