F-15I didn’t got any of spice 250’s or spice 1000’s, still only 2000’s sadly
Sad
wdym? was it supposed to receive more?
it was supposed to recieve spice-250 and spice-1000, but it didn’t
when?
In nearest updates (this or next one) i guess, because i think i saw a bug report of absent spice-250’s and spice-1000 on F-15I that were accepted
Alright, I decided to make my own change log from everything I observed to be different since I last viewed it, enjoy!:
UFP visual model: Spaced Armor → NERA


Side Armor Type AND Visual Model: Composite → ERA


Back Composite mounting point: 95mm Composite → 10mm Composite (???, should be apart of this armor array, should be reactive armor as well)

Front right side armor mostly unchanged, in progress. They’re likely determining if it’s a different thickness or not. The have however changed the exhaust grate to no longer be composite.
Front UFP Armor type is now structural steel, and really low valued. Will likely (hopefully) change to be apart of the Front composite array the UFP is apart of.

Interior Spike ammo models added:

Gunner and Driver control modules added:

Back Powerpack Removed, placed near front with other two: (might be misremembering and there were already three there, regardless the one in the back behind the fuel tanks is gone)
Iron Fist Damage and Visual Model now in line with one another: (previously the damage model was pointed in one direction always, now moves)


Turret “Hydraulic Pump” still present, it doesn’t have one nor is it on the Namer. It doesn’t do anything so so it’s whatevs ig:

And lastly as was datamined, gun elevation areas fixed, no more model clipping:
https://community.gaijin.net/issues/p/warthunder/i/8zHhGyLvwaAK
The bad news is it’s an overall nerf, more so than it should be. The Namer can depress up to 14 degrees, while now the Eitan can only do 10 max. I will be updating the report, as it hasn’t been accepted or closed yet.
Alongside these changes, all previously present exterior composite blocks on the side near or around the newly added ERA were changed to structural steel, all being the same thickness. Likely placeholder, given it extends to the front armor.
The hull armor (like the hull hull, not add-on) was changed and most areas of now classed at 20mm High Hardness Rolled Armor.
The Turret armor values were changed as well, and the turret is now 12.7mm protected frontally. The Eitan’s turret is noticeably more armored than the Namers, so this seems about right. Might be worth a report to get the namers turret armor improved, but I wouldn’t in the event it results in the Eitans being brought back down.
With it finally being in progress, I plan to make a report today, for the armor as a whole. Once complete I’ll post the link.
That doesn’t mean it’s confirmed for any date sadly. When a report is submitted as a suggestion it be outright denied for whatever reason they may have, but it can be saved for a later date. They likely believe 10 FNF munitions are sufficient for the Ra’am for now, and Sufa as well (its lack of the additional Spice-250s).
They were already there before, however:
Sadly, as of now and unless it changes, it’s not longer 20mm immune from the side.
Additionally there are some overpressure pixel spots:
F15c baz got spice 2000s and 1000s
I mean, 16 Spice-250 is proceeded for F-16I as SUGGESTION
Community Bug Reporting System
And i think F-15I has suggestion already about it too, but i’m not sure about it.
Huh, it did! Thats cool, but uh this ain’t the thread for that lol. (Strangely no belly mounted Spices… unfortunate)
I know lol, I even pinged smin the other day in R&R about it getting its 16x Spice-250 & 16x GBU-39 like the Gripen has, I got ignored :(
By the way, your prediction when new update will release?
Maybe end of next week.
Next week most likely, earlier is possible (and my pick), but later in the week is possible as well
Appreciate your dedication dawg
I’d have to imagine this is still placeholder and will change(presumably), especially as the era stats seem to be copy pasted from Soviet Kontakt-1 unless it’s only in the xray viewer they are copied and it’s different in the armor tester.
Oh it’s def placeholder lol
And yes it’s copy pasted stats. The model however is much larger, the reactive armor should be much more effective than kontakt. Reusable if they model SLERA ofc




