Update 2.59.0.54

Aircraft

  • Bomber Damage Model: Collision damage between aircraft has been increased. Previously collisions resulted in insufficient damage of wings and tail and didn’t lead to their separation. HE shell fragments and small-caliber machine-gun fire now penetrate the skin of the aircraft better and deal damage to the internal modules.
  • F-4E AUP Phantom II — the targeting pod camera settings and AGM-65D/G missiles seekers camera settings have been corrected. (Report).

Locatio ns and Missions

  • Southeastern City — the location has been reworked. It has been switched to height-map technology, allowing for greater overall landscape detail. Specific landscape elements have also been updated, detailed sandy and rocky shores have been added, mountains have more textured surfaces, there are now forests and villages on the northern part of the location, which used to only have fields. Vegetation assets have been replaced with new ones, ground cover is more dense, with trees appearing on mountain slopes. Water color has been reworked, some weather settings have been adjusted.

Graphics

  • An issue where stones would fly out of the ground upon running over a crashed UAV has been fixed.
  • An issue where shadows on aircraft could appear jittery has been fixed.

Interface

  • In the weapon comparison window, short names are now displayed in the selection list and in the list of compared munitions so that the weapons can be quickly distinguished from one another.
  • An issue where locked avatars and avatar frames in the player profile window could only be clicked on their upper sections has been fixed.
  • An issue in the vehicle preset editing window where moving the cursor away from the name input field caused text input to stop has been fixed. (Report).
  • An issue where a text key was displayed in the kill log and battle log when a vehicle was destroyed for leaving the battle area has been fixed. (Report).
  • P antsir SM-SV — an issue where the 270-degree line was missing from the radar display in third-person view has been fixed. (Report).
  • An issue where the shell armor penetration graph displayed incorrectly when opened from the vehicle stat card has been fixed. (Report).
  • An issue where certain shells were missing from the shell list in the protection analysis, for example the BR-281SP shell for the WZ305 has been fixed. (Report).
  • H145M — an issue where the tooltip for the LWR system was missing from the vehicle stat card has been fixed.
  • Pantsir-S1 — an issue where radar information was duplicated in the vehicle stat card has been fixed.
  • AH-64D — an issue where selecting a weapon loadout without the AMASE MAWS blocks installed would still indicate the presence of the MAWS in the X-ray view has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

1 Like

Finally, the first modification has arrived.👍
Now, let’s try testing how much the bomber’s durability has changed…🫵

2 Likes

Typo :3

Surely everything else will also be fixed soon

Congratulations - you made bombers unplayable XP pinata’s in Arcade again. Within 3-4 days of the damage model changes to bombers, players in Arcade were already ripping through bombers again, other than maybe the BV 238, almost as if the changes had never happened. Ran down a Tu-4 in my F-101C, destroyed it with a single burst from somewhere between 1.3-1.5km out like it was nothing, right after obliterating a B-29. Unless the Damage models were bugged in Arcade somehow, and now are bugged and intensified cause of the nerfs, the damage model was fine other than yeah, fire should maybe do a bit more as should ramming. But this is some massive overkill on it.

And speaking of damage models, seriously - you need to disable the detailed ones for aircraft/tanks/etc until all of them have them, or better yet just keep them turned back off in arcade. Seriously it ain’t right that because the aircraft I’m playing has an ‘improved’ damage model I end up at a disadvantage because we both land non-fatal hits in a head on, but the other guy can knockout my weapons so I can’t fire but I can’t knock out his.