P. S. Added time code
That’s Type 11 SAM tho
Knowing the cruising speed (when the rocket propulsion engine is still running), we can roughly calculate the speed on the trajectory (taking into account the fall in the maneuver), from the video you can understand the angular speed. It comes out around 30-35G.
Spoiler
The red line roughly corresponds to what we see, the blue one should be if Gaijin’s data is correct
It’s a dual channel seeker that uses both IR and contrast imaging. It can still be used at night, just with reduced IRCCM.
According to known data, the cruising speed of the Type 91 SAM is Mach 1.9 or 646.55 m/s. The angular velocity of the rocket in the video is about 32°/s. Taking into account the manner, in poor conditions, we can expect a drop in line speed during main engine operation to about ~ 520 m / s.
Through the formula n = v*ω/[g], where:
n is G-force
v is the speed in m/s
ω is the angular velocity (requires conversion to radians)
g is the gravitational acceleration on Earth
We get numbers around 30G
In addition, in life the Stinger has a greater overload, up to about 18G in a steady turn. The value of 10G is given for the most difficult missile trajectory when the target interferes with SAM as much as possible by induced drag.
oh well
i guess i have to let the CAS problem to the other nation.
Yeah but the infra red is a back up, it’s not the primary guidance, so the fact it’s classed as IR guidance in WT is wrong
It is with great sadness I must tell you all that we will not be getting a new SAM this update. Guess I’ll just play FF14 until the next patch.
I understand it takes longer than usual, but what exactly makes it take over four years is a mystery to me…
At this point, I wouldn’t even mind getting the MPMS or MPMM just to be able to hit helicopters beyond 1km-2km range
Guidance is IR only, no ARH missiles over 10 km will be implemented, Type 81C will probably perform a little better than Chaparral even if implemented.
Super fun toyota spike launcher for japan? In gaijin game? yea sure
I wouldn’t be so sure. Type 11 missiles are very similar and can be operated with KCU, so I don’t think it’s impossible Type 81 ARH missiles are too. Only issue is there is nothing directly confirming that (that I would know of at least).
Does that mean you don’t know if a Type 81C can launch missiles at KCU? If that’s what you mean, there is a picture of a Type 81C KCU on the site here, and the button on the grip says “発射:fire”.
81式短距離地対空誘導弾システム
Also, I noticed when looking at the suggestions for the Type 11, the Type 11 KCU has a similar shape to the IFF antenna on the Type 93. And of course there is a “発射:fire” button.
11式短距離地対空誘導弾システム
Well, since the suggestions have been passed, everything I am doing here is late.
Ah very nice, thx. I will add the additional sources for Type 11 and Type 81 mod.(C).
I meant I’m not completely sure if the with the KCU ARH missiles can be operated without the need of seperate radar. I already assume this is the case, so I think it will be added with a choice of ARH missiles, but this is not clear.
But thanks a lot for these sources
I wish Gaijin would move the TK-X to the same branch as the new prototype so that the new vehicle is not the top vehicle and its research point requirement can be reduced.
This is how i would love to have the prototypes and production tanks in a seperated branch.
I also have added the forth TK-X because it is unique enough that it should be in the game.
You get a total of four 11.7 tanks just like how other nations like France has four Leclerc, seems fair to me.
Also four 11.0 tanks by adding the two Type 90.
I didn’t take a photo when the dev server was open, and I did not see anyone mention it. In the dev server for the next update, they fixed the Type 87 AW, Type 87 RCV, Type 89, Type 90 and Type 90 (B) having the wrong smoke grenade caliber (66mm instead of 76mm)
76.2mm M32
M339 APBC (6.6kg at 975m/s)
Penetration:
204mm @ 0m at 0 °
82mm @ 0m at 60 °
90mm Type 61
M318A1 APBC (10.91kg at 914m/s)
222mm @ 0m at 0 °
88mm @ 0m at 60 °