Jets - All Nations (6.0 - 9.3) - Air RB - Performance Guide

Nations:
USA - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
Germany - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
USSR - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
British - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
Japan - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum
Italy - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Jets - All Nations (6.0 - 9.3) - Air RB - Performance Guide:
Jets - All Nations (6.0 - 9.3) - Air RB - Performance Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Air RB - Map Temperature Guide:
Air RB - Map Temperature Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Air RB - Game Mechanics Guide:
Air RB - Game Mechanics Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Manual Engine Control / MEC - Guide:
Manual Engine Control / MEC - Guide - Game Discussion / Realistic Battle - War Thunder — official forum

Air RB Performance Guide - Master Thread:
Air RB Performance Guide - Master Thread: - Game Discussion / Realistic Battle - War Thunder — official forum

USA:



Germany:



USSR:



British:



Japan:


Italy:

Legend/terms:

*All air speeds are IAS (Indicated Air Speed)

*All speeds and climb times are on AEC

*Map Used is Berlin (15.1 Celcius ) for all speed, climb and performance measurements . Smolensk and Sicily are only used to adjust cooling settings.

General Chart Terms:

AEC: Auto Engine Control

Max Speed Alert: When red warning alert appears on speedometer.

Control Lock Speed: Where elevator/controls start to lock up.

Min Ideal Turn Speed: Minimum Speed in a flat turn without contrails (no flaps)

Min Stall Speed: The slowest a plane can travel without stalling (no flaps)

Max Temp Oil/Eng: Max temperature oil/ engine can get before turning yellow

Climb Speed : The airspeed that the climb tests were done at.

Max Kph: Shows 100% throttle max speed in level flight at given altitude

Time w/WEP: Shows climb to 1000M with WEP followed by top speed in level flight with AEC

Notes: Notes are any extra info that applies with the following abbreviations:

(H): Aircraft runs hot

(FS): Aircraft has fuel starvation

(DC): Aircraft has Drogue Chute

(AB): Aircraft has airbrake

Missiles flight performance effects:

Missile information will be shown in a shorthand format in the charts above as follows:

Example1: 100% x4 = -72/+7

Example2: WEP x4 = -16/+4

6.0-9.3 Jet Tree overview:

There is no Prop pitch, Radiator, supercharger gear or mixture to be concerned with . Instead Throttle % is the main criteria that controls cooling of the aircraft . Jets in this game are much simpler to fly with much less for the pilot to manage in flight . Therefor the chart is organized slightly different than propeller driven aircraft as to be simpler and more intuitive to read.

The main component of cooling will be the throttle % and minor difference in settings by a tenth of a percent can matter. As with propeller driven aircraft there are 3 map temperatures; Cold, Moderate and Hot .

Climb Speed : Climb speed of 500Kph was chosen since any slower made it a challenge to escape a propeller driven aircraft let alone a fast-closing jet . 450KPH had better results with planes with slower acceleration, but the slow acceleration exacerbates the need to stay fast for the above reason . Some later planes do better at a min speed of 600kph and that is noted. Once wheels come up landing gear is retracted, plane is kept at about 5 degrees until 450kph is reached then stick is gently pulled back until 500kph climb speed is achieved (600Kph for some planes) .

USA:

F-80A-5 : This plane overheats at Throttle100 . Has airbrake

F-80C-10 : This plane overheats at Throttle100 . WEP has a time duration 1:40 . Has airbrake.

F-84B-26 : This plane does not overheat at Throttle100 . Has airbrake

F-84G-21-RE : This plane overheats at Throttle100 . Has airbrake

F-86A-5, F-86F-2, F-25, F-30, F-35 : These planes do not overheat at Throttle100 . Have airbrake.

F2H-2 : This plane overheats at Throttle100 . Has airbrake

F9F-2, F9F-5, F9F-8 : These planes do not overheat at Throttle100 . Have airbrake .

F9F-8 missiles:
4x IR missiles:

100% = -28KPH@1000M / +5sec climb 0-1000M.

2x IR missiles:

100% = -11KPH@1000M / +3sec climb 0-1000M.

F3H-2 : This plane does not overheat at Throttle100 . Oil radiator doesn’t seem to do or affect anything . Afterburner consumes fuel at very fast rate . Has airbrake. Has IR missiles.

4x IR missiles:

100% = -25/KPH@1000M / +4sec climb 0-1000 M. WEP = -8KPH@1000M / +1sec climb 0-1000M.

2x IR missiles:

100% = -9KPH@1000M / +1sec climb 0-1000 M. WEP = -3KPH@1000M / +0sec climb 0-1000M.

F3D-1 : This plane overheats at Throttle100 . Has airbrake

F-84F : This plane does not overheat at Throttle100 . Has airbrake, Drogue chute.

A-4B, 4-E Early : These planes do not overheat at Throttle100 . Have airbrake . Both have IR missiles . B has booster rockets on take off resulting in –7 to climb time . E Variant has Flare/Chaff countermeasures.

2x IR missiles:

100% = -9KPH@1000M / +1sec climb 0-1000M.

FJ-4B : This plane does not overheat at Throttle100 . Has airbrake.

4x IR missiles:

100% = -34KPH@1000M / +4sec climb 0-1000M.

2x IR missiles:

100% = -13KPH@1000M / +2sec climb 0-1000M.

Premiums:

F-89B: Afterburner consumes fuel at very fast rate . Can rip wings in level flight at 920kph. The F89-B has an elevator issue . Specifically, pitch authority is broken . Subjectively it is a very, very hard lock up almost binary in execution… it goes from some pitch to full lock up in a very short range. lock up lowers by approx 40kph per 1000m of height which is unusual, so at:

1 000m =860kph lockup,

2000m =820kph lockup,

3000m =780kph lock up .

F-86F-35 : This plane does not overheat at Throttle100 . Has airbrake

A-4-E Early : See A-4B earlier in guide.

F4D-1 : This plane does not overheat at Throttle100 . Max radiator temperature can fluctuate by about 2 degrees . Oil radiator doesn’t seem to do or affect anything . Afterburner consumes fuel at very fast rate . Has airbrake. Has IR missiles.

4x IR missiles:

100% = -44KPH@1000M / +4sec climb 0-1000 M. WEP = -3KPH@1000M / +1sec climb 0-1000M.

2x IR missiles:

100% = -23KPH@1000M / +2sec climb 0-1000 M. WEP = -0KPH@1000M / +0sec climb 0-1000M.

F11F-1 : This plane does not overheat at Throttle100 . Afterburner can be used over 800M on moderate maps with no overheat . Afterburner consumes fuel at very fast rate . Has airbrake. Has IR missiles.

4x IR missiles:

100% = -72KPH@1000M / +7sec climb 0-1000 M. WEP = -16KPH@1000M / +4sec climb 0-1000M.

2x IR missiles:

100% = -37KPH@1000M / +4sec climb 0-1000 M. WEP = -11KPH@1000M / +2sec climb 0-1000M.

AV-8A : This plane does overheat at Throttle100 . Has airbrake, Has Drogue Chute . Has IR missiles, has Flare/Chaff countermeasures.

2x IR missiles:

85.2% = -4KPH@1000M / +1sec climb 0-1000 M. WEP = -4KPH@1000M / +1sec climb 0-1000M.

A-10A: This plane does overheat at Throttle100 . Has airbrake. Has IR missiles, has Flare/Chaff countermeasures.

2x IR missiles:

99.2% = -5KPH@1000M / +2sec climb 0-1000M.

F-5C : This plane does not overheat at Throttle100 . Has Drogue chute . Has airbrake. Has IR missiles, has Flare/Chaff countermeasures.

2x IR missiles:

100% = -12KPH@1000M / +6sec climb 0-1000M / WEP = -8KPH@1000M / +2sec climb 0-1000M.

Germany:

Me 262 A-1a, Me 262 A-1a/Jabo, Me 262 A-2a, Me 262 A-1a/U1, Me 262 A-1a/U4 : These planes overheat on all maps and have the maximum Throttle% allowed without overheating.

Me 262 C-1a, Me 262 C-2b : The Me 262 C-1a has same engines as the above Me 262 variants with a rocket engine. The Me 262 C-2b has different engines and worse flight performance when using engines only But much better rocket performance . Both have approx 2:45 of rocket fuel.

Me 163 B, B-0 : These planes do not overheat at Throttle100 . 6 min of fuel.

Cl-13A Mk 5 : This plane overheats at Throttle100 . Has airbrake

F-86K : This plane does not overheat at Throttle100 . Has airbrake, Drag Chute.

2x IR missiles:

100% = -35KPH@1000M / +5sec climb 0-1000 M. WEP = -6KPH@1000M / +2sec climb 0-1000M.

He 162 A-2 : This plane does not overheat at Throttle100 . Throttle108 overheats engine to red quickly.

Lim -5P : This plane does not overheat at Throttle100 . Has airbrake.

Ho 229 V3: This plane does not overheat at Throttle100 except hot maps . There is a strange pull to the right on this plane which you can see the left-wing rudder sticking up just a little bit compensate for . Has airbrake

G.91 R/3, R/4 : This plane does not overheat at Throttle100 . Has airbrake, Drag Chute.

G.91 R/4 Missiles:

4x IR missiles:

100% = -52KPH@1000M / +9sec climb 0-1000M.

2x IR missiles:

100%= -17KPH@1000M.

Ar234 B-2 : At 1000M, This plane can travel 676kph at Throttle99 and 690kph at throttle100 with no bombs . Different bomb loads will affect top speed . Flight performance was not done on this plane since it has no armament but I thought the top speed would be helpful.

Ar234 C-3 : This plane does not overheat at Throttle100 . *During climb test bombs were dropped at end of runway on takeoff.

Premiums:

Me 262 A-2a, Me 262 A-1a/U1 : These planes overheat on all maps and have the maximum Throttle% allowed without overheating.

Sea Hawk Mk.100 : This plane overheats at Throttle100, Flaps and airbrake cannot be used at the same time . Has airbrake.

2x IR missiles:

99.2% = -33KPH@1000M / +4sec climb 0-1000M.

G.91 R/4 : See G.91 R/3, R/4 earlier in guide.

F-4F Early : This plane has an oil radiator; it makes no difference open or closed for drag or cooling . This plane does not over heat at Throttle100 . Has airbrake, Drag Chute.

*This plane will go 1440kph@1000M (RED) .

4x IR missiles:

100% = -9KPH@1000M / +1sec climb 0-1000 M. WEP = -33KPH@1000M / +1sec climb 0-1000M.

2x IR missiles:

100% = -2KPH@1000M / +0sec climb 0-1000 M. WEP = -19KPH@1000M / +0sec climb 0-1000M.

USSR:

Yak-15P/Yak-15/Yak-17: These planes overheat at Throttle100.

Yak-23/Yak-30D: These planes do not overheat at Throttle100. Yak-30D does not have fuel starvation.

MiG-9/MiG-9 (L): This plane does not overheat at Throttle100.

MiG-15, MiG-15bis, MiG-17, MiG-17AS: These planes overheat at Throttle100. Has airbrake. MiG-15 has very poor roll rate. MiG-15bis, MiG-17 roll rate seems to stiffen around 750kph ias . MiG-17AS has two ir missiles.

MiG-17AS Missiles:

2x IR missiles:

98.4% = -20KPH@1000M / +4sec climb 0-1000M.

MiG-21F-13: This plane does not overheat at Throttle100. Has airbrake and drag chute.

*This plane can travel 1240kph@ 1000m in level flight (Red).

*This plane will wing rip at approx. 1260kph IAS and can wing rip in level flight.

2x IR missiles:

100% = -19KPH@1000M / +3sec climb 0-1000M. WEP = -17KPH@1000M* / +2sec climb 0-1000M.

Su-9: This plane overheats at Throttle100. Has airbrake.

La-200: This plane overheats at Throttle100. Has airbrake.

La-15: This plane does not overheat at Throttle100. Has airbrake. Can wing rip in level flight under 2000M. *Wing rip at 950kph

Su-7B: This plane does not overheat at Throttle100. Has airbrake and drag chute.

Premiums:

Su-11: This plane overheats at Throttle100. Has lateral wobble at Mach .83 warning that wing rip is imminent.

MiG-17AS : See previous description for Mig-17

MiG-21PFM : This plane does not overheat at Throttle100 . Has airbrake and drag chute.

2x IR missiles:

100% = -16KPH@1000M / +3sec climb 0-1000 M. WEP = -23KPH@1000M / +6sec climb 0-1000M.

Britain:

Vampire FB 5 : This plane overheats at Throttle100. Has airbrake

Venom FB.4 : This plane does not overheat at Throttle100. Has airbrake

Hunter F.1: This plane over heats at Throttle100. Has airbrake. Carries 16min of fuel max.

Meteor F Mk 3 : This plane does not overheat at Throttle100. Has airbrake

Sea Meteor F Mk 3 : This plane over heats at Throttle100. Has airbrake. *Wing Rip is 850Kph.

Meteor F Mk 4 G.41F/ Meteor F Mk 4 G.41G/Meteor F Mk 8 G41K : This plane over heats at Throttle100. Has airbrake.

Javelin F.( A.W.) Mk.9 : This plane does not overheat at Throttle100 . Has airbrake .

*This plane will wing rip at approx. 1040kph IAS and can wing rip in level flight .

4x IR missiles:

100% = -10KPH@1000M / +2sec climb 0-1000M / WEP = -10KPH@1000M / +2sec climb 0-1000M.

2x IR missiles:

100% = -5KPH@1000M / +1sec climb 0-1000M / WEP = -7KPH@1000M / +1sec climb 0-1000M.

Lightning F.6 : This plane does not overheat at Throttle100 . Has airbrake.

*This plane will wing rip at approx. 1320kph IAS and can wing rip in level flight .

2x IR missiles:

100% = -10KPH@1000M / +0sec climb 0-1000M.

Attacker FB 1 : This plane overheats at Throttle100. Has airbrake

Sea Hawk FGA.6 : This plane overheats at Throttle100, Flaps and airbrake cannot be used at the same time. Has airbrake

Sea Venom FAW 20 : This plane does not over heat at Throttle100. Has airbrake. Very wing rip prone before structural upgrades.

Scimitar F Mk.1 : This plane over heats at Throttle100 . Has airbrake . Can go over 1200kph IAS .

4x IR missiles:

99.6% = -3KPH@1000M / +2sec climb 0-1000M.

2x IR missiles:

99.6% = no noticeable performance loss

Swift F.1, F.7 : These planes overheat at Throttle100 . Has No airbrake . Flaps can be used up to 1050kph as an effective airbrake.

Premiums

Sea Vixen F.A.W. Mk.2 : This plane overheats at Throttle100 . Has airbrake.

  • Tested with 4xRed top missiles since there are no guns.

4x IR missiles:

99.2% = -8KPH@1000M / +1sec climb 0-1000M.

2x IR missiles:

99.2% = -4KPH@1000M / +0sec climb 0-1000M.

Japan:

Kikka: This plane does not overheat at Throttle100. Has booster engines that last 5 seconds on take off , they must be used to be able to retract landing gear.

*Booster was dropped for test before take off indicated in chart with *.

F-86F-30 : This plane does not over heat at Throttle100 . Has airbrake.

F-86F-40 : This plane does not over heat at Throttle100 . Has airbrake.

*This F-86 has a different wing w forward edge slats that improves stall speed by about -10kph IAS.

2x IR missiles:

100% = -8KPH@1000M / +5sec climb 0-1000M.

Ki-200 : This plane does not overheat at Throttle100 . No airbrake.

R2Y2 Kai V1/V2/V3: All of these planes run hot at Throttle100. No airbrake.

Italy:

Vampire FB 52A: This plane overheats at Throttle100. Has airbrake. This plane has better engine than the British version (Vampire FB 5).

CL-13 Mk.4 : This plane does not overheat at Throttle100 . Ha airbrake . Flight performance is the same as F-86A-5.

F-86K : This plane does not overheat at Throttle100 . Has airbrake, Drag Chute.

2x IR missiles:

100% = -35KPH@1000M / +5sec climb 0-1000M. WEP = -6KPH@1000M / +2sec climb 0-1000M.

G.91 pre- serie : This plane overheats at Throttle100. Has airbrake, has drag chute. Max oil/engine temp drops after a few min in game and continues to degrade.

G.91 R/1: This plane does not overheat at Throttle100. Has airbrake, has drag chute.

Sagittario : This plane overheats at Throttle100. Has airbrake .

Premiums:

G.91 R/4: This plane does not overheat at Throttle100. Has airbrake, Drag Chute.

4x IR missiles:

100% = -52KPH@1000M / +9sec climb 0-1000M.

2x IR missiles:

100%= -17KPH@1000M.

Ariete : This plane does not overheat at Throttle100. Has airbrake. Can infi-WEP on cold maps without overheating.

How do you get 1/10th thrust?

With a dedicated throttle…