It's time to remove multi-pathing (2026)

this might be directed at me but lol either way

not u lol just sayin it for the love of the game XD

here is the thing, if you want multipathing gone you need to model a lot more things historically accurate. For example inverse monopulse seekers would need to be accurate (ie a nerf for all non inverse monopulse missiles)

also like i said ECM properly modelled

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That will be issue of bad positioning or getting into fight you cant win. If you let multiple people launch at you from angles that make notching impossible.

Mostly because of 1 certain aa with mach 5 missiles and tons of interceptors. Remove it from equation and all thinking is gone.

Used zulu cobra in grb 12.0 and it performs just fine with 1 certain keybind. Maybe I live under a rock but I havent seen anyone claim its meta in 2026.

Probably because rest doesnt bother to learn or has no chaff at the moment (which they should have).

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No, it isn’t. It’s an issue of 16v16. You cannot account for 16 enemies nor can you account for your own 15 blue enemies.

Real question, make sure you actually answer this, what is your ideal air RB if they remove multipathing and make notching harder (which goes hand in hand in these discussions, same people want both)

Does the game just become ooh stinky dont get near enemy jet! Stay 40km away from enemy jets at all times! Or what? What is your end goal? What do you think the gameplay loop looks like if all you can do is launch at 40km then RTB?

Nope. Not even a little related.

“performs just fine” /=/ brainless, please stay on topic

Nope. They try, its just harder than what elitists on here want to paint it as.

If they dont know how to notch, the probably dont know how to dogfight. Either way you get the kill eventually (assuming you have the skill)

NKZ7Mzq

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60m? where has this been? I’ve been flying treetop at like 25 and still get hit by fox-3s. Top tier is basically unplayable

Yea lol I find 20m is actually safe and you have to fly diagonal or the explosive will still kill you

and trees are 25m tall usually, so

diagonal is a good tip thanks

also give people a full set of there ealiest FOX-3s cause its literally impossible to play 13.3+ with no missiles lets say your a F15 GE youd get like 10-12 AIM-120C5s stock and grind 120Ds and get a full set

F104ASA RWR be like

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Someone is locking you and actively shooting a missile at you, find it yourself im too tired

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My end goal is to make people actually try to dodge incoming missile instead of mindlessly flying straight.

Not necessarily that. You can fight at closer ranges and notch missiles.

Click spacebar, wait till “enable laser” prompt, increase throttle, click laser and score your kill safely (if aa is present).
Or just launch, lock target and wait till it hits if there is no aa around.
Alright Ill admit it, its bit less brainless. And even then does it mean helis should stay immune from multiple aa systems which utilize arh missiles? No, it makes no sense. Especially considering at those brs helis even have fnf munitions to reduce their exposure time.

Then they might be doing it wrong

No idea how elitist paint it so I cant really compare. But I, mainly grb player, figured it out with help of youtube without problems.

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Ok, climb 2km then fire your missile instead and they die anyway because multipath is not hard to get around

No you can’t. 16v16 + notching being made harder = too much chaos = you are going to not notch every missile fired at you

go try playing any jet that isnt meta rn at these BRs and find out exactly how much multipathing is needed. Go fly the F-104S.ASA with its audio only RWR against a F18 Hornet using AIM-7P, or go fly the F-16A with only 9Ls and try to win fights against people launching r27er, aim7p and fox3s at you

So use specific tactics to minimize contact with enemy that is also super easy to counter by just shooting your slowly fired missiles down… doesn’t sound brainless or overpowered

Anything is brainless when nobody is trying to kill you, it’s like saying using Yak-9K is brainless for CAS at top tier just because it can still kill everything, go actually try that

Sure? The entire discussion ur trying to point to is difficulty to notch, and I’m pointing out its obviously harder than elitists want you to believe.

On average I find it takes 2-3 missiles to kill a multipather - which needs to be fired carefully, from a top down angle. That means you might only be able to secure 1-2 other kills in a planes like the F-16 (with 6 Fox-3). For planes with a lot of missiles like the flankers this isn’t as much of an issue, leaving you with enough missiles to kill 4-6 other players.

Removing multipathing would do a lot to make this more fair.

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Realism first Gameplay later

Make the stats before gaijin change stuff.

The problem is that by removing multipathing you essentially force everyone to go high since the main advantage of being close to the ground is gone. And that massively buffs missile buses compared to fighters with less missiles.

And more importantly you make 13.0 massively imbalanced like I already said. What chance does a fox 1 slinger or even worse a fighter with only fox 2s have against one with fox 3s if multipathing doesn’t exist?

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