Why are we OK with this? This is such a simple addition that would reward skill and encourage people to risk fighting even after securing enough score for the current useful action period.
It’s so simple, all they need to do is copy the ARB values and apply them to each useful action period.
2 kills: 35% bonus for that useful action period reward
3 kills: 75% bonus for that useful action period reward
4+ kills: 100% bonus for that useful action period reward
Not sure how it could be added fairly considering the 2+ hour long matches. Even the worse player could get that. But something should be done instead though
That could work. Could work very well. Could even change it from being based on kills and have it work based upon activity time generated. Allow someone to go over 100% activity time but with a significant diminishing return past 100%
It would be enough if the 15 min. interval ends when you land and you get the reward.
Especially in high tier games you can have your 1000 points after 5 min. and then this stupid system encourages you to do nothing for the other 10, because you don´t get anything.
And yes, we also need a bonus for kills. Dying is so expensive in sim, pvp is not sustainable if you don´t live 12+ min. or have double premium.