Is WarThunder a moral company? This is a question that will surely provoke some reactions.
WarThunder is a video game that needs to be profitable for its publisher. Every company must be profitable; this is their primary goal. Morality can be secondary, and I even find this acceptable, as I am not a fan of games that preach to their players at the risk of alienating them.
That being said, I believe WarThunder encourages its players to become dependent, to get addicted, and I am one of them. Let me explain:
I started playing WarThunder at the end of 2013. I have had periods of taking breaks and other times of intense farming. I have had at least five years of a premium account, numerous top-tier premium vehicles, talismans, etc., worth at least $500. On top of that, I play about 2 hours a day (hence my mention of addiction). Yet, I still don’t see the end of the grind. I have a decent number of planes, but I am far from having all the other vehicles.
How is it that after 10 years, hundreds of dollars invested, and thousands of hours of gameplay, I still can’t access everything WarThunder has to offer?
In their advertisements, Gaijin showcases the latest generation tanks and planes, adding “free to play.” Can you explain how many years it would take a new player to reach these impressive vehicles featured in the ads without spending money and without falling into addiction? The reality is that it’s impossible. This is a lie from Gaijin. New players would have to spend their evenings for over a decade and spend enormous amounts of money on the game to hope to reach the end. You must have “WarThunder” constantly in mind to progress. The question may not be whether WarThunder is moral but whether WarThunder is legal. The situation seems quite harmful because, in addition to forcing players to become dependent to progress, the community’s camaraderie also deteriorates.
I am not here to torpedo WarThunder; it is a game I deeply love and would like to see change profoundly. Today, it seems that the developers see an endless grind as a source of revenue. This forces players to stay in the game, not wanting to turn their backs on something they have invested so many hours into, and it also forces them to spend money to speed up the grind. But let’s be serious, even spending $1,000, it would take several years to grind through the game.
Why not see things differently? Why not facilitate the grind to encourage the transfer of players from competitors? Perhaps many players are afraid to make the move because they fear having to spend thousands of hours grinding to reach the level they had with the competition? Why not keep the standard account as it is but significantly increase the gains with premium accounts/vehicles to boost sales? Why can’t we use free experience (because it is ridiculously expensive) while it would solve the perennial problem of stock vehicles being unplayable?
I say this as a warning to you, Gaijin, because if tomorrow a competitor shows up with a much simpler grind than yours, you could be in serious trouble…
Players, feel free to share your feelings as long as you are respectful.
PS: This paragraph has been made with the help of ChatGPT. So, please be kind if you notice mistakes :)