It’s fixed! №118

Today, we’ve rounded up and will be covering some of the fixes and improvements that we’ve made to the game today and over the past weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Refinement of the bomber damage model

The update to the bomber damage model significantly changed gameplay across many Battle Ratings and received a positive reception. However, the updated aircraft were sustaining too little damage. Today, we have implemented comprehensive adjustments to the damage model to ensure that bombers are not excessively survivable.

First of all, we revised the aircraft skin settings so that HE shell fragments and small-caliber machine-gun fire should better penetrate bomber skins and damage internal modules. Previously, even large high-explosive shells often failed to deal sufficient damage when hitting vulnerable areas.

Another issue occurred as well: even high-speed collisions between bombers and fighters often failed to cause damage. We’ve made a number of adjustments: damage from aircraft collisions is being increased. Ramming will once again become an effective last resort!

These changes were made based on your feedback, and we hope you enjoy them. Be sure to try them out and share your thoughts!

Updates to the Southeastern City location

Southeastern City has undergone significant revisions. The most important change was the switch to height-map technology, similar to the recent update for the Afghanistan map, which allows for a more detailed landscape. Specific terrain elements were also improved: the map now features detailed sandy and rocky shores, the mountains have more textured surfaces, and forests and villages have been added to the northern section, which previously consisted only of open fields. Vegetation has also been improved; existing models were replaced with new ones and the ground cover is now denser, with trees appearing on mountain slopes as well. The finishing touches included reworking the water color and adjusting weather settings to make the map look more vibrant than ever before.

We’ll also soon launch testing for Nuclear Escalation on this map!

Nuclear Escalation Fixes

Speaking of Nuclear Escalation! Alongside expanding the list of locations, we’ve fixed a number of issues affecting the logic of mission, buildings, and ground vehicles.

Previously, damage to ground vehicles would often effectively disable them without destroying them completely; vehicles would fail to resume movement after running gear repairs or crew replacement. Now, however, after a vehicle is damaged, the crew will recover, get the vehicle back in working order, and continue on to their destination.

However, there were two other bugs that prevented the convoys from successfully reaching their destination. Not only could convoys block each other and get stuck, but a convoy might not even have left the armored vehicle depot at all, since another convoy at the garrison (the destination) was considered active, which prevented the dispatch of a new one. These bugs have now been fixed.

Missile Fixes

Due to errors, air-to-air missiles could either deal very little damage or no damage at all. For example, because of an error in the fuse’s logic, air-to-air missiles and surface-to-air missiles failed to damage rapidly approaching enemy missiles, detonating slightly before the point of closest approach. And due to an error in the logic governing the missile’s explosion itself, in some cases they failed to inflict damage on other aircraft from direct hits and explosions.

That’s not all

Check out the full list of fixes and improvements in the update notes below! Here’s some more: weapon icons on the tactical map now appear on a layer below player markers and no longer overlap them; wheeled vehicles no longer shake when they lose all the wheels on one side; aircraft carriers now move from the edge of the map to its center on all Air Battles maps where they appear, and the view in VR no longer jitters when the game is launched using the DirectX 11 graphics API.

Update 2.59.0.11

Update 2.59.0.38

Update 2.59.0.49

UPDATE 2.59.0.54

Thank God you fixed this now Nuclear escalation is playable again…

Bruh at this point Im good off this game.

There is nothing more beautiful than a nuclear explosion on an island in the evening!

Woah. Should have waited till the next major update.

That being said. It’s gonna be what I among others said, The issue is less so the damage model and more so the fact that bombers should be harder to intercept in the first place due to formation flying, Higher altitude, accurately modelled turrets and escorts.

If you can say the bomber model is unrealistic, you can also say it’s unrealistic that B-17s fly solo at less than half their typical operational altitude with no escorts and guns with spread like muskets and overheat far too fast considering you’re at Everest altitudes.

said nobody

so we return back with bomber, 2 games, engine burn, kill the pilot ; take 1 hit in engine, burn, get instantly killed “plane burned”, Bomber Fun over…

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Map environment is starting to look better indeed, hope this trend continues.

I start to believe we do something wrong here.
We complain … “very positive” .
If we applaud and hype the changes…will they see it as negative?

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