we’ve been getting terrible rewards for “critical hits, severe damage, and hits” for a long time now and it gets even more frustrating when a teammate steals part of your reward by finishing off an “already dead” enemy.
when we get that famous “HIT” on something, we usually get like 10 RP, and if premium is active it might go up to around 30 or 40 RP if I’m not mistaken.
the problem is that this totally discourages new players, they won’t be able to finish an event and then register on the marketplace to sell their event vehicle and buy a premium pack.
what could be done is to slightly increase the amount of RP per “HIT” so it feels at least somewhat rewarding.

in some other cases, the RP from a kill is basically already given in the “SEVERE DAMAGE” stage, reaching around 320 ! but when you finally finish off the enemy, you only get about 60 more RP which, in this case, is basically the same as the “SEVERE DAMAGE” reward.
to be honest, I think doubling the reward for “SEVERE DAMAGE” would be perfectly fair, especially for casual players or those who can’t afford premium in the game.

lastly, I’d like to suggest improving the Silver Lions rewards for kills, not the RP, but the lions themselves. it’s honestly absurd that a game with vehicles costing 1.5 million lions (plus another 2 million for crew training) gives us less than 5k lions per match without premium, and barely 20k with premium.
share your opinion on this topic, I really don’t think the current rewards are fair for non-premium players. and just like my opinion might not be worth 5 cents, maybe yours can help us reach some middle ground with the devs 🙂
have a great day, afternoon, or night and welcome to yet another thread that will probably get swallowed by the forum !
