You’re also using the KH31P L-111 correct?
They always turn the radar off even if there are other active threats within range. Also I have seen a few sources that say the Kh-31P still has a chance to hit after the radar if turned off.
Strange. they shouldn’t be turning radar off at all because those SAM sites are supposed to be active at all times
I think the reason for the ITO is because kH-31 is so OP, and so they need to give bluefor a stronger SPAA to help balance Redfor vs Bluefor…
The issue is that its more than just the soviets on Redfor and it screws basically everyone else over
the KH31 hasnt been OP since the 3rd iteration…
It is still by far the strongest ARM, that can easily deal with any SPAA including the ITOs
Heck, the ASM version is so strong the devs are considering disabling it for the time being
I mean yeah i get that i can see why that is the possibility of it being at the front of the map, but its so weird to be put up against the 2S6, they aren’t really comparable at all because the 2S6 has less pull at range and just overall is slower than the ItO
VT1 is quick and pulls hard even at its max range i believe, it also fires on the move which makes no sense considering you can’t do that in ground RB at all
9M311 and 9M311-M1 both only go 910m/s which is way slower than the VT1 so i hope you understand my point in all of this, i just hate being sniped a billion times by the same spaa that i cant avoid at all, i think you get my point
wait really??? does this include the L-111, L-112, L-113?
yes but being the strongest ARM doesnt make them OP. Their one niche was taken away when gaijin made it possible for sams to turn off their radar.
They’re pretty much only useful for firing at an ITO thats already fired at you, but even then its not guaranteed.
The difference between their engagements are day and night. The ASM’s will always hit because the ships wont be able to intercept them because of their flight path, the ARMs arent as easy
If you had 8x nations on bluefor with the best being AAGRM-ER but mostly AGM-88C vs 2S6 and then 2x nations with KH-31 vs ITOs then it would actually be totally fine.
The issue is that the MM doesnt work like, so yeah, the ITOs need to be either rebalanced or replaced to something more in-line for fighting with AGM-88C
I dont know.
Yea i agree with you on that
well BVVD did mention that they dont WANT to implement the ban on the KH31 ARM, but cant be sure until the decision is made, only time will tell, i just hope they dont ban the P variants off of Nuclear Escalation
removing the KH31PD and leaving Blue sides stealth munitions will be a crazy decision
I think the KH31PD will remain in the gamemode, but honestly i don’t know, we can only tell once the decision is made by BVVD
You can also use them against the EWR and the type 03 as they don’t turn add their radar. Also the ito radars are based on the distance of enemy aircraft so if you have teammates near them you can launch a Kh-31 and they won’t turn off the radar unless there are no teammates in range.
The logical solution is to buff the other nations.
MMW (so full strength Brimstones and GBU-53) or stealth cruise missiles (Storm Shadow). Either would help bridge the gap a bit.
Let alone just full AGM-88 loadouts, EFT is artificially limited to only 2, instead of the full 6
I agree here, but considering how the matchmaker is putting NATO vehicles on different sides of the gamemode + putting nations that cant also go against NATO SPAA at lower BRs making SEAD useless for those NATO aircraft put into 10.7 matches (ones that only have the Shrike)
i feel like the only reliable option currently is to either buff other nations or just replace some of the SPAA in the map with ones that’ll be less overpowered as how the ItO is as of right now
It needs a bit of everything.
- Rework ALL SPAA so it wasnt quite so OP (Including having SPAA not be able to target you if you were within their engagement range when they respawn, 75% of my deaths vs ANY of the SPAA at top tier is basically because they spawned below me without warning)
- Buff A2G so that ALL nations were more inline with each other
- Replace some, but I dont think all ITOs with something a bit weaker (convoys 100%, and maybe some of the frontline SPAAs, but I think the static ones at the ammo depots are fine (when not too cloudy), because you can use longer ranged standoff weapons vs those without too much issue, the ones that move are basically impossible to fight htough because you have to be within their death sphere to get an IR weapon to lock onto them)
Also at top tier, the maps are too small and too dense. You could have the full 256x256 size map, but only increase the number of SPAA by around 50% despite more than doubling the map area.
Some gaps here or there would be nice, and SEAD would be more impactful because you could make holes.
Just have the AA concentrated around actual targets to attack.
this!!