Calm & peace…
Yeah, most Ka-50 pilots get close, and those that don’t get close get killed by ADATS, or in my case, M1A2’s proximity fuse round.
I died to the first Ka-50 in a month today, and I didn’t get upset cause he used his skill to pick me out, and I was well warned of his presence based on my experience in ground battles.
It is entirely my fault I died to it. I could’ve sought cover, but my position was more important than living in a worse position.
BTW, my Peten air to air kills for arcade is exclusively Ka-50s during heli PVP times.
Cause I learn how to destroy those that are perceived as threats until I no longer perceive them as threats.
Just as I am not threatened by ANY SPAA in WT at top BR. Not Pantsir, not TOR, not ADATS, not ITO. Cause CAS out-ranges all of them.
You make it really hard to not bring your intellect in this when your only argument for balancing is player stupidity that was grown by low ceiling of skill. With such logic it can lead to T80 and such put in 9.0.
Players are not constant, their skill, knowledge and abilities always change and trying to adjust everything based on that chaos instead of constant vehicle stats is an absurd and peak incompetence
Um, no. With my rationale & thinking, T-80B is 10.3, not 9.0.
Ka-50 is 11.0 because it’s mostly used by the best of the best helicopter players, and ground players for the most part still don’t know how to preemptively counter all helicopters.
@SatsuJ
You responded to the wrong player.
It was asd that argued for skill as the balancer, not I.
I however am glad you agree with me that CAS is busted at the top end currently.
How to tell if a player is seasoned: They’re not worried about T-80BVMs, Ka-50s, or SPAA.
IDK what it is about the skilled Soviet players that makes people fear them, but boy oh boy the amount of fear people have for Soviet players & their vehicles is way too high.
Like there are no threads on the new forum about Tiger UHT, which is THE best helicopter in the game 2nd to none.
But there’s a thread about a premium helicopter that’s not even top 5.
I’m going to assume that most players defending the Ka-50 (or it’s 52 equivalent) don’t really play SqB. The comparison with the Rooivalk is completely irrelevant because literally no one plays it in SqB (I’ve yet to see one in the last 2 seasons I’ve played). While individual helicopters might have one better stat (on paper) than the Ka-50, no other helicopter is as good overal at killing tanks and at the same time being able to defend itself reliably against other air assets at the same BR. The reality of SqB is that, on average, you get to spawn against 1 or 2 Ka-50 each match. This means that you will lose (on average) two to four tanks in spawn or just after leaving spawn, depending of course on the map. Yes, the Ka-50 will most likely die after this to your team’s planes or ADATS but it won’t matter much since your team will not have enough vehicle left to reliably cap the objectives. Worse, it is quite common that a “dead” Ka-50 (thus showing as dead in the squad list), without a tail and other major components, wipes the unfortunate team that “killed” it (I have a vivid experience of 1 such killing three of our tanks) and then caps a point. THis is why I mention the flight and damage model being completely unrealistic. A completeky tailless Ka-50 in real life, especially if loaded with armament, can’t support horizontal flight for very long and even less gain altitude, because of the displacement of its centre of gravity towards the front of the aircraft.
Anyway, I’m glad to see that, regardless of the forum UI, users are still as toxic as before. Such a pleasure.
PS: for whoever wrote that silliness, I’m not an American main player.
I have both the Apache and the KA-50… I much prefer flying the KA-50. The missiles are way better for attacking ground targets, I can easily hit other helicopters with them, etc. The KA-52 is just as busted as the KA-50 plus it does have thermals.
Vikhrs don’t over-perform at all.
Hellfires have been good since heli PVP days and have only been buffed since. I should know, I have a 1.3:1 KDR using Hellfires against Ka-50s in heli PVP.
@ZE4L0T And I prefer Apache cause I can have 6+ missiles out at once, they’ll hit a helicopter within 5.5km, and thermals to help me see the enemy cause I am in no way as skilled with mk1 eyeballs as the good Ka-50 players.
I played Peten for at least 20 battles in PVE based on my ground kills, which means 16 battles in PVP, 179 Ka-50 kills. Just under 12 per match on average.
Let’s say I died 10 times in PVE due to Rolands/Gepards, that’s 139 deaths. 179/139 is 1.29, or rounded up to 1.3.
I can’t use my Ka-50 stats cause I also did at least 30 matches in PVE which includes 50 - unknown AI kills. I could’ve kept it pure alongside Peten, but I chose only to keep Peten’s air kills pure after PVE was added.
Not sure why you’re accusing stats WT provides as being made up.
My Z-19 is more dangerous than Ka-50 with Superior anti-CAS TY-90s and hellfire-like AKD-9s, not to mention it’s incredible manouverbility to dodge incoming missiles and an actual radar at 11.0.
Old players bring out Ka-50s cause they have it.
Ka-50 has been corrected 3 times since heli PVP was killed off.
It hasn’t been OP in so long, and I say this as someone that substantially mostly faces them.
Guys just ignore @AlvisWisla or report his posts. He is trolling everywhere, zero information value, claims I killed someone in Arcade with Hellfire therefore is fine says it all…
Anyhow Ka-50/52 is mostly fine except few “soft” parameters which hardly ever be adjusted in WT like perfect target tracking, or over performing MAW or IRCM or thermal imager on 52.
What makes this heli so irritating besides fact there are tons of them and they were really good prior the missile changes is still overperforming Vikhr missile system.
GJ finally admitted there are limitations to the beam riding missiles in this article: Missile duels: fair play. An this is fairly accurate article.
However ingame instead of creating truly narrowing beam, they just put in time window when can you launch the missiles. Therefore you can still rapidly change direction of the guidance beam without fear of the missile flying out of the beam and you don’t need to keep launch platform fairly steady during launch for the same reason.
Also the fact there are single and salvo (two missiles) modes in Ka-50 and the guidance laser has cooling period is still entirely missing.
Missile itself does not fly in its spiral patter due to nature of the flight control (Same principle as the Starstreak Missile) it just rotate which is imo purely visual effect. More bothering is fact that the missile has very fine tuned PID parameters of it flight guidance system therefore have nearly perfect response to direction changes.
When it comes to Hellfire most obvious difference it can hit anything in smoke (we have long time denied Longbow for that) but has far longer flight time to target due to extensive lofting (but the impact angle is quite shallow).
Real Hellfires (at least the later models) has like 4 launch modes including LOAL-DIR with impact angle around 12deg or Loft-High with nearly vertical impact angle. What we have in game feels like worst possible combination of all modes and it is not true to any of the real flight modes.
Dude, you copied my take on Ka-52 being fine & claim everyone that has informative critiques are trolls…
This is a place for community, not antagonism.