Jet Airfields Gaining more SPAA

It has come to my attention that all jet airfields in the br range of 7.0-10.7 have gained more SPAA, forward airfields included. We all know that airfield camping is a problem, this just makes it harder to counter said campers because not only is there more Rolands surrounding the airfields they are placed in such a way where it its quite hard to reach the airfield with mid-low tier jets, and almost impossible in a prop. Who even asked for this, it only makes the problem worse. Before the update, there was only two Roland Radar SPAA, in the middle of the airfield and only on the main airfield. With this set up you could use the fact that the airfields are raised by like 60 meters on most maps and just stay below the ridge that the airfield is on and come in, low and fast, strafe whom ever was on the airfield and leave. Now, that is much harder, why is this a thing now? What we had was fine, you had to look around and make sure that you were safe when landing, now, you’re almost invulnerable on the airfields. It’s like props where the airfield is a no-fly zone for 4-5 KM. All I want to know is why was this added. Who asked for this?

Fact is airfeild campers dont exist much anymore.
Most people retreat to the airfield in order to reach safety. They either j out after landing or take off again once its safe.

No one is dumb enough to abide by some forgone notion of glory or honour and jump blindly into an uneven battle.

No one wants to lose SL just for the sake of not staying on the airfield.

Understand that.

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The facts are, its so hard to actually LOSE SL in the current economy, if you get like one kill and die, even without premium you still gain SL. and most the people I run into on the airfield are usually the last players left on their team that I’m not chasing down when ever they take off.

Even if they are just circling over the runway, you used to be able to hard counter it.
It’s dumb that they had to add more so you can’t just kill them.

Campers do very much still exist, and I see at least one per two - three games, they are still waisting my time and making the game more tiedous. Why should I have to wait 3-15 minutes of my game waiting for however long they want to stay on the runway.

Understand that.

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What you actually mean to say is it is so hard to get negative SL in the current economy.
NOT lose SL.

usually was a one way trip unless you used BVR

its realistic. Airforces have safe zones irl as well.

as compared to old times with an average of 2 per game?
yeah id say thats a huge reduction in number

dont.
go ground pound

you dont have only 1 single method of victory

yeah, do that lol

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I’ll start from the bottom since its easier that way. Ground pounding is boring and what if, lets say I was flying a plane with a low ammo count, I cant end the game by groundpounding alone.

The old times was when what a year ago? even three years ago I could do the same thing as last week. The issue isn’t the number of campers its the fact that they are more protected.

I keep hearing “BuT iT’s ReAlISTic” realism does NOT equal good, in reality these fights wouldn’t happen this close to the airfield. Good gameplay would allow the airfields some protections, which they did, and allow a counter to it, what we had was that, players with the knowlage and understanding of how the airfields worked would have a CLEAR counter to people on the airfield.

Must I re-state the BRs that I listed? 7.0 to 10.7, the only BVR is AIM-7Cs and R-3Rs.

No I meant what I said, it is hard to not gain SL in a game of ARB, like I said, one kill and dying is still a profit. You could even have an assist or done some bombing, you will still make a profit.

again, i initially stated that no one wants to lose SL. dying = losing SL.

as for the actual issue you stated, airfield camping is a reportable offense.
make use of the tools you have.

think outside the box. all you need is more tickets than the enemy team or to destroy their aircraft.
get more tickets, and relax. them camping the airfield is actually so beneficial because one could easily rack up so much more SL and RP from farming AI.

we dont need to have an adrenaline filled match everytime

Dying does not equal loosing SL, doing nothing equals loosing SL, you really would get more SL and RP from dying and going into the next game then sitting on the airfield for however long the game lasts.

Ah yes the fabled passive behavior report, a report that does legit nothing. Never have I seen it do anything. No “a player you have complained about has be punished” pop up like three weeks later from the report.

I would rather the game end and go into the next game, it is still boring, and a waste of my time, I’m playing because I want to kill players, not farm AI.

while I can agree with this, waiting 15 minutes for the last guy is tedious and annoying.

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im pretty sure report status updates for bans are… against TOS or something

thats fine. you have that right. but sometimes you have to deal with different and annoying circumstances. think of this as that

okay ngl if someone stayed on the airfield that long he deserves a medal. (pro-tip, use sight stabilisation keybind to mark CCRP target on the enemy runway and drop a bomb on them from around 8km. thats a decent distance to remain safe from enemy AA)


im pretty sure if you dont die you dont have to pay the repair cost. which is literally losing SL

Clueless reply, really.

Yes, the AA that I cannot hard counter anymore. good gameplay would allow me to not get annoyed by this the mechanic we had was tidous yes, but at least I was not wasting my game time.

Ah yes, because on the lower end of the br ranges I provided has CCRP, and the only planes that do have CCRP at that br obsolete and bad , F117, F84F for example.

You are talking about 1-5K SL, honestly kinda funny how that means legit nothing in the long run.

lets just agree to disagree. you obviously have made up your mind.
good day

I am rasing valid points, you have also mentioned a few. Clearly you are a bad player if you are really thinking if the change is good. it is not.

I have mentioned why this is bad, what we had was also bad. but you seem to refuse that this is a bad additon.

Your response to the game taking forever was “just groundpound”. Valid but not what I should have to do to end a game.

The SL lost from dying is minimal, just go into the next game, groundpound, get a base or get a few kills. the latter part seems to be something that you cannot do.

bro… all you need to do to STILL kill base campers is one of the following:

  1. hug the ground and jump the guy at his runway
  2. go to around 10km altitude, dive (because airfield AA cannot see you) and jump the guy at his runway.

its really not as bad as you make it out to be

not as effective because there are rolands now below the dip that the airfeilds are on. making it a 80% chance of certain death

yes, beacuse doing that is worth the effort of climbing to that altitude, especially in low to mid teir jets. for a 60% chance of dying to the SPAA.

hey i mean… youre the one who INSISTS on grabbing the victory by destroying the enemy…

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Is that not the point of playing a PvP game?

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PVPVE*

yes this is a complete sentence

PvP is the main point. if I wanted PvE I would go play sim or another game.

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you cannot deny the other half.
as i said b4… you already made up your mind.
good day

As devil’s advocate -

Every second alive in air RB gives you 1.22 RP which is then multiplied by premium acc, premium vehicle, skill bonus and raw RP modifier.

0.85 (activity) x 1318 (time alive) x 2 (victory) x 1.22 (RP/second) x 2.32 (F8E economic modifier x 1.75 (75% skill bonus) = 11098 RP

That 11K is out of 13K RP gained.

https://forum-en-cdn.warthunder.com/original/3X/9/0/903a2fcb1c60f185b496b92f8ce39689806404e8.jpeg

Above is my RP gain from a F8E game that lasted 22 minutes and I’ve obtained ~1800 score (3 kills for 75% skill bonus).

It’s very much beneficial to you, assuming you have earned a skill bonus, for a match to last as long as possible to milk that RP multiplier for its maximum impact. The tricky part is keeping activity up - you get maximum activity ~1500 score@ 12 minutes, and then it decays from there - even with 2200 score you won’t get higher than 90% at 20 mins.

(to note, my gameplay that match was kill 2 people in space with Aim-9Cs, get damaged in a gun duel, chase an F5 and ditch due to low fuel, RTB & repair, resume fighting the F5, finally kill him at 21:58)

My orginal point stands. The airfields are stronger, making for bad gamplay.
Not once did I bring up SL/RP gain. This is about gameplay not the grind.

Not everything is about the grind. There are players that do simply play these BRs because they are fun. I am one of them. This change makes the game less fun. Thus making the grind, which I don’t do, worse even if I was grinding.

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