I no longer see the benefit of a “No Respawn” Air RB game mode.
The “no respawn” mechanic was intended to provide consequences to players who make poor decisions. It used to be the motivation behind spending time to set up a strong initial position.
Those days are dead. Nobody cares about being cautious in Air RB anymore.
So, after playing Ground RB with its “spawn point” respawn mechanic and playing Sim EC with its “endless respawn” mechanic, i feel the lack of respawning is now just holding Air RB back from what it could be.
Many of us have proposed adding an Air RB EC mode, and while i still think it’s a possible solution due to the huge size of War Thunder in 2023, it does still run the risk of harming the matchmaker.
Others have proposed limiting Air RB to being a hardcore PVP mode. This would probably kill the mode altogether.
So rather than splitting the game mode or forcing players to play the game a certain way,
Why not take a page out of Ground RB’s success and add its Spawn-Point-Respawn Mechanic to Air RB?
This could add the much desired “strategy” to Air RB without taking anything away from players who want the more hardcore focused mode. Spawn points also provide in-match consequences.
For PVP players, respawning allows for a more dynamic airspace. After the initial furball, the respawning players scatter, and you’ll get more opportunities for dogfighting or BVR engagements.
And PVE players could do their PVE thing multiple times in one match, reducing their time staring at a loading screen.
Like all the Air RB EC proposals, just adding respawning would allow for line ups, come-backs, strategy, and could help future-proof the mode for different types of aircraft, mechanics, and new objectives.
This doesn’t let Gaijin off the hook for the other issues…
In order to do this properly, Gaijin will still have to:
-make matches a bit longer - maybe a 35 minute timer.
-adjust the auto ticket bleed. Its broken on some maps.
-make team size dependent on maps. City is too small for 16 v 16…
-add multiple airfields for each side.
-continue adding new and interesting objectives.
Many who don’t play Air will ask,
Why is CAS sooo prolific in Ground?
- Well, Because it’s more fun to play aviation in the Ground game modes than in the Air game modes. That’s a major problem!
The new 4th gen aircraft coming this update are going to make these air game mode problems far worse too.
As a veteran air player, I find myself disgusted by the lack of innovation for the Air game modes. They’re so far behind, when compared to the rest of War Thunder.
The Air RB game mode issues seem to get no attention from Gaijin anymore, despite consistently occupying the first scroll on all the forums.
They seem to have just thrown in the towel when it comes to air game mode development and just service the mode with new vehicles and maps.
This would be awesome if we could actually enjoy them for more than 6 minutes at a time.
I appreciate their effort on the new maps but the maps are secondary when it comes to aviation. Aside from terrain masking, the maps are just eye-candy. Air is all dependent on the game mode and War Thunder’s air game modes suck.
At the moment, Air RB is just the mode to grind out planes for use in Ground.
Let’s not make this a complicated solution for Gaijin. Just add respawning with spawn points to Air RB.