you seem to not understand how petty the playerbase is. I have seen players go to 13km altitude out of pure pettiness.
So that he could strafe the guy on the runway, its a 1v1, most people want to end it quickly. That is the quickest way.
the enemy team is usually non existant at this state in the game. and if they are and most of the time they are useless bombers. or the game has just started so why are you at their airfield this early game.
the simple counter to the 109 is to just climb over the airfield. but still it is a p51 so it would take 3 days to do that. this thread is about jet airfields
So they’re petty, the tickets bleed out and they lose. Or they’re petty, the AA turns off and they get strafed. What’s the problem here, exactly? Either way, the opposing team has to do nothing other than wait a couple minutes and they get a free win.
So if that wasn’t an option (as it is in my proposal), why would he still be doing that? You’re acting like this change would come out and no-one would play the game any differently.
Put yourself in the F-2s shoes. You know the last person left on the enemy team is on the airfield. You know they can’t stay there or they’re lose to ticket bleed (or you’ll be able to strafe them). You know that when they take off, they get an airspawn at a mid altitude. You know that all you have to do is wait. Why wouldn’t you use that time to build up energy for the possible fight?
But my proposal would solve this issue at all tiers. As you said yourself, the P-51 is effectively helpless against a BF-109 with that much of a crippling energy advantage. Thus, the only move that makes sense is to use to cover of the airfield to gain altitude. Effectively, camping the airfield.
So, what happens if you give the P-51 an airspawn? Suddenly, one of the major reasons he was camping the airfield is completely gone. Now that he has the energy to pick a fight with the BF-109 and potentially win it, many players will take the chance.
You can reduce airfield camping by making it unhelpful. But you can also reduce it my removing reasons why people would be doing it in the first place. It’s better for everyone. Or is the game better if the BF-109 has to orbit for 10 minutes while the P-51 come up to altitude, or for the P-51 to be forced into a fight he cannot possibly win because his team folded too quickly?
it already is. there is no reward from doing nothing.
Nah the P-51 is already a sad plane, even with the same or similar energy states the P-51 is usually going to loose.
Thats more on the P-51s team being ass, something that is true 90% of the time. And he is forced into a fight he can’t win, his team crumbled or he didn’t carry hard enough. mostly a team issue and not the game. but I digress.
Just no, one of the main factors is that the P-51 sucks. Yes it can increase his chances, but it is still a massive disadvantage for it. Not like it should have an advantage over the plane he was running from. Take the fight or die.
This is quite weird to read given a few threads over german mains are claiming P-51D30 is overpowered, and my own experience in the Mustang Mk Ia says it’s quite competetive if you keep the fight fast. I do concede mustangs feel weird with mouse aim, instructor is too aggressive with rudder.
You gain 1.22 RP per second alive, multiplied by economy modifiers and activity. Activity is f(score, time alive) where usually ~1500 score is guaranteed ~80% even max match duration.
Reward from time alive is the bulk of your RP income. 1 air kill is ~114 RP (before modifications again) (assuming full severe credit) and a crit is worth 11. After gaining enough score for at least 80% activity (and ideally kill bonus), surviving as long as possible is the optimal way to progress.
Parity is ~1 kill is equal to 1.73 minutes alive.
Now, I’m not advocating for afking above the runway but to say that doing nothing has no reward is objectively false with the way the game’s reward structure works (and probably why ARB has been so arcadified with the mission design encouraging a furball in the middle that ends matches ~8 minutes in usually).
I thought the entire complaint was about people camping the airfield to run out the clock when they have a ticket advantage and their opponents don’t have useful CAS options. That is a problem because it denies the team with the advantage the oppertunity to win, which significantly increases their earnings.
But if their team is going to lose regardless, who cares? Longer games mean more earnings, so just have a bit of patience. It also gives you the opppertunity to score some points if you had a bad game and didn’t achieve much, just by plinking away at ground targets.
This is wrong, but also kinda off topic. To put it simply, the P-51 can win the fight against a BF-109 with an altitude advantage as long as the P-51 has energy of it’s own to work with. Just keep the fight fast, at a speed where the BF compresses but you don’t, then reverse. Or use your higher top speed to bleed away his energy advantage, get separation, then merge at high speeds.
The P-51 is certainly at a disadvantage, but it’s nowhere near hopeless.
have to agree. Ive played a good bit of the allison mustang in the British tree recently, its a really good plane but has a slice of jank which really takes away the fluidity it ought to have, if it wasn’t a premium id likely take a spitfire over it every single time no matter though