Is there a good reason the Type 87 RCV is 9.0? Aside from being Japanese I mean

Straight to the point, I don’t think this vehicle is 9.0 worthy, it should be brought down to 8.7, the closest thing to it is the Italian VBC which gets a stabilizer, thermals, and double the reverse speed. Without stab you physically can’t consistently react and beam other light vehicles at this br the same way they can, there is not a single light tank in this game 9.0 and above that has this issue, 8.7 is the highest you’ll see another vehicle in this category without a stabilizer, and even at 8.7, there are plenty that do get stabilizers anyways that are just flat out better, like the BMP-2.

Playing this at 9.0 feels mostly pointless, you’re up tiered to 10.0 consistently where you get the joy of fighting vehicles on par with the Turms while driving a joke-mobile, in case you’re wondering how one-sided that matchup is, you cannot reliably pen a Turms at a 90-degree angle side on with your top round at 0 meters, the whole upper half of its side is immune to your meme gun. (Yes you can pen under the Contact-1, good luck doing that when you’re taller than it).

Please give me a coherent reason why this MUST be 9.0 when we have BMP-2’s and other stabilized 105-carrying light tanks living it up at 8.7.

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Why? Probably the same reasoning they put the HO-Ri production at 7.3, no valid reason.

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Yes it’s worth the grind, even better with the Type 89 and Type 74 E and Type 74 F which has a criminally undertiered ammunition for a vehicle its kind.

Type 87 RCV, despite the lack of stabilizer, since its addition was and still is pure cancer. The PMB 090 has a solid post-pen damage for the caliber. Really never felt frustrated with the vehicle.

Japanese vehicles should be played in, like, guerrilla tactics, you can’t rely on armor because you don’t have it.

With the BR positioning is just because it was spammed at the time, same with Ho-Ri Production. At same time reinforcing that 9.0 BR the vehicle can perform fine, I’d agree if some time in future we see it at 8.7.

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E and F do have wild ammo for their BR but I just sorta skipped them by grinding with only the 89, they didn’t bring anything new over the C and STB-2 aside from one round, just not interesting to me.

As for the RCV there are just plenty of vehicles around the same br that can do what it does but more reliably, 9/10 times I’d rather be in the 89 than the RCV and unfortunately they’re the same br. The gun itself is just far more reliable with higher base pen and post pen damage, better reverse speed, ATGM’s, thermals, and of course stab. Sure getting killed by the RCV is annoying but it’s 95% of the time a skill issue on some level. It’s a fun vehicle to use but it could be much more enjoyable

If your post is claiming Ho-Ri is over-BR’d that’s a trash take. It’s quite literally a faster T95.

@JonnyRocket71218
It being Japanese has nothing to do with it, and it was put to 9.0 due to players using it.

Which is still, though a bit differently, because it is Japanese. Or more specifically the general comparative lack of newer and inexperienced players playing Japan.

I generally believe total player performance is a horrible way to judge BRs because of that, and should instead be filtered through individual player skill.

For example a player that gets 0.5 K/D is seen as belowaverage, one that gets 2 K/D above average for BR rankings. But if the first usually does 0.2 K/D in other vehicles he’s performing rather well, which should be reflected in BRs, similarly if the second player does 3-4 in others it should be reflected on BRs like he’s doing poorly.
In summary the system we need is:

[Player performance] / [Player average]

This would allow individual skill to be filtered out of BR balancing.

(Yes, I’m aware Gaijin doesn’t use K/D, but it’s an easy example to make. Gaijin I believe use mission points currently. The basic principle is still the same though)

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Eh, yes and no. It’s a 0.3 discrepancy at most.
He mentioned the Italian “light” wheeled vehicle… that’s larger and less maneuverable. Arguably there should be a 0.3 BR difference between the two due to the stab… but people aren’t spawning either vehicle consistently outside flat city maps to begin with [there are some use cases that are exceptions], so how much that stab is working is up for debate.

The game lacks a lot of auto-cannon armored cars for direct car-to-car comparisons; namely of the 25/30mm class that RCV is.
VBCI-II is 9.7 cause of thermals really… and still isn’t the size of an armored car.

I completely forgot about the VBCI (and now the new RCV) being 9.7, those are just… sad. I haven’t played them but I don’t see why those are so high, at least the RCV 9.7 gets its Eiffel Tower for scouting…? For those 9.3 seems reasonable, no need to be higher than the CV9030FIN with the same gun and thermals, at least be consistent there right?

My point is that prior to the Roadmap, it faced in an uptier Leo-1s, BMPs, T-55s, etc, and after the Roadmap which was supposed to try and spread things out, it’s still facing them.
It does have some mobility advantage, but it has comparable, top speed, similar armor to the Jagtiger, and Elephant/Fernand, and almost the same reload speed and armor penetration values.