J-7E needs to move up in BR

Cuz missiles go for heat, and F-5’s engines generate enough heat to make the missile get a lock, however it can be fooled super easily with flares.
I could tell u that more than once my Magic 2 lost the track while on the rail when i was trying to lock a F-5, and i needed to make multiple re-locks just to see how when it was near, the missile went instantly for flares…

magic 2 works very differently than a PL5B within 1.5 KM rear aspect its a death sentence

  1. F-5 has problems with IR missiles because of an unresolved bug that has been in the game for many years since F-5 release. G.91Y/YS has the same exact engines no differences and don’t have this bug so they get locked onto normally.

  2. gatewidth missiles quite literally do not care one single tiny bit about how hot your engine is. They will either go for a flare if they see the flare or they will go for the engine if they don’t see the flare. The entire point of gatewidth IRCCM is to narrow the field of view of the missiles seeker to where flares that get launched fall outside of what it can see and it tunnel visions on the engine.

Read point #1 above, nothing to do with any real stat or game mechanic. Simple bug that gaijin refuses to fix because it promotes F-5 premium sales.

PL-5B has no IRCCM, Magic 2 has strong gatewidth IRCCM

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i know its a bug/error made by gaijin im saying if size was the problem here locking a missile on a plane thats shooting a missile wouldnt cause it to lock the missile that plane just fired cause that planes engine is 70X bigger

Squadron F5 is also better… im saying this even though J7E is one of ny favorite jets… F5 still has my best KD of any prop/ jet in the game.

J7E is perfect where it is. 60 rounds. Hard to aim. 1 flare missiles.

We have IRCCM missiles on an OK air frame at 11.3, yet J7E is an issue? This forum is a special place for sure.

It was crazy OP after tomcats went up. Before that it was just plain food. I was slapped consistently with AIM-54, IRCCM exists in abundance, almost everything u meet has all aspect, F-16s which are far better airframes are merely .7 BR up.

Then everything went up but it stayed 11.0, which is when it was kind of OP, especially against premium spammers, now that more planes compresses the BR and it goes 11.3 it is pretty balanced.

Pretty much the same with PL-5B, think it has like what 0.5 degree less Fov though, not sure that makes any difference from me.

No R-3R and R-60M (2 extra) is a justification though, and a good one. Head on capabilities do matter significantly at this BR, and it has none (other than GSH-23). It is a premium and there is the slightly worse J35XS facing subsonic flareless players.

F-5s are noticeble though, considerably lower lock range and the flaring my missiles at point blanc is crazy, it was IRCCM as well.

Feel like decompression is the way to go. I actually had way more fun in J-8B than J-7E, not sure if it was the initial impression thing.

it was op before the tomcats got added…

Didn’t know about the bug, looks like another thing the snail will not fix till 10 years pass like with Ho-Ri and it’s bugged roof.

R-3R can be literally dodged by just pulling cuz it has 10G, R-60M is useless no matter if it has head-on capabilities. My most played vehicle is the Flogger MLD which uses R-60M and except u launch them above clueless targets, they’re pretty much DS.

I mean, J-8B has the 2nd Best SARH ingame paired with (as always) the most TRASH and absolute GARBAGE radar u could see at that BR (or paired with a trash and absolute garbage plane like the F-104 aka: the brick). If u get a lock, ur enemy is mostly dead.
I don’t even know why they’re at the same BR

Sure, still a radar guided missile. U have rwr-less planes.

same with every non irccm missile?

Clearly that is just not true, it is fast in accelerating, but the kinetics is useless.

just turn, it’s not that hard…

most non IRCCM missiles have range, R-60M doesn’t.

isn’t it an AIM-7F with better top speed?

Nah, more like faster AIM 7E, no sustainer so speed just goes out like hell. Also if u didn’t know there is this data book. Guided weaponry data

!?
wtf is that Sparrow waifu!?


yo i actually didn’t know this sheet existed, thx for that.

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Why? both win dogfights against 99% of what they face but the J-7E is also much faster and has pretty much equal tier missiles (considering half the F-5’s missiles are all aspect 9Ps)

isnt the F5FCU only a F5E its pretty easy to beat them in a J7E in 1v1 as long as your a good shot

Sure? Do you realize this still means the F-5 beats 98%? My point was that both are beating everything else in that department. I wasn’t comparing them to each other.

The guns/ amno.

J7E in a 1vs 1 no question but F5 in air Rb.

J7E is the loop master but this usually means prolonged fights (it does always win unless 3rd partied)
Enemy dodges, miss shots, loop.repeat.

Reminds me of the mig19- great jet but takes too long to get the kill shot- which is why jets like the f100a are used more and thought of higher by most.

Given 1 game for a mill for 1 kill.and il guess nobody is taking the J7E. Jak viggen is what id take anyway and iv used it least of all.11.3

J7E is fine at 11.3. People wanting it to go higher is butt- hurt nonsense

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I mean I’ve gotten into like a 1v1 with F5 about 10 times now, it almost always ends up in a stalemate. J-7E tends to loose energy too fast for u to take out the F-5 in time, and then once energy drops low F-5 has the advantage, but since I can always take a slight break and still hang in the fight we just end up circling in the skies endlessly. Against other aircraft though I’d agree J-7E’s speed advantage comes in very handy.

Not sure what you are doing wrong?
Unless the f5 rates horizontal at 900 and doesnt pull at all the J7E is winning.

J7E wants the fight as slow as poss
As when slow its eats everything , inclusing F5s. On low fuel it will probably beat an f16 lol

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