They just can’t ever get the colors right with the late bicolor.
I don’t think there will be any more fixes as it is. Any differences from the photo will be ignored. Any mistakes in the model will also be ignored. gaijin’s imagination is correct.
Does gaijin not accept 3D model related issues?
When will the bodywork of the Type 10 be corrected? I have finished my research and tried to use it but it is really bad, it loses speed faster and is harder to use compared to the Type 90.
The reason cited is that the Hydraulic Mechanical Transmission(HMT) cannot be accurately reproduced in-game, and Gaijin was supposedly seeking ideas to resolve this issue. How about posting a suggestion on the forum? For example, ‘The horsepower value should be increased to a level that reflects the vehicle’s actual maneuverability.’ This could be a potential solution.
Type10 information displayed at the Defense Technology Symposium 2012
・The barrel weight of the Type90 is 1153 kg, while the Type10 is 50 kg lighter at 1103 kg.(Type10 Tank gun Wheight: 2700kg, Type90`sTank gun Wheight: 3095kg )
・Sprocket output per ton is higher for Type10 than Type90
Source
https://x.com/PaveSpike/status/268240492658049024
I created a table in excel. I may be wrong.
absolutely epic job this should be enough to start collecting a bit more info regarding the matters
now i noticed something its this too, is this something new? cuz it talks about improvement of firepower and armor
I’ve been talking about this for months. The sole fact that Abrams, a tank 20 tons heavier, is more mobile and agile, is more than enough evidence that something is insanely wrong.
Didn’t you mean the CVT? Imo it would be totally possible for gaijin to somewhat code it, but we all know how interested in Japan gaijin is.
While I’m also convinced the armour on Type 10 is wrong in the game, I’d be willing to give it a pass if it was as mobile as it is supposed to be. It was specifically designed to be agile, yet it loses in acceleration to the Russians by a lot and loses in turns to almost everyone - even small turns bleed the speed by a ton and turning on spot is sooo slooow.
If CVT is so hard to code/model, then change the gear ratios and add more gears for improved acceleration and lower the centre of mass to lower the amount of speed lost in turns.
They could supplement the lack of CVT by tweaking the outputs in other areas that affect these mobility performances to better reflect/simulate the true capabilities of the Type-10.
But hey since it’s “Not from an official de-classified source” then good luck.
In an ideal world they might devote some time to developing and creating a solution, but at this rate I would be happy if they increased it’s traction and gave it a buff to acceleration and gear ratios
Referring to it as a CVT is also correct, as HMT is a type of hydraulic CVT used in the Type 10.
it seems to me that the cheeks of the turret and the stand for the armor block are not quite made correctly
Are those parts of a laser training system?
Original image source:
https://www.instagram.com/p/DCOf1jIPSZk/?igsh=MTRoMDd5NW13YWpneQ==
When I selected X-ray, I noticed that only Type 90 and Type 10 did not have Breech modeled in detail.
When will the bug that the shaft of the gun elevation is in the composite armor and the periscope does not extend to the interior of the vehicle be fixed?
You did a good job
Sized, dimensions, etc are missing. You also only have a basic description of the FCS. It’s way more advanced than what’s here. The FCS incorporates CPU’s and GPU’s working together like AI to verify and track real time threats. The type 10 also gets 2 separate screens that the gunner and commander manipulate to view the threat. Basically the computers create a 3D model of that threat they can then manipulate on the touch screen to view it. Like a CAD software.
Sources for everything else
https://drive.google.com/drive/u/0/folders/1bBFzEpjn41OzWhtwL53n8rcMuD277nSN
Has any progress been made on correcting anything for the type 10? Mainly the CVT since its comical the last generation tank beats it significantly in maneuverability
outside of this being passed to devs, nothing