
Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Ammunition From Random Vehicles Fix

We recently added a random vehicle mechanic to the game, designed to help players expand their respawn options at high Battle Ratings. If you had the same vehicle in your hangar that you also randomly received in battle, your vehicle would retain the ammo selection from the random vehicle.
Ammunition selection settings are now saved separately for your vehicle and for random vehicles in battle.
IR Seeker Fix

Sometimes, air-to-air missiles with infrared seekers would behave incorrectly. A bug in the target prolongation mechanics caused seekers to drift away from the target immediately after they locked on, even though the target hadn’t even deployed countermeasures. This would occur until the seeker reacquired the target, at which point it would lock on correctly. We’ve fixed this, and seekers will no longer drift away from their target without cause!
Problems With Radars Fix

Recently, phased array radars developed an issue. After a previous update, they began incorrectly calculating target velocities when tracking a large number of targets. Another issue caused the missile launch zone indicator to fail to display on the radar display when a targeting pod was attached to the aircraft until the target was also locked on by the targeting pod. We’ve fixed both issues.
Ghosts Of Dead Trees Fix

It’s long past Halloween, but something strange started happening to the trees. Sometimes, when hit, they simply vanish… and then their roots or stumps appear in the most unexpected places on other parts of the map! You rub your eyes, look through the sniper scope, and they disappear again… it’s truly mystical!
In reality this wasn’t anything magical, but an error that occurred because the hidden object buffer wasn’t cleared. Farewell, tree ghosts!
Other graphical errors

Decals are often seen on various buildings, as they’re an additional layer of textures that makes the building more expressive in appearance. These can be, for example, traces of shell hits or simply snow stuck to the wall. However due to an error, these decals did not appear on the walls fully, instead they only appeared partially, with parts of the buildings remaining without these details, which looked strange.
Another bug only occurred when shadows were set to high or very high quality. When the sun was low on the horizon, the shadows of mountains cast on the tank part of the location would sometimes start to flicker, distracting players. We’ve fixed these issues.
That’s not all
Check out the full list of fixes and improvements in the update notes below! Here’s some more: ammunition boxes can be replaced after 15 seconds, the artificial horizon in the cockpits no longer jerks when performing a left roll, and you can now view detailed missile characteristics when playing Multi-Vehicle SAM Systems before switching to the launcher.
