It's Jammin' Time: Electronic Countermeasures

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

It’s time to make top tier gameplay a little more interesting. I’m proposing the introduction of electronic countermeasures to War Thunder!

For those that don’t know, I’ll go through a quick TL;DR of what ECM is: Electronic Countermeasures (ECM) are basically a plane’s way of saying, “nope, you can’t see me” to enemy radars and missiles. It works by sending out powerful radio signals that mess with how enemy radar works — making it harder to lock on, track, or guide missiles. Think of it like turning on a blinding flashlight during hide-and-seek so the other player’s flashlight doesn’t work properly.

In real life, modern jets like the F-16/15/18, Su-27/30SM, Rafale, Eurofighter, Gripen and others all use ECM to survive in high-threat environments, especially when missiles are flying in from 50+ km away or the airspace is being defended by anti-air systems. But right now in War Thunder, none of that exists — and it leaves a big gap in how top tier air combat plays out.


How would it work in War Thunder?
In very simple terms:

  • It would be toggleable, similar to flares/chaff. There would be a control called ‘Toggle electronic countermeasures’ or ‘Toggle ECM’.

  • There would be a timer, similar to the fuel timer, titled ‘ECM: xx:xx’ — where xx:xx is the time in minutes and seconds. It would only go down while you’re using it. I would recommend there being a 5 minute timer for ECM pods and 10 mins for internal such as in Rafale or Eurofighter and any other jets with internal ECM.

  • When active, it will jam non-ESA enemy radars by showing noise on the radar and for ESA radars at long distances it would show ghost signals or the lock wouldn’t be as strong/stable, especially in Track While Scan mode.
    (Note: ESA here refers to both AESA and PESA radar systems)

  • On the jamming aircraft, you won’t be able to guide SARH missiles and/or do BVR with ARH missiles while it is active and would basically be the same as firing off an AIM-120 from 40 km and immediately going cold. This is because while active it would disrupt the datalink between your radar and the ARH missile before it gets to within pitbull range (~16 km).

  • Naturally, on aircraft without internal ECM systems, there would be ECM pods such as the American-made AN/ALQ-135/165/184s or the Russian SAP-518 pods. These would take up spaces where there would usually either be missiles or a targeting pod or external fuel tank. This is a tradeoff players would have to think of when equipping them–do you want 2 less missiles or the absence of an external fuel tank?

  • Active jamming is detectable via RWR. For example, if player A (you) is in let’s say a Rafale and you’re looking directly at a jet ~40 km away–let’s say a Su-27 with 2 SAP-518 ECM pods mounted. If player B turns on their radar to the TWS mode, you will see them on your RWR as M29.
    However, if during the time they have radar active they turn on the radar jamming at the same time, it would appear on RWR as intermittently changing between ‘M29’ and ‘?’ on RWR. Likewise, if your radar is off but jamming is on, you will appear as ‘?’ on RWR–you’re not identifiable per se, but the enemy player(s) would know the general direction and distance you are from them.


The Nitty Gritty Details

Okay so we’ve run down the TL;DR of how it’ll work. Now let’s get into the small details to reflect its in-game performance mirrors or comes close to real-life performance.

I’m proposing a very simple tidbit: while jamming is active, if a player is notching a radar missile it doesn’t work as well as ECM pods (specifically, the ones mounted) operate similarly to radars–their “beam” is forward facing. They can gimbal to the sides, but it’s not as far as most radars can. In addition, only the Eurofighter, Gripen C (and later, E) and Rafale for now would have full 360 degree jamming coverage but it would not be “full strength” all-around. It would only be so from the front and rear of these aircraft and from the sides let’s say it would be 10-20% of the strength of front/rear jamming.

Lastly… yes. Jamming will work on SPAA systems that depend on their radar for missile tracking. Don’t get me wrong–they might see you on the search radar but when it comes time to engage you? It won’t be easy, but it’s also not impossible. From the POV of a player-controlled SPAA, your jet would appear to be surrounded by jamming noise–similar to the visual clutter chaff creates–making lock on and missile guidance much harder.

“This Sounds Like a Cheat Code?”

Jamming won’t make you untouchable–it just makes the fight a lot more interesting.

There will be ways to get around jamming. One of those is to simply get closer to the contact so that your radar quite literally burns through the jamming. Aircraft with PD radars would need to get pretty close to their target–just under 20 km or so, while jets with ESA radars wouldn’t need to be as close from about 30 km.

As mentioned earlier, the way this could be implemented with a timer of sorts would mean that it’s not infinite and as such would encourage tactical use of jamming. Smart players will probably wait for you to burn through your jamming capability until the timer runs out and then push you aggressively leaving you to rely on old-fashioned methods like chaff, notching, and maneuvering.

In addition, actively jamming doesn’t make you invisible and so you would be visible to enemies on RWR.

Lastly, equipping external ECM pods means you’re giving up 1-2 missiles or a fuel tank in order to have that capability. This will likely change the way you approach air combat and likewise limits your options.


And that’s the post. Let me know your thoughts on any tweaks or opinions on the matter.

14 Likes

time part is too bad. having AESA and PESA same jammer resistance too.

2 Likes

Let’s make it happen.

1 Like

shouldve been here with the introduction of AMRAAMS and such
Better late than never i guess +1

1 Like

Something else that could be done to balance it, is that ECM + Radar + RWRs can’t generally be active at a time IRL. Generally only one or two of them can be active at a time (yes, on some planes the Radar can cause noise in it’s own RWR, lmao).

8 Likes

War Thunder’s balance model makes infinite ECM unlikely. Even if it were unlimited, players would eventually ask things like “Why does their jamming work better than mine?” or “Why can’t mine block theirs?” By limiting usage time for pods versus onboard systems, there is a clear distinction. Pods are mostly one-directional with full-strength output, while onboard systems work in 360 degrees but have concentrated jamming power in certain arcs (usually front and rear) with weaker coverage on the sides, top, and bottom.

I agree the two could have different resistance to jamming. In the post I kept that vague and made them appear the same for simplicity.

They would have to be a battle rating overhaul but plus one

This could be very interesting and add another few layers to air combat!

+1 from me for sure.

+1, I just want to see and fly EA-18G, J-16D, and other counterparts in the game.

1 Like

Fuck yea, realism baby

You lost me here. This makes no sense.

1 Like

2 seat planes should get an effectiveness bonus since they have a second person to run countermeasures.

ECM systems are limited by power, heat, and duty cycles (the ratio of time the system can transmit vs time it must cool down). Pod-mounted ECM has smaller transmitters and cooling, so it can’t run as long continuously. Internal ECM can use the aircraft’s main power and cooling, allowing longer operation.

Hope this helps?

Im torn on this suggestion.

For air rb, sure it will be neccesary at some point as lot of new gen aircrafts will remain in gimped state (towed decoys for EFT when?)

on the other hand it will only make the issues with top tier ground worse. Im sure CAS mains are stoked to have a invincibility cloak against SPAA so that they can bomb tanks in peace and their gameplay will boil further down to:

sadly I dont see a possible solution, as once the cat is out of bag, whats there to stop them to use ECM in ground? Even with suggested cooldowns, AAs have extremely narrow window to intercept plane before it launches its payload without ECM present, and its addition will deny this window entirely.

Im sure that someone will comment with “thats how things are IRL” but this is a game first and foremost and there needs to be balance. If person seeks the extreme realism, I hope they uninstall their game once their pilot gets knocked out as we dont have instant reincarnation IRL.

TBF, it’s not like ECM will make stuff entirely immune to SAMs, anti-radiation missiles specifically are made to help deal with ECM. And IR missiles won’t really be effected at all.

Also some modern ARHs just, don’t care too much about most ECM anyways, stuff like the AAM-4B or Mica are specifically very resistant to it, so all but the strongest shouldn’t really pose much of a threat.

I will admit that my knowledge in this regard is limited in this knowledge, so I will simply ask.

Are there any surface to air missiles with home on jam capability? If not I fail to see how anti-radiation missiles will help to mitigate the issue AAs will run into.

Are they resistant to it ingame?

Yes, generally they’re some of the longer range SAMs, due to them generally being made for dealing with AWACs or AEW platforms. Notable ones are like the S-75. Although im not sure exactly how each country’s alternative lines up.

All ARHs in game, bar the MICA have the same seeker. Technically though, they are very resistant to the only ECM currently in game, chaff.

which we dont have in game; or at least not in a sense that they can be used in GRB. So ground is likely boned in that regard. Sweet.

There seems to be some confusion as im not worried about air battles.

And as such, in regards to ground, so we dont know for sure and can only assume that only thing like CLAWS with its C5s might theoretically have home on jam capability.

All AMRAAM variants have home on jam yeah.

IR Sams are currently ruling the meta anyways though, and yeah they won’t really be effected, so i don’t see it as too much of an issue.

Of the current top tier SPAAs, the CLAWS, ADATS, Tan-Sam Kai, and CS/SA-5 will be usable without significant issue. Leaving Russia, Italy, France, Sweden, and Israel as lacking in effective systems.

are you sure?

SLMs goes IR terminal only at 9km range in allaspect. Its search radar isnt ESA as of now. In the suggestion the jamming is described as jamming non-ESA radar will have their range limited to just under 20km or so

and AA cant quite get closer to the aircraft to “burn through the ECM” as described in the post

So even the mighty SLM will have its engagement range limited to 20km - not as much to prevent Kh-38MT launch, great - and with how bug ridden is the SLMs performance against A2G munitions (where they cant hit the actuall missile or bomb due to server tick rate making the SLM missile phase through the munition without destroying it), this will literally take ground battles back to where they were pre-Leviathans. Not being able to protect team from ripple firing 6x AGMs and not being able to threaten the launching aircraft assuming it goes cold and hits the deck right after the launch.

Just

6fbc437e0627062c7ffb0c56208e7743

And thats assuming that only top tier aircraft will get it, but im sure even few of the aircrafts in the 10.7 to 11.7 range can get ECM pods too, meaning that only BR with modern MBTs that isnt riddled with Kh-38MT spam will become unplayable too. Great.

I know this comes off as doomposting, but the way I see it these are legitimate concerns for the future of ground battles. I play top tier ground because I want to use IFVs and modern tanks, not to be just slightly more inteligent AI ground target for someone who rushes cap, might get one assist and then proceeds to spam CAS like its no tommorow and doesnt get his kicks from bombing ground targets in air battles.