It’s fixed! №112

Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Ammunition From Random Vehicles Fix

We recently added a random vehicle mechanic to the game, designed to help players expand their respawn options at high Battle Ratings. If you had the same vehicle in your hangar that you also randomly received in battle, your vehicle would retain the ammo selection from the random vehicle.

Ammunition selection settings are now saved separately for your vehicle and for random vehicles in battle.

IR Seeker Fix

Sometimes, air-to-air missiles with infrared seekers would behave incorrectly. A bug in the target prolongation mechanics caused seekers to drift away from the target immediately after they locked on, even though the target hadn’t even deployed countermeasures. This would occur until the seeker reacquired the target, at which point it would lock on correctly. We’ve fixed this, and seekers will no longer drift away from their target without cause!

Problems With Radars Fix

Recently, phased array radars developed an issue. After a previous update, they began incorrectly calculating target velocities when tracking a large number of targets. Another issue caused the missile launch zone indicator to fail to display on the radar display when a targeting pod was attached to the aircraft until the target was also locked on by the targeting pod. We’ve fixed both issues.

Ghosts Of Dead Trees Fix

It’s long past Halloween, but something strange started happening to the trees. Sometimes, when hit, they simply vanish… and then their roots or stumps appear in the most unexpected places on other parts of the map! You rub your eyes, look through the sniper scope, and they disappear again… it’s truly mystical!

In reality this wasn’t anything magical, but an error that occurred because the hidden object buffer wasn’t cleared. Farewell, tree ghosts!

Other graphical errors

Decals are often seen on various buildings, as they’re an additional layer of textures that makes the building more expressive in appearance. These can be, for example, traces of shell hits or simply snow stuck to the wall. However due to an error, these decals did not appear on the walls fully, instead they only appeared partially, with parts of the buildings remaining without these details, which looked strange.

Another bug only occurred when shadows were set to high or very high quality. When the sun was low on the horizon, the shadows of mountains cast on the tank part of the location would sometimes start to flicker, distracting players. We’ve fixed these issues.

That’s not all

Check out the full list of fixes and improvements in the update notes below! Here’s some more: ammunition boxes can be replaced after 15 seconds, the artificial horizon in the cockpits no longer jerks when performing a left roll, and you can now view detailed missile characteristics when playing Multi-Vehicle SAM Systems before switching to the launcher.

6 Likes

unwatering is still bugged

its been two major updates btw

12 Likes

Maybe you could fix the bug of raising the Chieftains BR without changing the engine or giving it L23A1

https://community.gaijin.net/issues/p/warthunder/i/kBDyXv4H7817

https://community.gaijin.net/issues/p/warthunder/i/dTml13NvBZ1X

3 Likes

That’s not how BR changes work.

Most Random vehicles outside of SPAA are terrible because they have to suffer with HEAT-FS at top tier. I would rather leave before touching a stock T-series/Leopard/Abrams and suffer with HEAT-FS at top tier.
Like, why would I spawn in a random vehicle at 11.7 when my Premium one died, and I now have to deal with a crippled tank that has no parts, no fpe and an unusable round. You’re an active detriment to the team when playing it.

4 Likes

A literal 9.3 spaded tank, like a Leopard 1A5, is more useful in Top Tier than a stock Top Tier tank with HEAT.

They partially solved this with stock Rank VIII APFSDS, but stock APFSDS should also come for Rank VII.

4 Likes

Awesome, how many things you got fixed! Be proud of yourselfs.

Sadly, this quick win here is still not fixed
https://community.gaijin.net/issues/p/warthunder/i/512i6ZRSHyxy

No one has ever forwarded it to the devs. Sad, very very sad. Whats the purpose of a ticket system, if you don’t adress them, in month …

would be nice if you where to fix this bug for the Intel arc b580, where props and helicopter rotors are flashing, which can be a healty risk for people with epilepsy Community Bug Reporting System

There was a recent fix of artificial horizons.

Can we please also have inclinometers/turn & slip indicators fixed? They’re quite vital cockpit instruments (uncoordinated flight leads to earlier departure from controlled flight due to uneven wing drag and also increases drag thus speed bleed while flying or turning).

https://community.gaijin.net/issues/p/warthunder/i/XqD71HTB93Ip

Or at least, pass it to developers? There’s zero reaction to this post.

> Summary:

The German fighter “Ta 152 H-1” has its Turn & Slip Indicator (also known as “turn coordinator”, specifically the “Inclinometer” part ) behave in erratic, unrealistic ways.

> Expected behaviour:

The Inclinometer should display how coordinated the plane is flying at every moment in a continuous manner. When rudder is properly aligned with the direction of travel, it should be centered. Due to various left-turning tendencies and adverse yaw, it should leave its centered state when applying power, reducing power or turning/pitching and simply when inputting rudder.

> What actually happens:

The inclinometer “stutters” for lack of a better term and is unable to showcase minor deviations, instead jumping between a few fixed positions rapidly. It appears to lack ‘continuity’. This has a significant effect in the ability to fly coordinated either while turning or simply in straight flight.

> Steps to reproduce:

  1. Pick Full-real Controls (ergo: AutoTrim MUST not be on. Realistic and Simplified controls likely do not showcase the error).
  2. Pick Ta 152 H-1 as aircraft
  3. Enter either: Custom Battles, Test Flight or a live ARB or SB EC match with the appropriate control scheme. AB’s mandatory “Simplified” scheme does not permit proper reproduction.
  4. Once in level flight, proceed with the following (do NOT input any rudder unless stated):
    4.1 Throttle to 0%, observe inclinometer
    4.2 Throttle to 110%, observe inclinometer
    4.3 Throttle to 100%, observe inclinometer
    4.4 Roll left and pull up to bank left-hand, observe inclinometer
    4.5 Roll right and pull up to bank right-hand, observe inclinometer
    4.6 Resume level flight
    4.7 With a violent motion, pitch down and keep an eye on inclinometer
    4.8 Resume level flight
    4.9 With a violent motion, pitch up and keep an eye on inclinometer
    4.10 Resume level flight
    4.11 Input gradual left rudder and keep an eye on inclinometer
    4.12 input gradual right rudder and keep an eye on inclinometer
  5. This should adequately demonstrate faulty inclinometer behaviour.

To observe expected behaviour, I recommend using the Bf 109 F-4 and repeating steps 1 to 4.12. Other aircraft can also demonstrate it adequately.

2 Likes