JGSDF Type10 Tank/10式戦車

They aren’t exact shapes. These are only made to show the general placement of the armor. We know for example that the hull armor shape is different.

Spoiler

They are still on, just an earlier design that is shorter. These are also on the TKX (P) in game.

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Yeah this is the photo I wanted See when I’m looking at this because there isn’t any joints where it would appear that composite armor from the diagram can be taken out its all one piece of tank. This is why I don’t believe those diagrams to be accurate on what is the removable Composite armor myself is just because looking at the tank it doesn’t really seem to have a spot for those blocks to be removed. Its also just to me that from what I understand Japan specifically refers to the different weights as different levels of protection between them, not that the heavier weights are a combat load.

Also both diagrams show the protection of the armor being a fair bit larger than what’s in game and the Japanese one pretty much under it says its has better protection values than what is currently in game. Also worth noting the current value in game is not the release value as after the fixed all the holes in the composite they just lowered the total protection value two or three times to what it is now with no source given on why.

Type 10’s weight of 44.4 tons is the weight with crew, ammunition, fuel, 12.7mm HMG, and 7.62mm MG loaded. This is the combat weight. The curb weight of 43.2 tons does not include the crew, 12.7mm HMG, 7.62mm MG, or ammunition.
This combat weight and curb weight do not include the side modules and rear basket.
In reality, the TKX(P) condition is close to 44.4 tons.
I don’t know the weight of the side modules and rear basket, but it might add about 1 ton.
b

c

Type 10 on the trailer is in a commonly seen configuration. The absence of 12.7mm HMG suggests it is unloaded, lacking ammunition, crew, 12.7mm HMG, and 7.62mm MG. With an curb weight of 43.2 tons, the side modules and rear basket are attached, but the weight must be reduced to under 40.0 tons for trailer transport. This indicates the only remaining option is to remove the modular armor from the hull and turret.
Type 10 turret module armor is secured with bolts, so removing the bolts allows the armor to be detached.
a

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  1. We do not accept reports on guesses. The difference in values ​​can mean either too small values ​​or too large values. Also, you have not provided any sources.
    btw
    even the mods or devs do not know the value for the armor on these tanks. When presented with 1st party documents they will shoot it down.
    Type 10 & TKX armor inaccuracy // Gaijin.net // Issues
    the numbers are accurate and correct
    the actual protection values is based 100% on the weight differences for the armor between the type 10/TKX vs the Type 90

i am pretty sure at this point gaijin actually places the bug reporting system for everyone to access just so they can say that they care. All the while every single vehicles protection values are made up. When you present actual documents they will shoot it down. This happens time and time again and there’s nothing here we can do to change it.

… Haven’t you had this explained to you a million times
you need more evidence than that like holy

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except you offer it and they shut it down. I have more evidence and there was note there that if they need more they ask and i can provide. Did you read?

THEN GIVE IT TO THEM IN THE FIRST PLACE OMG

aaaaaaaaaaaaaaaaaa

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if they want more they can ask for it, they have before it’s no different now than back then. I’m not investing more time into a bug report, making it 100% accurate down to the last detail, then it getting shot down again with no explanation as to why. Yes they have done that before, you go back, you provide whats asked, they shoot it down with their being no notes as to why

How’s that video coming along that you wanted to make on this information?

i have been procrastinating. Realistically I don’t want to make a video when I fully understand the entire nature of that video is going to be negative. Right now I’m actually doing the first part of making one. I am currently scrolling and actively going through the forums and change logs to see where gaijin could have came up with the info that the TKX or Type 10 have the values they specify in game. Honestly, it’s legitimately just because of how relaxed and good natured this community is behind this tank and their vehicles that I even fight so much.

In other words, the video is coming along now, as of right now it’s a ton of research. For information I am going to be looking at posts from the moderators, the devs, the people who posted the documents to begin with, changelogs and updates. I am sending a message over to tech moderator rn to see if i can get the sources gaijin used for the calculation of the armor on the Type 10/ TKX. If none is provided you can expect that will get its own little special segment in the video

I don’t think you’ll find anything on that here. There was some things going on on the (now closed) old forums, but I don’t think it matters anyways. These things happened, we can’t undo that.

Instead the important parts is presenting information on what it should be like and much more importantly all sources backing that up.

Estimates based on armor weight that completely ignored area, density and composition of the armor and compared it to already estimated Type 90 armor in game just aren’t enough to prove anything for example, so you should try to use more complete sources if you have them.
As it stands we know the armor is likely incorrect, Gaijin went with a very conservative estimate for the armor, but unless we know how it should really be we can’t do anything besides tell them “you are wrong” without giving them any actual solution to fix it.

It’s probably best to focus on sources rather than this. The moderators likely won’t have access to such internal information at all, and I don’t think it is common for companies to release these things.

I believe it was said to be Type 10 APFSDS @ 2000m for UFP and cheeks, same as Type 90 only that Type 90 uses JM33, but I am not sure where or if it was anything official. Either way these are meant only as conservative estimates while information is missing, I wouldn’t put much weight on them.

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Why are you complaining about mods shooting bug reports down because of a lack of info when you are actively withholding info that they should’ve “just asked for”?? Just give all information in the first place

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Venezuelan prime minister stated KE protection for the turret cheeks was 1,100mm
for the block he stated either 700-800

a lot has been found since the introduction of the Type 10 and TKX. For example I did run the documents through the google docs translator, about 90% of it is accurate and it has some pretty interesting stuff on it. It took awhile though, it was over a 1,000 pages alone on it. I did also end up figuring out as to why the steel on the type 10 and TKX are claimed to have resisted 30MM APDS or APFSDS and the link between that and the Type 10 round and it’s patent being filed for it. It has to do with the hall-petch effect. By decreasing granule size and increasing the granule amount you increase the density of the material. This is why they were able to get the type 10 round to produce the self sharpening effect like DU when achieving over 1,700 M/S. Quite wild material science stuff applied to these tanks. There’s more, way more on this. Just a very small portion of what I currently know. Looking for more too.

cause why would i spend 2-3 hours, meticulously writing a bug report that’s going to immediately get shot down when i can write one for 5 minutes, if it catches a mod that’s actually interested they can be rewarded with the information on hand. If it gets shot down i didn’t waste 2-3 hours of my life on something that was going to get shot down. So again there is 0 incentive for me to spend 2-3 hours on a bug report that gets shot down, cause if the individual behind the monitor isn’t interested then i wasted my time writing it.

You could write a detailed one, then contact a moderator you know will actually put in the effort as well to look at it. Then even if it was initially closed, it can be reopened if the information is enough, or you could at least get feedback on why it’s denied.

If it’s just a low effort report they are instructed to close it. Their work isn’t to dig for information from players and it’s not to interpret that information, but just to take player provided and formatted information and forward it.

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Yeah the mod teams dont have any secret stashes of gaijin documents on vehicles, as much as I wish we did. All we have is just whatever anyone else might / anything we personally happen to have.

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