Ka-50 needs rebalancing and a new flight model

Yup… logging off for a while.

It’s always a Ka-50/52 that kills my enjoyment of this game.
Last time it ate a 120mm HEAT shell direct shot to the Ka-50 right engine intake and took “tail damage” (I got a close-up of the server replay for that one.)

Tonight it was the Ka-50 eating about 10 rounds of 30mm to the FACE (I know it was to the face because they can only shoot their chain gun forward and he shot down my AH-64 with it) and he took … can you guess? Tail damage. He had to put a fueltank fire out.

@Smin1080p
When is your Dev team going to figure this out? All the economy/research fixes are only going to carry water for so long before this meme-tastic Broken HeliUnicorn makes your game a laughingstock…
(It kinda already is, since it completely destroyed an entire game mode… but it hasn’t quite had it’s review brigade just yet.)

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I just decided to look, for shiggles.
The dev team should be absolutely ashamed of that bull****.

I’m not going to spend the time going and getting the screencaps/video for it. It’s been like that for years and the Snail has no shame.

Shooting the front of Ka-50 with 30mm doesn’t do anything because the 22mm “Bulletproof glass” is immune to 30mm HEDP (with 51mm penetration.) It counts as having 104mm protection from 22mm of GLASS
And where there is no armor at all (the rest of the nose) penetrating shots just get their damage funneled to the chassis and don’t bother the pilot.

It’s exceedingly difficult to follow the “don’t insult the devs” rule right now… this thing has been out for years, and it wasn’t that tough years ago.
That’s not incompetence, that’s straight up development Bias.

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Yes, you can shoot on a KA50 and 52 and hit them. You got a Kill and then it is in Superman Mode. He can Kill several of Targets without get a new hit, can fly around enemy Span and kill all there because you can´t kill him. Because he is already dead but shooting.
I mean, if you kill the KA-50,52 let get them down there or pop off one of the Rotors or something. Problem is the two Rotor on the top and the simulation of an hit on the Tail, all other Copters are getting down. And no thats the same on the KA50,52 in real life, take a look at the reallife shoot downs.

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And then there’s me slamming an ADATS Missile directly into the Ka-50 after hitting with prox hits twice before and it taking “engine damage” before landing on its pad and completely repairing.

This piece of trash is Gaijin shame… and they won’t even acknowledge how dumb it is.

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I love hitting Ka-50/52 with multiple stingers and they just keep chugging along like nothing happens throwing rockets around with impunity.

" Fair and Balanced. "

What an absolute bloody farce.

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well its not an issue with the ka 50, its an issue with helis in general. damage models of helicopters are blown out the door and they shouldnt survive certain specific damage and should survive other types.
for example, indirect explosive protection should be a bit more across the board but protection against apfsds should be way less.
the ka 50 shouldnt die due to loss of the tail since it dosent need the tail, neither does any other vertical twin blade helicopter need a tail.

It might be an issue with Helis at large…but it benefits the Ka-50/52 much more, by a large margin.

  1. My AH-64 cannot take a direct hit to the engine by anything and live.
  2. Do yourself a favor and take the AH-64 into the armor viewer and “shoot at it” with Machine guns and autocannons. Then do the exact same thing with Ka-50/52. The pilot is invincible.
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KA-50 series has a really fat nose compared to all the other helicopters, and combined with the big armor plate/bulkhead at the end makes it effectively the best spaced-armor in the game. Also, I don’t think aircraft skin is modeled in the same way tank armor is so the rounds don’t riccochet upward when they hit the top of KA-50’s nose so they get eaten too.

What armor plate bulkhead? I’m not at my gaming rig at the moment, but I don’t remember an armor plate bulkhead in the nose.


(Mind the HDR moment) but uhh dang


(KA-50 plate/bulkhead)

I see. (Thanks)

I think KA-52's windows are just super bugged


Stinger directly into 40mm of bulletproof glass, it penetrates but somehow doesn’t damage the pilot, rotors, or controls


Even worse with a sidewinder (MIM-72C) somehow, only damages superstructure and the radar, consistently.


But, it can somehow take out a crew member through the radar??


(That is from a Phoenix) lol, lmao even


funnier on KA-50


Not too shabby, MI-28 (pilot was orange)


Apache wasn’t so lucky


Not just the russians it seems

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Whole thing is… (Per that 4K image I posted above of hitting the engine with a 120mm HEAT and damaging the tail…)

oh im not contesting specific helicopter survivability.
im just saying some people make bad arguments about how losing a tail should kill the ka-50 when they have much better arguments to put against it (and yes i do hate the ka-50 spam)

I’ma be real with you chief. Those Vikhrs are insane. I got a 12 aircraft kill game not including tanks with those things in a full up tier against F-16 jets.

The only real thing that makes the Ka-50 good is the Vikhr missiles and coaxial rotor. If the Apache series had a proximity hellfire with good mobility, it would mostly fix the issue entirely to be honest.

Other than that, we can’t really do anything about the Ka series flying without tails because that’s pretty much correct, though adding it so the fuselage has issues flying without the tail would be a good idea.

R-3Rs, 12 kills with the equivalent of R-3Rs.
That’s hilarious. Still required a skill gap between you and the targets.
I went above 1:1 against Ka-50s using Apache… mostly after the AGM-114 buff, back in heli PVP days.
Since then Vikhrs got fixed [nerfed] at least 2 more times.

  1. Ka-50 losing its tail section would down the aircraft.
    (the ONE example I can find anywhere of a Ka-52 flying with tail damage was just that, tail damage, not tail section missing or mangled.)
    Losing chunks of the tail would set the center of gravity for the aircraft too far forward for something like the collective to adjust for… not to mention the explosive force that knocked said chunk off.
    The “flying with no tail section” is just more gaijin snail magic because they have a hardon for this aircraft.
  2. This is the only helicopter I’ve seen take a 120mm HEAT shell directly to the right engine and it count as “tail damage” (Image in 4k earlier in the thread) and that’s because the hotbox on this particular POS has it that almost the entire aircraft is considered one piece, which is given a stupid amount of module health.

I didn’t take video of it yesterday, but this POS aircraft took 2 proximity hits and a direct missile hit from ADATS AntiAir/AntiTANK Missiles, and suffered engine damage before landing on its pad and completely repairing. It’s the only heli in the game that I’ve never actually seen it be considered “too damaged to repair” after a “soft landing.”

It’s been artificially buffed into a literal flying tank, and that’s on top of it being the only helicopter allowed to have Fragsleeve laser ATGMS. (because “balance” lmao)

Gaijin has no shame here.

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Lies. Stingers can’t even track the ka52 to begin with lmao

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They’re not really flarable and you can use them against ground targets just as effectively. Plus, a Vikhr being shot at your helicopter is nearly a guaranteed death sentence.

Still though, the Ka-50/52 are very good helicopters.

I think part of the reason people hate the Ka-50 is because it’s a premium and you see one of the best anti-tank missiles almost every game because there’s no need to grind it.

Literally gotta be point-blank range to get a lock lmao.

Good luck getting that close in the first place.