Mathematically, if something doesn’t have other factors that limit its lifespan, it will last at least one third of its life so far at least 50% of the time. This rule works for stars, species, civilizations, and also, generally speaking, computer games.
So it’s reasonable to assume a game like War Thunder that made it to year 12 has at least four more years of life left to it yet as your prior assumption.
War Thunder also had two late life boosts other games don’t, with 50%+ annual growth in the player base in 2020 (COVID) and 2022 (the war), both of which it took good advantage of. The rest of the time it’s mostly been steady state, holding the covid gains in 2021 and then a slower gain in 2023, with the first signs of real year-over-year player loss only starting this year.
It’s hard to imagine another event coming like those other two that would boost it to an even higher audience level now so it’s likely we’re going to see a steady slow decline that will take several years even to get back to 2019 levels assuming the company wants to continue to support it at its current level. But many people have said “War Thunder is dying” and been proven wrong before, too.
considering war thunder never had a price tag to begin with (free to play) it wont be past any date. as long as it receives updates, its an up to date game
That’s not how up-to-date games work. “Up to date” refers to games that have game engines that are not running on a 21-year-old engine. You can have newer versions of a game engine, however the issues that plagued the previous engines will persist on the next iteration of the same engine. Reason most games have gone to Unreal Engine is simply because its a up to date engine and most people know how to use it.
There is no issue with how much money one’s spent on hobby kits, it’s only an issue for those who struggle financially and may feel frustrated when they see the wealthy spending money on luxuries. For sure bro, that kind of money might be better spent elsewhere like used for social good rather than personal indulgence.
They need to implement BIGGER rewards for actually playing the objectives. Bigger rewards for actually capturing zones.
Game activity needs to be also more based on actual activity. Not rewarding players who sit in the same spot all game pot shotting getting lucky long shot kills. It stands to reason that players in light tanks whizzing from one side of the map to the other scouting and spotting enemy are more active than pot shotters, so why is it so, so hard for scouting players to get a decent Activity percentage. At the moment so called “activity” is completely biased to selfish K/D warriors.
The introduction of over 18 or 21 servers. That will allow mature adults to play alongside likewise other mature adults around the continents who like to play the game as intended instead of having to play with the imature who refuse to play the objectives and ruin the game for others.
Harsher punishments for the kids that like to pit manouvre you and push you into the enemies sights so they can get the kill when the enemy reloads, and the players that like to ram you into deep water to kill you.
Until Gaijin sort out their pathetic gameplay on all of their servers, this game will get worse and worse and players will start leaving in droves.
All activity is is a non-linear function of score plotted against time. If anything, capturing zones (solo) and assists from scouting provide more reliable score in my experience than simply getting kills. A kill may earn you as little as 200 score if the BR differences line up like that. In a game where all I did was scout the enemy team with my ratel 90 and kill a few enemies, I ended up with almost 2000 score. This translated probably to around 90% activity.
I don’t have the consistency to make arguments to predict activity% for GRB, but in ARB I found ~1200-1500 score at 12-15 minute match gives 90+% activity. Likely the same is true for GRB.
Now.
I do agree that ground seriously needs better rewards because even in games I execute at my top performance and get skill bonus II and multiple caps… give me a measly 3000-3500 RP. Given that a tier 4 line-up alone costs ~5x60K RP (that is, 5 tanks/SPAA/IFV at the sameish BR), that’s at least 100 games where you score ~1500+ AND get six kills.
Compare with ARB where you only need 1 80K RP plane to enjoy your new plane and a ~1500 score game with 2 kills gives me 5000-6000 RP where you get to enjoy your desired vehicle in just 15 games without the severe disadvantage that not having a line-up to adapt to map/nation/uptier/downtier brings.
One example game I had the other day was when I got 49% activity, despite the fact that we won the game and I had 21 Spotted enemy. I only used 2 lives and feel that it was my spotting that helped us win because the spotted enemy didn’t last that long after being scouted.
This is a key part of getting score for spotting. Just repeatedly spotting an enemy without them getting killed will not earn you score, as rather self-evidently it’s possible to sit in a corner repeatedly spotting a single enemy all match without actually contributing, potentially even colluding with the enemy to do so.
If they get killed though, you get an assist for it and that assist will net you ~150-200 points from looking at my ratel game recording. 5 such assists should give you a decent activity% for a 10 minute game.
This hurt Home, they get away with it and if you do anything against them to retaliate it’s you who’s always punished as they gang up on you after pissing you off with griefing and it’s still you who’s the ‘‘bad guy’’
Imagine writing insults and then reporting the otherguy for firing back at you, weird mindset but it is what it is…
All we can do is Ignore them or pay the price, hardest challenge with this is observing this toxic behaviour and stop the temptation of doing the same, heck trolling with TK’s was a past time frustration vent for half the playerbase (done this, done that too) until they
increased the silver penalty
In some aspects like ground textures in air battles it definitely shows it’s grey hairs but they have updated graphics and models and even the engine in previous years I think it can stay if it keeps getting a face lift every so often
Gaijin follow some of the feedback from the community, they also have a commercial strategy. The grind will never change and if anything is getting worse with new top tier vehicles costing in excess of 400,000 RP. Su-27SM RP cost is 420,000 the MiG 23 a bracket below is 120,000 the next bracket above could be 700,000!
As much as we don’t like to admit it War thunder isn’t a team game, it’s players out playing for themselves no one is working together to win the game. The player rushing to spawn camp and the player capping bases are not working together. Yes activity and team play should be rewarded but it isn’t. Gaijin have in effect copied WoT in the way the game is set out.
Servers sounds great we could even have dynamic style EC campaigns with historically/period appropriate vehicles. You want to play a Normandy campaign no R-3s or HEAT FS buggies!
Servers cost huge amounts of capital to maintain and operate.
Game is designed for kids now, it’s the power of Moms credit card. It’s anime body pillows, porn stars as decals. It’s not a military simulation and never has been. As above Gaijin wont punish kids who’s are spending 70 dollars on premiums vehicles and 100 dollars on a premium account.
I don’t see it, players love and hate the game, but sunken cost fallacy always brings players back. New editions bringing a new vehicle that interests them they will come back.