Ka-52 flying back to base with the tail section noticably being damaged
Now to spark the discussion. There is a reason why I put balance in the title. This helicopter as it stands today in game, is single handedly the most assblasted busted vehicle in game. This gives the chance to a single pilot to completely decide the outcome of a battle. It’s almost entirely immune to IR missiles (A-A only for now) due to it’s DIRCM, well good luck even getting a lock to begin with thanks to HIRSS and if that isn’t enough it will automatically spam the entire stock of flares the RuAF has the moment it detects a launch. With how helicopter damage models are in game, and thanks to the lack of a tail rotor not even the yamato’s main guns can bring this thing down.
My complaint is that this variant was added way too early despite the fact there were more balanced solutions
Excellent post, Jackel.
Tho your opinion on its balance ignores all other 11.7 helicopters existing.
HRSS isn’t modeled in War Thunder currently.
And MAW isn’t unique to it.
DIRCM is an issue for sure that makes it rather defensible against SPAA you shouldn’t be seeing to begin with, but the SPAA within its BR bracket are all immune to such DIRCM.
Beamriders and laser should be fine against the current L-370 as proven irl. As for the other helis at 11.7, they don’t get close to performance. Hellfires have their issues with the model. Maybe now with more F&F missiles things will change but it will take some time to document the situation. Excuding chinese helis that are mostly for air to air, helis with hellfire and similar missiles don’t pose as much of a threat when there is spaa up.
Hellfires lack their 45 seconds of guidance time for sure [10.4km estimated based on a hovering helicopter].
It’d be nice to get AGM-114Rs now that USA is equipping them to helicopters finally.
I still think Beam Riding is inferior to laser, even if laser gives a warning.
People talk about speed, which Mokopa on Rooivalk is the 2nd fastest 10km range missile in WT yet no one claims that’s OP even tho its AGMs are easily superior to Vikhrs in the anti-armor role while also having MAW, LWR, thermals, and as good optics as Apache & Ka-52.
Ka-52 is strong, but IMO Vikhr isn’t what makes it 11.7 strong against armor, it’s the support systems that are on other helicopters that help find & identify vehicles.
I assume you mean HIRSS, but it is modelled. Some Russian helicopters may have a seperate modification for it (stock you see that the exhausts are completely open and exposed). Their effect is seemingly just modelled as a 0.7 multiplier to engine IR brightness, as well as an updated visual model, which might change the directionality of the IR heat source of the exhaust.
Most other toptier helicopters should have it already built in, it’s rather easy to spot by just looking at the exhaust constructions. However I’m not sure if in those models the IR heat source is simply only directional or also has a IR brightness multiplier (I could not find such a thing for any other helicopter without explicit HIRSS module).
DIRCM has a small benefit against some A2A missiles. The R-73 and Magic 2 are both immune to IRCM but can be fooled by DIRCM. Minor benefit, as it’s unlikely to capture helicopters with IR seekers to begin with.
It does, the chinese campers with ty-90 tremble the moment they spot a ka52 for obvious reasons
Right, I forgot about manpads on helicopters. Yeah the DIRCM works against them, unlike IRCM. Though if you manage to lock the Ka-52 from > 1km with a missile that uses the tracking suspension type IRCCM, the missile is able to at the very least take an inertially guided flight path to the target, so if the Ka-52 (or Mi-28NM, being the only other with DIRCM I think) doesn’t change directions, they might still get hit through proximity.
I suppose having DIRCM is still quite useful then. Though point still stands, unless you are having near knife fights with a helcopter essentially, attaining IR locks on them is pretty hard to begin with, especially when they have HIRSS and are facing you. But yeah, in case of helipad camping it works well, against their IR missiles and not their gun if they have it ofc.
I’ve done a test against Stingers recently, and there was no difference in lock range between HIRSS and no HIRSS.
Some helicopters without HIRSS actually had a lower lock range than those with HIRSS.
So there’s a lot of IR inaccuracies with helicopters at this time.
I’ve died to stinger-E sometimes, the missile would spaz out but manage to hit some times.
DIRCM most likely works against thermal imager based seekers too, which is not modeled in game. Had my report turned down reason being

DIRCM can definately blind a thermal imager as long as it operates on the same wavelength. I found some research that contains some good information
Did you test on the same helicopter with and without HIRSS or on different helcopters, on the Ka-52 (or Mi-24s) you can for instance just turn off the module. If tested on different helcopters, tests might be inconclusive because of different engine IR signature and configurations. But without a doubt, the IR lock ranges can be indeed very inconsistent
It does work. The ka52 had a bug 2 updates ago, basically if you installed the MAW, HIRSS would be removed (now its fixed) but I played a lot without it. It’s noticeable, I saw manpads firing from longer than usual ranges.
Mi-24 and Ka-50, since I don’t have HIRSS on Ka-52 or 29 at this time.
Two Things I noticed from a Russian and NATO cross section of the Ka-50 is that the KH-25 missile used is the KH-25MP, not ML, which is a modular ARM. Also, the use of the A-T-A missile was the R-73, not R-74.
See cross sections:
NATO CS
Soviet CS
Now, this is the Ka-50, not the 52, so, just my assumption that it would continue to use the same/upgraded weaponry of the Ka-50, but I’d have to find a Ka-52 CS.
Edit:
Early Ka-52 CS
This is a very early ka-52 as well. Oddly enough, I think an early variant like this was featured in the battlefield bad company 1 ending.
Idk, I know it’s an early just from the optical system on the front.
Something fairly new, I’ve not seen that specific modification of it before. Would anyone else like to see the different versions come to the game, and be foldered with the “original” one to the game?
They can move the original up in br and replace it with the one above. The ka52 we have in game was added too early with the gimicks it has